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<blockquote data-quote="hopeless" data-source="post: 3123609" data-attributes="member: 36349"><p><strong>Reg: Looting (sort of)</strong></p><p></p><p>Going a little off topic but I played in a campaign where I ahd a bit of trouble with the player who ran the Paladin (I won't go into detail about THAT).</p><p>However in the first game after we caught the villain, a pair of half orc barbarians he had hired to serve as his squires stripped searched the villain and one found a wand he was carrying.</p><p>The party had a cleric, a druid and my halfling sorceror.</p><p>Since my character was inside the villains lair at the time I didn't cast detect magic, however that didn't stop the others who didn't think of it.</p><p>Just after the end of the second adventure when we went to retrieve the barbarians who stayed outside as they couldn't enter with their great axes I found out about the wand and figured out it was a wand of animate dead.</p><p>The Paladin's player even though his character wasn't present when I figured this out and explained to the barbarian immediately jumped in and with the dm's help liberated the wand out of the barbarian's hands even though he wanted to sell it (something the dm hadn't counted on since he had forgotten about the wand).</p><p>I didn't mention it back when he got the wand because I roleplayed it properly and had mentioned my suspicions when the party first moved out after the villain since his army of skeletons had collapsed at dawn.</p><p>This might be a little off tangent but I felt this thread deserved to see the opposite end of this topic, what happens when rather than not looting but when players use information they don't have and the dm isn't prepared to run the game properly.</p><p>As a final note that second adventure which was underneath greyhawk resulted in recovering a lot of recovered monies, which the paladin's player then threatened to pass onto the city guard, we protested since not all of it could be returned to their prior owners, but that just highlights that player's attitude.</p></blockquote><p></p>
[QUOTE="hopeless, post: 3123609, member: 36349"] [b]Reg: Looting (sort of)[/b] Going a little off topic but I played in a campaign where I ahd a bit of trouble with the player who ran the Paladin (I won't go into detail about THAT). However in the first game after we caught the villain, a pair of half orc barbarians he had hired to serve as his squires stripped searched the villain and one found a wand he was carrying. The party had a cleric, a druid and my halfling sorceror. Since my character was inside the villains lair at the time I didn't cast detect magic, however that didn't stop the others who didn't think of it. Just after the end of the second adventure when we went to retrieve the barbarians who stayed outside as they couldn't enter with their great axes I found out about the wand and figured out it was a wand of animate dead. The Paladin's player even though his character wasn't present when I figured this out and explained to the barbarian immediately jumped in and with the dm's help liberated the wand out of the barbarian's hands even though he wanted to sell it (something the dm hadn't counted on since he had forgotten about the wand). I didn't mention it back when he got the wand because I roleplayed it properly and had mentioned my suspicions when the party first moved out after the villain since his army of skeletons had collapsed at dawn. This might be a little off tangent but I felt this thread deserved to see the opposite end of this topic, what happens when rather than not looting but when players use information they don't have and the dm isn't prepared to run the game properly. As a final note that second adventure which was underneath greyhawk resulted in recovering a lot of recovered monies, which the paladin's player then threatened to pass onto the city guard, we protested since not all of it could be returned to their prior owners, but that just highlights that player's attitude. [/QUOTE]
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