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Looting Monsters?
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<blockquote data-quote="Helldritch" data-source="post: 8392526" data-attributes="member: 6855114"><p>All humanoid worth their salt will have weapons that can be sold for 25% to 50% of its nominal value in the PHB. That said...</p><p></p><p>Some weapons and armors are worth a lot more than others when you consider weight and encumbrance. My players will leave crude weapons such as clubs and spears but a war axe? A great sword? A plate mail? If they can use it themselves and have the skills to repair or adjust the plate, they will certainly do it. </p><p></p><p>But encumbrance is a thing and they often hire NPCs with carts and will load these carts with everything they can. The NPCs will follow the group at a safe distance and might even help out with a fight if they think they can make a difference and the group is keen on offering a bonus for risks taken. A quarter of the value of a plate mail is about 375 gold and it might go as high as 750 if in nice condition. Four orogs will bring four of these. At 25% this means a full pristine brand new plate mail can be bought or even two. </p><p></p><p>Why on earth would they leave such a prize if they are dungeon delving?</p><p></p><p>If all your adventures are of the type where characters save the world and have next to no time for proper looting I can understand your distaste for this method. But not all campaigns involve traveling the planes and thousands of miles in a non stop fashion. </p><p></p><p>And at high levels, bags of holding and, if lucky, portable hole will help out. Some players came up with the fabricate spells to create chests in which they put their loot and teleport said chest when filled with loot to their tower! The sky's the limit for the entrepreneurial adventurers!</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8392526, member: 6855114"] All humanoid worth their salt will have weapons that can be sold for 25% to 50% of its nominal value in the PHB. That said... Some weapons and armors are worth a lot more than others when you consider weight and encumbrance. My players will leave crude weapons such as clubs and spears but a war axe? A great sword? A plate mail? If they can use it themselves and have the skills to repair or adjust the plate, they will certainly do it. But encumbrance is a thing and they often hire NPCs with carts and will load these carts with everything they can. The NPCs will follow the group at a safe distance and might even help out with a fight if they think they can make a difference and the group is keen on offering a bonus for risks taken. A quarter of the value of a plate mail is about 375 gold and it might go as high as 750 if in nice condition. Four orogs will bring four of these. At 25% this means a full pristine brand new plate mail can be bought or even two. Why on earth would they leave such a prize if they are dungeon delving? If all your adventures are of the type where characters save the world and have next to no time for proper looting I can understand your distaste for this method. But not all campaigns involve traveling the planes and thousands of miles in a non stop fashion. And at high levels, bags of holding and, if lucky, portable hole will help out. Some players came up with the fabricate spells to create chests in which they put their loot and teleport said chest when filled with loot to their tower! The sky's the limit for the entrepreneurial adventurers! [/QUOTE]
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