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Looting during combat wtf ?
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<blockquote data-quote="Mort" data-source="post: 8389234" data-attributes="member: 762"><p>The OP stated he is new to D&D and that this game is only 6 months old. He's trying to resolve it "in game" because the other players are looting "in game" but the <strong>player</strong> is the one that's upset, not his character. </p><p></p><p>If the <strong>player</strong> is upset, especially in a new game, he should bring it up above game and see where the other players actually stand. Working out player issues through your character is not a good place to go!</p><p></p><p></p><p></p><p>The players involved have all been friends and playing together for a LONG time (as opposed to about 6 months). They have had a long time to establish the player/character divide and know what they are comfortable with - Liam and Sam particularly are good friends who are simply NOT going to offend each other in game.</p><p></p><p>If you're going to bring in Critical Role, a much better example is the players' reactions (in campaign 1) to the player of Tiberius. You could tell the <strong>players</strong> and DM were visibly irritated by his antics to the point where they (professional actors) were having a difficult time keeping their expressions in check on camera. They clearly did not keep it "in game" as by episode 28 he was out.</p><p></p><p>If a <strong>player</strong> is uncomfortable with the actions going on in game, it needs to be brought up out of game and addressed.</p></blockquote><p></p>
[QUOTE="Mort, post: 8389234, member: 762"] The OP stated he is new to D&D and that this game is only 6 months old. He's trying to resolve it "in game" because the other players are looting "in game" but the [b]player[/b] is the one that's upset, not his character. If the [b]player[/b] is upset, especially in a new game, he should bring it up above game and see where the other players actually stand. Working out player issues through your character is not a good place to go! The players involved have all been friends and playing together for a LONG time (as opposed to about 6 months). They have had a long time to establish the player/character divide and know what they are comfortable with - Liam and Sam particularly are good friends who are simply NOT going to offend each other in game. If you're going to bring in Critical Role, a much better example is the players' reactions (in campaign 1) to the player of Tiberius. You could tell the [b]players[/b] and DM were visibly irritated by his antics to the point where they (professional actors) were having a difficult time keeping their expressions in check on camera. They clearly did not keep it "in game" as by episode 28 he was out. If a [b]player[/b] is uncomfortable with the actions going on in game, it needs to be brought up out of game and addressed. [/QUOTE]
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