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Looting and the State
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<blockquote data-quote="Kahuna Burger" data-source="post: 3352658" data-attributes="member: 8439"><p>I would not make a legal issue of it without warning the players at the outset of the campaign, and making sure to adjust CRs appropriately to their newly nerf wealt by level expectations.</p><p></p><p>What I would be far more likely to do is to occasionally put a moral dimension into it. I'm reminded of an old X Men comic where they had daqken over the HQ of a world spanning group of theives and murderers. They found the group's treasure trove, and Longshot, who had an ability to pick up empathic resonances in objects was overwhelmed by the feelings of loss attached to the items. They ended up using his impressions from the items and a convinently world spanning computer network to track down the orriginal owners of much of the loot, keeping the cash and items which couldn't be traced. If there was a way to give one or more PCs a similar sensitivity to items, I would use it to present a moral and skill based challange to them.</p><p></p><p>There's also the possibility that the +2 flaming sword you picked up in that dungeon is the royal sword of the middle kingdom, lost generations ago and now the object of a paladin's quest as it is the only thing that can defuse the impending succession war. Give it freely, demand payment, hold it out of pique?</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3352658, member: 8439"] I would not make a legal issue of it without warning the players at the outset of the campaign, and making sure to adjust CRs appropriately to their newly nerf wealt by level expectations. What I would be far more likely to do is to occasionally put a moral dimension into it. I'm reminded of an old X Men comic where they had daqken over the HQ of a world spanning group of theives and murderers. They found the group's treasure trove, and Longshot, who had an ability to pick up empathic resonances in objects was overwhelmed by the feelings of loss attached to the items. They ended up using his impressions from the items and a convinently world spanning computer network to track down the orriginal owners of much of the loot, keeping the cash and items which couldn't be traced. If there was a way to give one or more PCs a similar sensitivity to items, I would use it to present a moral and skill based challange to them. There's also the possibility that the +2 flaming sword you picked up in that dungeon is the royal sword of the middle kingdom, lost generations ago and now the object of a paladin's quest as it is the only thing that can defuse the impending succession war. Give it freely, demand payment, hold it out of pique? [/QUOTE]
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