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Looting bodies. Eww.
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<blockquote data-quote="Janx" data-source="post: 1867573" data-attributes="member: 8835"><p>So get to the point, which is, do you want looting in your game?</p><p></p><p>The 3e Oriental Adventures book covers looting. In essence, the noble classes won't touch a body. The lesser classes might. In effect, there's no looting. To compensate the players for the lack of treasure (since the base D&D game assumes looting), the PC's bosses will reward the PCs with treasure instead. "You have honored us with your actions. Take this sword and go."</p><p></p><p>You can use that mentality in non-oriental games as well. Lords will hand out nice treasures and gear to reward their followers, of which the PCs may be.</p><p></p><p>Build it into the religious code of the land. Good folks don't loot. Bad guys do.</p><p></p><p>You'd also differentiate between personal effects and cargo. Capture an enemy ship, and you'll try to return personal effects. But the cargo is split up among your crew.</p><p></p><p></p><p>So to make your campaign NOT encourage body looting:</p><p></p><p>make it religious taboo to mess with the dead (real game effects for it...magic curses..etc)</p><p>document burial customs for the popular religion of the land (that PCs follow)</p><p>bosses reward PCs with good gear</p><p>Magic stuff gets better with time (no need to loot bodies, my sword will get better when I get better)</p><p>Don't keep your players destitute, poverty leads to doing what it takes to survive</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1867573, member: 8835"] So get to the point, which is, do you want looting in your game? The 3e Oriental Adventures book covers looting. In essence, the noble classes won't touch a body. The lesser classes might. In effect, there's no looting. To compensate the players for the lack of treasure (since the base D&D game assumes looting), the PC's bosses will reward the PCs with treasure instead. "You have honored us with your actions. Take this sword and go." You can use that mentality in non-oriental games as well. Lords will hand out nice treasures and gear to reward their followers, of which the PCs may be. Build it into the religious code of the land. Good folks don't loot. Bad guys do. You'd also differentiate between personal effects and cargo. Capture an enemy ship, and you'll try to return personal effects. But the cargo is split up among your crew. So to make your campaign NOT encourage body looting: make it religious taboo to mess with the dead (real game effects for it...magic curses..etc) document burial customs for the popular religion of the land (that PCs follow) bosses reward PCs with good gear Magic stuff gets better with time (no need to loot bodies, my sword will get better when I get better) Don't keep your players destitute, poverty leads to doing what it takes to survive Janx [/QUOTE]
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