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<blockquote data-quote="Steverooo" data-source="post: 1212922" data-attributes="member: 9410"><p><strong>Magic!</strong></p><p></p><p>A Drow "web" which grants <em>Free Action</em> as well as immunity to poisons (such as Ghoul Sweat).</p><p></p><p>A +5 Handcrossbow (usable by any Rogue) with Drow Paralytic poison-coated darts. The poison becomes inert after exposure to sunlight, but the matte black crossbow remains permanently enchanted. May or may not also imbue bolts fired from it with the poison of the largest sized spider in the MM, as well.</p><p></p><p>Bone Rings - These items, many of which are found throughout the palace, give immunity to Paralysis... They were used by living guests of the ghouls to prevent the Extraordinary Ghoul Sweat poison from affecting them. Worth about 2,000 GP, or so. Enough for every Dwarf under Splinder's command to have 5 or 6, or so...</p><p></p><p>Bone Claws - See Claws under weapons, above. These magically combine with the hands (or whatever) of new ghouls to form claws.</p><p></p><p>Greater Claws - Magical weapons, which do not meld into the hands of the wearer, but instead have bonuses to hit and damage, and may be flaming, etc.</p><p></p><p>Elf Claws - Apparently the basis for the ghoulish versions, this set of four adamantium claws was made for hands and feet, apparently for an Elf (based on size of hands and feet). They are +5, Holy, Ghost Touch, and Bane to Outsiders (Evil). They do not shed light, when worn.</p><p></p><p>The Relics of St. Aleax - Whatever's left of his gear, proving that he was here. Some portion of his sentience remains within, and he thanks the Defenders for getting Aeos to remove "him" from the world. Extra reward for Velendo's loss of XP inside. Minor Artifact/Relic, perhaps?</p><p></p><p>The Blank Book - Appears to be nothing, and is, to anyone but a Svirfneblin... To a Svirfneblin with Move Silently/Hide, however, it grants <em>Improved Invisibility</em>, at will!</p><p></p><p>Modicums of Sanity - A drought which will restore some measure of mental stability to the drinker, if living.</p><p></p><p>Poppy Milk - Just the opposite! (Non-magical)</p><p></p><p>Miruvor - An obviously Elven wine which <em>Cures Light Wounds</em>, as well as dispelling any fatigue or weariness, instantly. It also removes or prevents paralysis, and prevents magical Enchantments and/or Charms.</p><p></p><p>Many Wands of <em>Stone to Flesh</em> - The ghouls turn stone to flesh, then eat it, in order to create new tunnels/halls.</p><p></p><p>Wands of <em>Flesh to Stone</em> - Ghoul punishment.</p><p></p><p>Bone Golems - "Fun" new monsters which shoot splinters at you.</p><p></p><p>Manual of Bone Golems - Tells how to make the same.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1212922, member: 9410"] [b]Magic![/b] A Drow "web" which grants [I]Free Action[/I] as well as immunity to poisons (such as Ghoul Sweat). A +5 Handcrossbow (usable by any Rogue) with Drow Paralytic poison-coated darts. The poison becomes inert after exposure to sunlight, but the matte black crossbow remains permanently enchanted. May or may not also imbue bolts fired from it with the poison of the largest sized spider in the MM, as well. Bone Rings - These items, many of which are found throughout the palace, give immunity to Paralysis... They were used by living guests of the ghouls to prevent the Extraordinary Ghoul Sweat poison from affecting them. Worth about 2,000 GP, or so. Enough for every Dwarf under Splinder's command to have 5 or 6, or so... Bone Claws - See Claws under weapons, above. These magically combine with the hands (or whatever) of new ghouls to form claws. Greater Claws - Magical weapons, which do not meld into the hands of the wearer, but instead have bonuses to hit and damage, and may be flaming, etc. Elf Claws - Apparently the basis for the ghoulish versions, this set of four adamantium claws was made for hands and feet, apparently for an Elf (based on size of hands and feet). They are +5, Holy, Ghost Touch, and Bane to Outsiders (Evil). They do not shed light, when worn. The Relics of St. Aleax - Whatever's left of his gear, proving that he was here. Some portion of his sentience remains within, and he thanks the Defenders for getting Aeos to remove "him" from the world. Extra reward for Velendo's loss of XP inside. Minor Artifact/Relic, perhaps? The Blank Book - Appears to be nothing, and is, to anyone but a Svirfneblin... To a Svirfneblin with Move Silently/Hide, however, it grants [I]Improved Invisibility[/I], at will! Modicums of Sanity - A drought which will restore some measure of mental stability to the drinker, if living. Poppy Milk - Just the opposite! (Non-magical) Miruvor - An obviously Elven wine which [I]Cures Light Wounds[/I], as well as dispelling any fatigue or weariness, instantly. It also removes or prevents paralysis, and prevents magical Enchantments and/or Charms. Many Wands of [I]Stone to Flesh[/I] - The ghouls turn stone to flesh, then eat it, in order to create new tunnels/halls. Wands of [I]Flesh to Stone[/I] - Ghoul punishment. Bone Golems - "Fun" new monsters which shoot splinters at you. Manual of Bone Golems - Tells how to make the same. [/QUOTE]
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