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Looting and the State
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<blockquote data-quote="Banshee16" data-source="post: 3352874" data-attributes="member: 7883"><p>In the old days, they used to place more emphasis on characters being taxed on entrance into cities, or having tax collectors who come by dungeons to tax PCs coming out all loaded down with loot.</p><p></p><p>I would think that in some settings like Eberron or Iron Kingdoms, where there appear to be strong, established governments, and an emphasis on political power, even among villains, rather than just monster bashing, this would be par for the course. If a dungeon lies within someone's property, adventurers going down into the depths would keep a "finder's fee" or something, and be forced to hand over the rest of the gear to the person who owned that place.</p><p></p><p>Unfortunately, given 3E's stance on magic items and such, and how much they are factored into a character's power, I don't think it would work, because if you've got PCs giving up 60% of what they earn, they'd be severely underpowered for their level.</p><p></p><p>I happen to like PCs having far less magic than they do currently, but it's not how the game was designed, and making them give up items will in the end cause other longterm effects, I'm thinking.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3352874, member: 7883"] In the old days, they used to place more emphasis on characters being taxed on entrance into cities, or having tax collectors who come by dungeons to tax PCs coming out all loaded down with loot. I would think that in some settings like Eberron or Iron Kingdoms, where there appear to be strong, established governments, and an emphasis on political power, even among villains, rather than just monster bashing, this would be par for the course. If a dungeon lies within someone's property, adventurers going down into the depths would keep a "finder's fee" or something, and be forced to hand over the rest of the gear to the person who owned that place. Unfortunately, given 3E's stance on magic items and such, and how much they are factored into a character's power, I don't think it would work, because if you've got PCs giving up 60% of what they earn, they'd be severely underpowered for their level. I happen to like PCs having far less magic than they do currently, but it's not how the game was designed, and making them give up items will in the end cause other longterm effects, I'm thinking. Banshee [/QUOTE]
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