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Looting bodies. Eww.
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<blockquote data-quote="ssampier" data-source="post: 1870268" data-attributes="member: 10205"><p>Look, I'm not about create a long treatise explaining these "underlying assumptions" and how they benefit or hinder the game. I am merely pointing out that history and tradition influence the game. I am well aware that everyone does not play this way, but I'm fairly sure most people do.</p><p></p><p>You've made your argument, but I still cannot fanthom why you'd object to looting bodies. It's only a game. In real life I wouldn't hurt really hurt anyone (unless I REALLY had to), but in the fantasy world, I have no qualms about smashing in kobold skulls or roasting dragon meat for dinner. It is unfair and unrational to assume that fantasy characters should abide by modern ethic, religious, and cultural standards.</p><p></p><p></p><p></p><p>True, but I also didn't see any bathroom breaks either. The Tolkien characters never really risk their fictional lives, because they are the protagonists, the heroes. Thus, it is possible the hobbits could face mortal danger with only a dagger, because the writer, J.R.R. Tolkein, wants them to. I, however, like an element of versitimude to my games.</p><p></p><p>Player characters facing danger have a potential of dying. If they face a danger and succeed, I want them to be rewarded. Letting the characters take the weapons of their fallen enemies is giving them adequate reward. You'd be surprised what an Orc barbarian with a Battle Axe +1 can do. This encounter is more challenging than just giving the PCs a random item at a random time.</p><p></p><p></p><p></p><p></p><p>I guess I'm not very creative then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> I give out XP bonuses for good roleplay, I reward clever ideas, and I give adequate treasure for their party size (yes, some of it is located on the body) .</p></blockquote><p></p>
[QUOTE="ssampier, post: 1870268, member: 10205"] Look, I'm not about create a long treatise explaining these "underlying assumptions" and how they benefit or hinder the game. I am merely pointing out that history and tradition influence the game. I am well aware that everyone does not play this way, but I'm fairly sure most people do. You've made your argument, but I still cannot fanthom why you'd object to looting bodies. It's only a game. In real life I wouldn't hurt really hurt anyone (unless I REALLY had to), but in the fantasy world, I have no qualms about smashing in kobold skulls or roasting dragon meat for dinner. It is unfair and unrational to assume that fantasy characters should abide by modern ethic, religious, and cultural standards. True, but I also didn't see any bathroom breaks either. The Tolkien characters never really risk their fictional lives, because they are the protagonists, the heroes. Thus, it is possible the hobbits could face mortal danger with only a dagger, because the writer, J.R.R. Tolkein, wants them to. I, however, like an element of versitimude to my games. Player characters facing danger have a potential of dying. If they face a danger and succeed, I want them to be rewarded. Letting the characters take the weapons of their fallen enemies is giving them adequate reward. You'd be surprised what an Orc barbarian with a Battle Axe +1 can do. This encounter is more challenging than just giving the PCs a random item at a random time. I guess I'm not very creative then. :P I give out XP bonuses for good roleplay, I reward clever ideas, and I give adequate treasure for their party size (yes, some of it is located on the body) . [/QUOTE]
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