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General Tabletop Discussion
*Dungeons & Dragons
Looting Monsters?
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<blockquote data-quote="Blue" data-source="post: 7636165" data-attributes="member: 20564"><p>I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor.</p><p></p><p>Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for weapons and limited funds. A blacksmith might not even have enough ready coin to by them for bulk metal prices to melt down into plowshares and need to give half now and half at the end of the season.</p><p></p><p>Also, if money gets to be a problem either way - too much or too little - I control all of the loot and can have periods of plenty or famine to balance it out.</p><p></p><p>I find that the "loot all" tends towards one of three things.</p><p></p><p>1. Players trained by video games. Loot everything, sell the grey vendor trash. A quick talk can let them know there is a different baseline in D&D and a single gem can be worth more then all of that looted mundane junk and to spend their efforts accordingly.</p><p></p><p>2. Players trying to "maximize" play. For some acomment that it's not needed will do, others a reminder that I control all loot and adjust is enough to stop it, for others it's just an instinct and I do adjust.</p><p></p><p>3. A character who is particularly interested in money and is being played that way. Go for it. You are taking on extra bookkeeping and selling duties to be true to your character that will have little effect on total gold once the level gets up some.</p></blockquote><p></p>
[QUOTE="Blue, post: 7636165, member: 20564"] I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for weapons and limited funds. A blacksmith might not even have enough ready coin to by them for bulk metal prices to melt down into plowshares and need to give half now and half at the end of the season. Also, if money gets to be a problem either way - too much or too little - I control all of the loot and can have periods of plenty or famine to balance it out. I find that the "loot all" tends towards one of three things. 1. Players trained by video games. Loot everything, sell the grey vendor trash. A quick talk can let them know there is a different baseline in D&D and a single gem can be worth more then all of that looted mundane junk and to spend their efforts accordingly. 2. Players trying to "maximize" play. For some acomment that it's not needed will do, others a reminder that I control all loot and adjust is enough to stop it, for others it's just an instinct and I do adjust. 3. A character who is particularly interested in money and is being played that way. Go for it. You are taking on extra bookkeeping and selling duties to be true to your character that will have little effect on total gold once the level gets up some. [/QUOTE]
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