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Looting and the State
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<blockquote data-quote="Kae'Yoss" data-source="post: 3352315" data-attributes="member: 4134"><p>Never tried anything like that to the players. Even if they're sanctioned adventurers, the adventuring contract involves a "finders keepers" line. </p><p></p><p>I think that the state won't want to get on the wrong foot with those adventurers: So they're walking away with tons of loot that lay in that dungon. Why are they doing this? Because they were able to get into that dungeon and take the loot from whoever - or rather, <em>whatever</em> - had the stuff at the moment. It was in that dungeon for a reason: every previous attempt to retreive that stuff were unsuccessful, and those who initially brought it in often didn't intent to die in there; the dungeon's denizens convinced them otherwise.</p><p></p><p>So what government will sent a couple of lowly guards to pester these guys? They might still be edgy and grumpy from the crappy food, bad sleeping conditions, generally unhealthy environment down there and, well, the fact that they were knee-deep in the blood of their enemies (and some of their own) most of the time. I know that if I were still covered with whatever it is those buggers bleed, the cut that nearly severed my arm only just healed by a priest, I would get ironic at some nightwatchman who told me I had to give that artifact to him or there'd be trouble. </p><p></p><p>Is it really worth a dozen guardsment to get the stuff? Nah. Let them keep their stuff - untill they sell it to one of the local shops, for a low price. That shop will sell it for twice as much - and pay taxes to the royal treasury for it. Those adventurers will also buy stuff in my nation (doing wonders for the local economy) and probably blow lots of money on booze, beds and brothels. And who's getting taxes from those? Right!</p><p></p><p>There, the coffers are filling nicely, and no guard needs to bother those adventurers and lose stuff they'd rather hold unto for some time (and might be useful for keeping the peace)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3352315, member: 4134"] Never tried anything like that to the players. Even if they're sanctioned adventurers, the adventuring contract involves a "finders keepers" line. I think that the state won't want to get on the wrong foot with those adventurers: So they're walking away with tons of loot that lay in that dungon. Why are they doing this? Because they were able to get into that dungeon and take the loot from whoever - or rather, [I]whatever[/I] - had the stuff at the moment. It was in that dungeon for a reason: every previous attempt to retreive that stuff were unsuccessful, and those who initially brought it in often didn't intent to die in there; the dungeon's denizens convinced them otherwise. So what government will sent a couple of lowly guards to pester these guys? They might still be edgy and grumpy from the crappy food, bad sleeping conditions, generally unhealthy environment down there and, well, the fact that they were knee-deep in the blood of their enemies (and some of their own) most of the time. I know that if I were still covered with whatever it is those buggers bleed, the cut that nearly severed my arm only just healed by a priest, I would get ironic at some nightwatchman who told me I had to give that artifact to him or there'd be trouble. Is it really worth a dozen guardsment to get the stuff? Nah. Let them keep their stuff - untill they sell it to one of the local shops, for a low price. That shop will sell it for twice as much - and pay taxes to the royal treasury for it. Those adventurers will also buy stuff in my nation (doing wonders for the local economy) and probably blow lots of money on booze, beds and brothels. And who's getting taxes from those? Right! There, the coffers are filling nicely, and no guard needs to bother those adventurers and lose stuff they'd rather hold unto for some time (and might be useful for keeping the peace) [/QUOTE]
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