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Looting Bodies
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<blockquote data-quote="FireLance" data-source="post: 3117208" data-attributes="member: 3424"><p>Let me start off with a quote from <a href="http://www.enworld.org/showthread.php?t=177242" target="_blank">another thread</a>:</p><p></p><p>Past a certain level, I think it would be quite lame for a DM to rule that the characters did not search the bodies of their foes simply because the players forgot to say that they did it. It would be fine for a group of inexperienced players or inexperienced characters, and it would be a good lesson for them.</p><p></p><p>For more experienced players and characters, I don't want to play "Did you remember to loot the bodies?" I want to play "Is it a good idea to loot the bodies?" Ghendar's example of deciding between escaping a disintegrating tower (I assume) and looting the body of a wizard makes for a much better scenario. Similarly, if the party kills some enemies and the others escape, the party must consciously decide whether to stop and loot the fallen or pursue the survivors.</p><p></p><p>This is all academic for me, by the way, because I simply handwave treasure acquisition in my campaigns. Every time the PCs in my campaign level up, they can swop out whatever gear they have for whatever new equipment they want, up to the standard wealth of a PC of their new level. Saves me the trouble of deciding where to place treasure and saves the players the trouble of remembering to loot the bodies.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3117208, member: 3424"] Let me start off with a quote from [URL=http://www.enworld.org/showthread.php?t=177242]another thread[/URL]: Past a certain level, I think it would be quite lame for a DM to rule that the characters did not search the bodies of their foes simply because the players forgot to say that they did it. It would be fine for a group of inexperienced players or inexperienced characters, and it would be a good lesson for them. For more experienced players and characters, I don't want to play "Did you remember to loot the bodies?" I want to play "Is it a good idea to loot the bodies?" Ghendar's example of deciding between escaping a disintegrating tower (I assume) and looting the body of a wizard makes for a much better scenario. Similarly, if the party kills some enemies and the others escape, the party must consciously decide whether to stop and loot the fallen or pursue the survivors. This is all academic for me, by the way, because I simply handwave treasure acquisition in my campaigns. Every time the PCs in my campaign level up, they can swop out whatever gear they have for whatever new equipment they want, up to the standard wealth of a PC of their new level. Saves me the trouble of deciding where to place treasure and saves the players the trouble of remembering to loot the bodies. [/QUOTE]
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