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Looting and the State
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<blockquote data-quote="kigmatzomat" data-source="post: 3362430" data-attributes="member: 9254"><p>I use the "self for half" as the way to waive away most taxes. However I made it more blatant a time or two just to make the lord granting them tax exemptions to be a treasure of its own. </p><p></p><p>For instance, city entrance fees and toll roads. As a low level adventurer you can either a) take the patrolled toll road or b) go cross country and hope you don't find bandits or monsters. As a more advanced adventurer (~4th level) those bandits aren't as much of a threat but the time lost by going the long way could be important, so getting to use the roads freely is a "treasure." </p><p></p><p>the party once acquired a haul of loot and decided to sell it at a fair directly to the public rather than through a broker. They found they had to pay merchant guild fees, buy a fair permit, and pay taxes on items sold. The local thieves' guild was hired to be spotters for the guard, with a bounty paid for each merchant found to be cheating as well. </p><p></p><p>Later I granted them a permanent slot at the fair, honorary guild status, and reduced or eliminated taxes on items sold (basically increasing their base percentage when selling items). This increasing the amount of items the party saved to sell at the fair, thus causing a nock-on effect of boosting the fair's overall appeal. </p><p></p><p>I can actually give out less treasure than normally required by RAW and the party still be at the correct wealth level.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3362430, member: 9254"] I use the "self for half" as the way to waive away most taxes. However I made it more blatant a time or two just to make the lord granting them tax exemptions to be a treasure of its own. For instance, city entrance fees and toll roads. As a low level adventurer you can either a) take the patrolled toll road or b) go cross country and hope you don't find bandits or monsters. As a more advanced adventurer (~4th level) those bandits aren't as much of a threat but the time lost by going the long way could be important, so getting to use the roads freely is a "treasure." the party once acquired a haul of loot and decided to sell it at a fair directly to the public rather than through a broker. They found they had to pay merchant guild fees, buy a fair permit, and pay taxes on items sold. The local thieves' guild was hired to be spotters for the guard, with a bounty paid for each merchant found to be cheating as well. Later I granted them a permanent slot at the fair, honorary guild status, and reduced or eliminated taxes on items sold (basically increasing their base percentage when selling items). This increasing the amount of items the party saved to sell at the fair, thus causing a nock-on effect of boosting the fair's overall appeal. I can actually give out less treasure than normally required by RAW and the party still be at the correct wealth level. [/QUOTE]
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