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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3123103" data-attributes="member: 32740"><p>Use of S.O.P. is not intended to relieve the players of all responsibility regarding these thing. It is intended to eliminate the annoyances of a "gotcha" mentality that creates meta-game tension between players and DM. It eliminates the TEDIUM of going over the same recitations over and over. Some aspects of looting such as who gets what still need to be taken care of by players. One of the agreements of following SOP (that can indeed backfire on groups that use it) is that it WILL be followed unless specified otherwise. Players who are afraid of traps on loot MUST make specific statements to that effect. Failure of the players to specify who is searching where and who will temporarily hold onto what loot means that they MAY NOT object when the DM makes those determinations randomly.</p><p></p><p>I've had plenty of players establish that their characters will - as SOP - NOT participate in searching and looting because they do fear traps. I've had plenty of players establish that as SOP their characters will not be carrying unidentified loot not only because they don't want their characters burdened with cursed items but because their characters just can't carry much weight.</p><p>There are just as many reasons they might remember to do just that LONG before the players at the table do (especially since time at the table is highly malleable - in the course of mere moments of real time, hours, days and even weeks can pass.)</p><p>And the counter-point is that it is not absolutely wrong for the OP to have simply reminded the players that they seemed to have forgotten to loot, and ask if it was intentional.</p><p>Well the DM wasn't necessarily being unnecessarily oppositional, but it doesn't seem as if there's any room being left for judgement there either. If the players state that they loot then they get loot, but if the players forget there is no recourse to other reasoning such as the characters being more alert than the players to performing that simple, repetitive task.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3123103, member: 32740"] Use of S.O.P. is not intended to relieve the players of all responsibility regarding these thing. It is intended to eliminate the annoyances of a "gotcha" mentality that creates meta-game tension between players and DM. It eliminates the TEDIUM of going over the same recitations over and over. Some aspects of looting such as who gets what still need to be taken care of by players. One of the agreements of following SOP (that can indeed backfire on groups that use it) is that it WILL be followed unless specified otherwise. Players who are afraid of traps on loot MUST make specific statements to that effect. Failure of the players to specify who is searching where and who will temporarily hold onto what loot means that they MAY NOT object when the DM makes those determinations randomly. I've had plenty of players establish that their characters will - as SOP - NOT participate in searching and looting because they do fear traps. I've had plenty of players establish that as SOP their characters will not be carrying unidentified loot not only because they don't want their characters burdened with cursed items but because their characters just can't carry much weight. There are just as many reasons they might remember to do just that LONG before the players at the table do (especially since time at the table is highly malleable - in the course of mere moments of real time, hours, days and even weeks can pass.) And the counter-point is that it is not absolutely wrong for the OP to have simply reminded the players that they seemed to have forgotten to loot, and ask if it was intentional. Well the DM wasn't necessarily being unnecessarily oppositional, but it doesn't seem as if there's any room being left for judgement there either. If the players state that they loot then they get loot, but if the players forget there is no recourse to other reasoning such as the characters being more alert than the players to performing that simple, repetitive task. [/QUOTE]
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