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<blockquote data-quote="SiderisAnon" data-source="post: 3363057" data-attributes="member: 44949"><p><strong>Taxes, taxes, taxes</strong></p><p></p><p>I use taxes in my game. I tend to run a slightly more "realistic" setting than base D&D, trying to use as much historical knowledge as I can, so that makes taxes a part of the setting. Most of my players accept it as normal. They expect to pay a portion of anything they find on claimed land. They figure that if they bring in lots of goods to trade in a city, they'll end up paying some sort of taxes. They also look forward to trying to avoid taxes when they bring stuff in from far off -- places that shouldn't be covered by strict taxes, just import fees. </p><p></p><p>Dealing with taxes is all part of the game. In one of my long running games where the party had a base of operations in a city, dealing with the tax collector when they returned was sometimes as much or more fun than the adventure. The party came up with some really creative ways to avoid taxes, including actually getting involved in local politics. (Such as convincing the head of a powerful church that since the party had recovered holy artifacts, they were working for the church, so they shouldn't pay taxes on the rest of the stuff, since the church is exempt from such taxes.)</p><p></p><p></p><p></p><p>What has always boggled my mind is the players I run into who not only believe that adventurers should be tax free, but actually get offended by the idea of paying taxes. I had a player basically quit the game because he felt all the nobles were out to get him (or his character). </p><p></p><p>I have found that the players who are most opposed to taxes are also the ones who think their character should live life without consequences. In my experience, these are the same people who think that every power should do what the party says just because they're cool adventurers or something. The players make it clear that NPCs should recognize them as the heroes and act accordingly. It's a logic I just don't understand and try to keep out of my game. Yes, you are heroes, but this isn't Hollywood or a video game, there are consequences.</p><p></p><p></p><p>I must say that I really like the simplification of saying that part of the sell for 50% rule covers taxes. This does make things a lot easier. If I run another group of mostly new players, I will probably start by using this. Let them worry about the details later when they're more comfortable with the game.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3363057, member: 44949"] [b]Taxes, taxes, taxes[/b] I use taxes in my game. I tend to run a slightly more "realistic" setting than base D&D, trying to use as much historical knowledge as I can, so that makes taxes a part of the setting. Most of my players accept it as normal. They expect to pay a portion of anything they find on claimed land. They figure that if they bring in lots of goods to trade in a city, they'll end up paying some sort of taxes. They also look forward to trying to avoid taxes when they bring stuff in from far off -- places that shouldn't be covered by strict taxes, just import fees. Dealing with taxes is all part of the game. In one of my long running games where the party had a base of operations in a city, dealing with the tax collector when they returned was sometimes as much or more fun than the adventure. The party came up with some really creative ways to avoid taxes, including actually getting involved in local politics. (Such as convincing the head of a powerful church that since the party had recovered holy artifacts, they were working for the church, so they shouldn't pay taxes on the rest of the stuff, since the church is exempt from such taxes.) What has always boggled my mind is the players I run into who not only believe that adventurers should be tax free, but actually get offended by the idea of paying taxes. I had a player basically quit the game because he felt all the nobles were out to get him (or his character). I have found that the players who are most opposed to taxes are also the ones who think their character should live life without consequences. In my experience, these are the same people who think that every power should do what the party says just because they're cool adventurers or something. The players make it clear that NPCs should recognize them as the heroes and act accordingly. It's a logic I just don't understand and try to keep out of my game. Yes, you are heroes, but this isn't Hollywood or a video game, there are consequences. I must say that I really like the simplification of saying that part of the sell for 50% rule covers taxes. This does make things a lot easier. If I run another group of mostly new players, I will probably start by using this. Let them worry about the details later when they're more comfortable with the game. [/QUOTE]
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