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<blockquote data-quote="frankthedm" data-source="post: 3114367" data-attributes="member: 1164"><p>In my experience a prepared player has a default spell list on his character sheet for when the wizard wakes up with time to spare. Plus the DM could just as reasonbly say. </p><p></p><p>"Well since no one is under attack at the moment, you don't think there would be any problem getting some <em>reading and remembering</em> done right now."</p><p></p><p>In my experience, ret-conning hurts the game setting's plausability and hurts honest players who are willing to accept thier mistakes and the concequences there of. Usually nothing stops a character from trying to correct the mistake in game. There are many divintation and transportation spells that make correcting the problem easier. This is specificly why I felt it was a mistake for the OP-DM to give a GP amount to the players.</p><p></p><p>Unless a character's life hinges on the ret-con, I usually feel they are a bad idea. Like while trying to flee, being blind sided by Darkness no longer blocking line of sight after it doing so for 3 decades is an example of something that woud deserve a ret con. PC or NPC, in that situation, i'd let the spell be switched over to one of the mist spells that DO block line of sight.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3114367, member: 1164"] In my experience a prepared player has a default spell list on his character sheet for when the wizard wakes up with time to spare. Plus the DM could just as reasonbly say. "Well since no one is under attack at the moment, you don't think there would be any problem getting some [I]reading and remembering[/I] done right now." In my experience, ret-conning hurts the game setting's plausability and hurts honest players who are willing to accept thier mistakes and the concequences there of. Usually nothing stops a character from trying to correct the mistake in game. There are many divintation and transportation spells that make correcting the problem easier. This is specificly why I felt it was a mistake for the OP-DM to give a GP amount to the players. Unless a character's life hinges on the ret-con, I usually feel they are a bad idea. Like while trying to flee, being blind sided by Darkness no longer blocking line of sight after it doing so for 3 decades is an example of something that woud deserve a ret con. PC or NPC, in that situation, i'd let the spell be switched over to one of the mist spells that DO block line of sight. [/QUOTE]
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