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Looting during combat wtf ?
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<blockquote data-quote="jgsugden" data-source="post: 8389362" data-attributes="member: 2629"><p>Go back and read the initial post, please. </p><p></p><p>I agree that if one player is doing something to another player in a situation removed from the game entirely, there is little (but I will not say absolutely no) room to address and resolve it in game. </p><p></p><p>Here, the player described what his PCs did, what the other PCs did, and then asked what his character should do. He essentially asked if he should return the favor in kind to the other PCs. </p><p></p><p>The player did not at any point indicate that they were angry, frustrated, traumatized or otherwise requiring personal aid. I thoroughly believed that the player was frustrated by the situation, and posted because of frustration, but if you're indicating that a group discussion needs to be held any time a player is frustrated, and that the frustration needs to be resolved to the satisfaction of the player, you're going to fail to meet your objective as there are plenty of times two players will disagree oppositionally and resolving the frustration for one will increase the frustration for the other intrinsically.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8389362, member: 2629"] Go back and read the initial post, please. I agree that if one player is doing something to another player in a situation removed from the game entirely, there is little (but I will not say absolutely no) room to address and resolve it in game. Here, the player described what his PCs did, what the other PCs did, and then asked what his character should do. He essentially asked if he should return the favor in kind to the other PCs. The player did not at any point indicate that they were angry, frustrated, traumatized or otherwise requiring personal aid. I thoroughly believed that the player was frustrated by the situation, and posted because of frustration, but if you're indicating that a group discussion needs to be held any time a player is frustrated, and that the frustration needs to be resolved to the satisfaction of the player, you're going to fail to meet your objective as there are plenty of times two players will disagree oppositionally and resolving the frustration for one will increase the frustration for the other intrinsically. [/QUOTE]
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Looting during combat wtf ?
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