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Looting during combat wtf ?
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<blockquote data-quote="Ovinomancer" data-source="post: 8388903" data-attributes="member: 16814"><p>You've badly mistaken me. I'm saying that the discussion should happen at the table rather than actions taken in the game, not who's right and wrong. And I think that shunting real life interpersonal interactions onto a game not a healthy approach. </p><p></p><p>Further, I think the idea that it's the GM's job to monitor the interactions of other adults and be the authority figure at the table is very unhealthy as well. Just because a person is willing to take on the GM's role in a game does not qualify them as the right person to handle interpersonal issues in real life. Nor should it obligate them to. I stridently believe that this blurring of authority from a game role to real life and the placing of the GM as the de facto authority for real life issues at the table is a primary cause of a lot of the dysfunction our hobby experiences. It disempowers players in the social group. It's quite simple to let everyone know that they have the ability and even duty to raise concerns at the table level about play, and to have a reasoned discussion without being told what will happen by the GM -- again, a person selected usually for reasons that have nothing to do with managing social situations.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8388903, member: 16814"] You've badly mistaken me. I'm saying that the discussion should happen at the table rather than actions taken in the game, not who's right and wrong. And I think that shunting real life interpersonal interactions onto a game not a healthy approach. Further, I think the idea that it's the GM's job to monitor the interactions of other adults and be the authority figure at the table is very unhealthy as well. Just because a person is willing to take on the GM's role in a game does not qualify them as the right person to handle interpersonal issues in real life. Nor should it obligate them to. I stridently believe that this blurring of authority from a game role to real life and the placing of the GM as the de facto authority for real life issues at the table is a primary cause of a lot of the dysfunction our hobby experiences. It disempowers players in the social group. It's quite simple to let everyone know that they have the ability and even duty to raise concerns at the table level about play, and to have a reasoned discussion without being told what will happen by the GM -- again, a person selected usually for reasons that have nothing to do with managing social situations. [/QUOTE]
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