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Looting Bodies
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3116213" data-attributes="member: 32740"><p>Okay then, if it's not automatic like breathing or belting on your sword in the morning... what ARE the automatic things that characters do. Is there a list? I would assume not as these are matters of common sense. I say it's common sense that CHARACTERS will remember to loot bodies even if PLAYERS forget.</p><p>Just because I assume that characters will know and do things that players forget doesn't mean that it's all just a free pass. Consequences of trapped and cursed items will still be applied to someone - chosen at random and applied without malice or hesitiation if all the players try to weasel out of it. Magic items must still be identified. Valuables must still be appraised. Unknown factors must still be explored by interchange with the DM.</p><p></p><p>It being a matter of common sense IMO it CAN seem unfairly arbitrary as to how/when it's applied. The advantage is that players almost never know. Once in a great while they will fail to loot the bodies but there will be good reason to assume that their characters DID forget. Generally this occurs when combat begins in one area and leads far into another without a pause. The players may not remember to retrace their steps back to the original location and in such cases I have simply NOT TOLD them they have forgotten. Sometimes they will say something 5 minutes later at the table but days, weeks or even months of game-time can be considered to have elapsed. In such cases I STILL give the players the benefit of the doubt. After all, if the players remember to loot the bodies after forgetting for 5 minutes or an hour then couldn't the characters be considered to have remembered after a similar or LESSER amount of elapsed time and allowed to go back without undue consequence?</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3116213, member: 32740"] Okay then, if it's not automatic like breathing or belting on your sword in the morning... what ARE the automatic things that characters do. Is there a list? I would assume not as these are matters of common sense. I say it's common sense that CHARACTERS will remember to loot bodies even if PLAYERS forget. Just because I assume that characters will know and do things that players forget doesn't mean that it's all just a free pass. Consequences of trapped and cursed items will still be applied to someone - chosen at random and applied without malice or hesitiation if all the players try to weasel out of it. Magic items must still be identified. Valuables must still be appraised. Unknown factors must still be explored by interchange with the DM. It being a matter of common sense IMO it CAN seem unfairly arbitrary as to how/when it's applied. The advantage is that players almost never know. Once in a great while they will fail to loot the bodies but there will be good reason to assume that their characters DID forget. Generally this occurs when combat begins in one area and leads far into another without a pause. The players may not remember to retrace their steps back to the original location and in such cases I have simply NOT TOLD them they have forgotten. Sometimes they will say something 5 minutes later at the table but days, weeks or even months of game-time can be considered to have elapsed. In such cases I STILL give the players the benefit of the doubt. After all, if the players remember to loot the bodies after forgetting for 5 minutes or an hour then couldn't the characters be considered to have remembered after a similar or LESSER amount of elapsed time and allowed to go back without undue consequence? [/QUOTE]
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