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<blockquote data-quote="Steverooo" data-source="post: 1213008" data-attributes="member: 9410"><p><strong>A Most Magnificent Magical Mystery!</strong></p><p></p><p>Copyright © 2000-2003 by SteveC. All rights reserved. Permission for personal, non-commercial use granted.</p><p></p><p>A roll of "Life-Savers" - These small brooches appear to be made of some unknown, brightly-colored (red, orange, yellow, green) translucent substance. They are round, slightly flattened toruses, with one side smoothed, the other having raised runes in an unknown language. Whenever an individual acquires one of these, they must wear it for at least eight hours a day for one week, in order to attune it to themself and the place they are most often in during that period. Upon attunement, the Life-Saver will glow, almost imperceptibly. Thereafter, whenever the wearer drops to their last remaining point of life*, they (and all they carry, hold, and wear) are instantly transported back to the place of attunement, thus saving their life. The Life Saver then shatters, and is useless. No more than two Life-Savers can be attuned at one time. Each is good for only one use, and 1-10 will be found together.</p><p></p><p>* - In 3+e, this is 1 HP.</p><p></p><p>Now note, the PCs won't know what these are, although <em>Comprehend Languages</em> will reveal the raised runes say "Life-Savers" (and no, they're not edible!), and <em>Detect Magic</em> will detect a faint Abjuration. <em>Identify</em>, etc., will work normally.</p><p></p><p>Once a brooch has been worn for a week, a PC who drops to (or past) their last remaining point of life will be sent back to the place they were most often in during the week of attunement... If the PCs return to the underground town for a erst, this will be where they return. If they dwaddle in the Ivory King's palace, that will be the place attuned to! If they travel for a week, no place will be attuned to, unless they spent more time in one than any other.</p><p></p><p>Since they shouldn't KNOW about this, they could end up being transported back to some less-than-desirable location, with only 1 HP! This may or may not be fun for all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Anyway, I copyrighted this one to keep D20 publishers from stealing it, but y'all have my permission to use'm in your own games, ifya like... Death is bad for character development! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 1213008, member: 9410"] [b]A Most Magnificent Magical Mystery![/b] Copyright © 2000-2003 by SteveC. All rights reserved. Permission for personal, non-commercial use granted. A roll of "Life-Savers" - These small brooches appear to be made of some unknown, brightly-colored (red, orange, yellow, green) translucent substance. They are round, slightly flattened toruses, with one side smoothed, the other having raised runes in an unknown language. Whenever an individual acquires one of these, they must wear it for at least eight hours a day for one week, in order to attune it to themself and the place they are most often in during that period. Upon attunement, the Life-Saver will glow, almost imperceptibly. Thereafter, whenever the wearer drops to their last remaining point of life*, they (and all they carry, hold, and wear) are instantly transported back to the place of attunement, thus saving their life. The Life Saver then shatters, and is useless. No more than two Life-Savers can be attuned at one time. Each is good for only one use, and 1-10 will be found together. * - In 3+e, this is 1 HP. Now note, the PCs won't know what these are, although [I]Comprehend Languages[/I] will reveal the raised runes say "Life-Savers" (and no, they're not edible!), and [I]Detect Magic[/I] will detect a faint Abjuration. [I]Identify[/I], etc., will work normally. Once a brooch has been worn for a week, a PC who drops to (or past) their last remaining point of life will be sent back to the place they were most often in during the week of attunement... If the PCs return to the underground town for a erst, this will be where they return. If they dwaddle in the Ivory King's palace, that will be the place attuned to! If they travel for a week, no place will be attuned to, unless they spent more time in one than any other. Since they shouldn't KNOW about this, they could end up being transported back to some less-than-desirable location, with only 1 HP! This may or may not be fun for all! :p Anyway, I copyrighted this one to keep D20 publishers from stealing it, but y'all have my permission to use'm in your own games, ifya like... Death is bad for character development! ;) [/QUOTE]
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