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<blockquote data-quote="xenoflare" data-source="post: 1222221" data-attributes="member: 12431"><p><strong>stuff for psionic martial artists</strong></p><p></p><p>hello,</p><p></p><p> i'm playing a monk/ psion right now, and i've got lots of ideas about psychic martial arts that you may find useful for Galthia? Since there was a rrakma that had formerly assaulted the aforementioned illithid city, perhaps they could find the psi-kung-fu stuff there:</p><p></p><p> Ministrations of Serenity: Stance of Storm and Stone.</p><p></p><p> These sandals appear to be made out of decrepit old straw, but radiate an inner silver-grey light to a psionic creature. When it is handled by a non-chaotic, non-evil psionic creature, the straw is burnt away by the resonating psionic energies and the underlying structure of crystalline-laced ferroplasmic sandals can be perceived.</p><p></p><p> With a successful Knowledge: Psionics or Knowledge: The Planes check, one realizes that it is of archaic, classical githzerai design - it is the fore-runner of prototypical psycho-active equipment like Dak'kon's protean Blade in Planescape: Torment. </p><p></p><p> It was designed for two purposes: one, it emulates the stability of stone, standing strong and resolute in the storm, and two, it emulates the alacrity of the storm, blazing over the sluggish stone. there is a third resonating effect that comes from mastering both qualities, when the opposites of stone and storm interact and become a oneness of immutable conflict and non-conflict...</p><p></p><p> Basically, in games-speak, in the hands (feet?) of a psionic user, whilst in the confines of a shifting, chaotic plane (like Limbo) it automatically stabilizes matter around the user temporarily, enough for him to find purchase to step or climb on (no need for so many Wisdom checks to stabilize Limbo), and 3 times per day, can be used to manifest a "body equilibrium" effect on the wearer, irregardless of planar conditions or location. This is the first power of "Stone".</p><p></p><p> The second ability, of Storm, translates as the ability for your footsteps and movements to create temporary "standing stones" in empty space - much like how the "Immovability" power anchors you to a point in space, but on a much shorter basis. </p><p></p><p> What practical effects does this have? This means that the wearer can -jump- and -jump- again, despite not having anything to really spring off on. This allows for some very cinematic, anime, Matrix-y, video-gamish leaps, adds +5 to the jump skill check, and allows for leaps to -break- the movement limit normally allocated in one round.</p><p></p><p> Now for the last ability: Storm and Stone. The wearer's kick attacks whiles wearing the sandals are enhanced by a barely noticable forcefield; the original designer of the sandals channeled the natural inertial armor that is the birthright of all githzerai into activating the energies of Storm and Stone. </p><p></p><p> Basically, for a total of 10 rounds per day (not necessarily consecutive rds), the wearer gains the "charged" ability to his unarmed attacks with his feet (+1d4 points of psychokinetic damage with successful strikes) and may shorten the duration of this "charged" ability by 2 rounds to manifest a "Stomp" power in the area. When the feet are "charged", targets struck by successful kick critical hits suffer the effects of the "Matter Agitation" power for the next 1d4 rounds. Activating these abilities are free actions. </p><p></p><p> i'll just leave the exact cost, worth, mechanics, and manifester levels of the effects up to you, Wako-Neko-sama, but to make your work easier, here's a brief break-down <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></p><p></p><p>Powers needed/ mentioned: Matter Agitation, Stomp, Body Equilibrium.</p><p>Feats needed/ mentioned: Inertial Armor, Mental Leap, Improved Unarmed Strike</p><p>(or other similar racial/ class features)</p><p></p><p> Hope this helps! i've got a pair of gloves in the works for martial artists as well, maybe i'll make something for Stone Bear too.</p><p></p><p>yours,</p><p>shao</p></blockquote><p></p>
[QUOTE="xenoflare, post: 1222221, member: 12431"] [b]stuff for psionic martial artists[/b] hello, i'm playing a monk/ psion right now, and i've got lots of ideas about psychic martial arts that you may find useful for Galthia? Since there was a rrakma that had formerly assaulted the aforementioned illithid city, perhaps they could find the psi-kung-fu stuff there: Ministrations of Serenity: Stance of Storm and Stone. These sandals appear to be made out of decrepit old straw, but radiate an inner silver-grey light to a psionic creature. When it is handled by a non-chaotic, non-evil psionic creature, the straw is burnt away by the resonating psionic energies and the underlying structure of crystalline-laced ferroplasmic sandals can be perceived. With a successful Knowledge: Psionics or Knowledge: The Planes check, one realizes that it is of archaic, classical githzerai design - it is the fore-runner of prototypical psycho-active equipment like Dak'kon's protean Blade in Planescape: Torment. It was designed for two purposes: one, it emulates the stability of stone, standing strong and resolute in the storm, and two, it emulates the alacrity of the storm, blazing over the sluggish stone. there is a third resonating effect that comes from mastering both qualities, when the opposites of stone and storm interact and become a oneness of immutable conflict and non-conflict... Basically, in games-speak, in the hands (feet?) of a psionic user, whilst in the confines of a shifting, chaotic plane (like Limbo) it automatically stabilizes matter around the user temporarily, enough for him to find purchase to step or climb on (no need for so many Wisdom checks to stabilize Limbo), and 3 times per day, can be used to manifest a "body equilibrium" effect on the wearer, irregardless of planar conditions or location. This is the first power of "Stone". The second ability, of Storm, translates as the ability for your footsteps and movements to create temporary "standing stones" in empty space - much like how the "Immovability" power anchors you to a point in space, but on a much shorter basis. What practical effects does this have? This means that the wearer can -jump- and -jump- again, despite not having anything to really spring off on. This allows for some very cinematic, anime, Matrix-y, video-gamish leaps, adds +5 to the jump skill check, and allows for leaps to -break- the movement limit normally allocated in one round. Now for the last ability: Storm and Stone. The wearer's kick attacks whiles wearing the sandals are enhanced by a barely noticable forcefield; the original designer of the sandals channeled the natural inertial armor that is the birthright of all githzerai into activating the energies of Storm and Stone. Basically, for a total of 10 rounds per day (not necessarily consecutive rds), the wearer gains the "charged" ability to his unarmed attacks with his feet (+1d4 points of psychokinetic damage with successful strikes) and may shorten the duration of this "charged" ability by 2 rounds to manifest a "Stomp" power in the area. When the feet are "charged", targets struck by successful kick critical hits suffer the effects of the "Matter Agitation" power for the next 1d4 rounds. Activating these abilities are free actions. i'll just leave the exact cost, worth, mechanics, and manifester levels of the effects up to you, Wako-Neko-sama, but to make your work easier, here's a brief break-down :-P Powers needed/ mentioned: Matter Agitation, Stomp, Body Equilibrium. Feats needed/ mentioned: Inertial Armor, Mental Leap, Improved Unarmed Strike (or other similar racial/ class features) Hope this helps! i've got a pair of gloves in the works for martial artists as well, maybe i'll make something for Stone Bear too. yours, shao [/QUOTE]
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