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<blockquote data-quote="LightPhoenix" data-source="post: 1226779" data-attributes="member: 115"><p><strong>Earring of Panophlis</strong></p><p> </p><p>This earring appears to be made of silver, with a single small vibrant blue sapphire inset. A small needle allows attachment to the ear. When the earring is attached, the sapphire begins to turn violet, and then red, over the course of one hour. The Earring of Panophlis uses its wearer's blood to charge the item, and only once it is fully charged does its magic operate. For as long as the earring is worn, the wearer enjoys DR 2/- and SR 5. However, the earring also drains 3 hit points from the user, which remain gone until the earring is removed and the wearer rests for eight hours - no amount of healing can restore these hit points while the earring is worn. When the earring is removed (and it may be removed at any time), the earring loses all of its power, returning to its blue color, and must be charged again before it is used.</p><p> </p><p>The earring radiates moderate transmutation and moderate necromancy magic on inspection with <em>Detect Magic.</em></p><p> </p><p> </p><p><strong>Friendship Painting</strong></p><p> </p><p>This painting initially is of a long table covered in food - a veritable feast. The painting, which radiates strong conjuration and moderate divination magic, has three functions.</p><p> </p><p>First, the painting can be used to detect the status of anyone who primes the painting. A single drop of blood needs to be smeared on the painting, which promptly fades away. A life-like picture of the primer appears sitting at the table. This pictures shifts to show any physical injuries the primer may have obtained - cuts, broken bones, starvation, and even death. The painting may be primed by up to nine people, after which the painting may no longer be primed unless someone is removed. An application of <em>Nolzur's Marvelous Pigments</em> can remove the images of up to three people, as can a <em>Limited Wish, Wish, </em>or <em>Miracle</em>.</p><p> </p><p>Second, the painting can be used to cast <em>Heroes' Feast</em>, as a Cleric of 20th level, once per day.</p><p> </p><p>Finally, the painting can be used to evoke an effect similar to that of a <em>Bracelet of Friends</em>. Any person who appears at the table may be called to the location of the painting, along with her gear. Unwilling characters are allowed a Will Save (DC 25). This removes the person's image from the painting, as well as destroying her slot at the table. This reduces the number of people that may prime the painting by one. After this ability is used nine times, the painting is rendered useless, losing all magical abilities.</p><p> </p><p><strong>Ritual of Unlife</strong></p><p> </p><p>This powerful codex is written in a strange dead language, and must be translated before it can be used. The Ritual of Unlife documents the time before the known races of the world - some say even before the dragons came to this world. Before the energy of the Positive ruled the world, there was the Negative (<em>note, insert worms here).</em> This book documents the time right before the existence of the known races came into being, along with a single powerful ritual.</p><p> </p><p>The ritual must be performed by a Bard, a Wizard (or Sorcerer), and a Cleric (or Druid). Each caster must expend a 9th level spell slot, or 6th in the case of the Bard. Even with such strong magical energies, each caster takes 4 points of temporary Wisdom damage after the ritual is complete (see below) which may only be restored by bed rest. The ritual takes about twelve hours to perform (see below). The ritual has a radius of effect of 100 feet, centered on the casters. The effect may be doubled in radius for each additional 9th level spell slot expended by the wizard or cleric.</p><p> </p><p>This ritual may have one of two different effects, chosen at the start of casting.</p><p> </p><p><em>Death</em> - Any living creature within the radius of the ritual, aside from the casters, must make a Fort Save (DC 23) or be transformed into a zombie of the appropriate size (or have a zombie template added, if using that). This has no effect on Undead, Constructs, or any other non-living creature. Casting the ritual in this form counts as having the [Evil] descriptor. This ritual must be performed starting at dawn and ending at dusk.</p><p> </p><p><em>Unlife</em> - Any undead creature within the radius of the ritual, aside from the casters, must make a Fort Save (DC 23) or be transformed into a living, breathing being. The creature is returned to the form it held before it's perversion to undeath. Casting the ritual in this form counts as having the [Good] descriptor. This ritual must be performed starting at dusk and ending at dawn.</p><p> </p><p>Regardless of what form of the ritual is cast, it may only be cast once per month. Additionally, the heavy mental strain induced on the casters causes them to take 4 points of temporary Wisdom damage, as described above.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 1226779, member: 115"] [b]Earring of Panophlis[/b] This earring appears to be made of silver, with a single small vibrant blue sapphire inset. A small needle allows attachment to the ear. When the earring is attached, the sapphire begins to turn violet, and then red, over the course of one hour. The Earring of Panophlis uses its wearer's blood to charge the item, and only once it is fully charged does its magic operate. For as long as the earring is worn, the wearer enjoys DR 2/- and SR 5. However, the earring also drains 3 hit points from the user, which remain gone until the earring is removed and the wearer rests for eight hours - no amount of healing can restore these hit points while the earring is worn. When the earring is removed (and it may be removed at any time), the earring loses all of its power, returning to its blue color, and must be charged again before it is used. The earring radiates moderate transmutation and moderate necromancy magic on inspection with [i]Detect Magic.[/i] [b]Friendship Painting[/b] This painting initially is of a long table covered in food - a veritable feast. The painting, which radiates strong conjuration and moderate divination magic, has three functions. First, the painting can be used to detect the status of anyone who primes the painting. A single drop of blood needs to be smeared on the painting, which promptly fades away. A life-like picture of the primer appears sitting at the table. This pictures shifts to show any physical injuries the primer may have obtained - cuts, broken bones, starvation, and even death. The painting may be primed by up to nine people, after which the painting may no longer be primed unless someone is removed. An application of [i]Nolzur's Marvelous Pigments[/i] can remove the images of up to three people, as can a [i]Limited Wish, Wish, [/i]or [i]Miracle[/i]. Second, the painting can be used to cast [i]Heroes' Feast[/i], as a Cleric of 20th level, once per day. Finally, the painting can be used to evoke an effect similar to that of a [i]Bracelet of Friends[/i]. Any person who appears at the table may be called to the location of the painting, along with her gear. Unwilling characters are allowed a Will Save (DC 25). This removes the person's image from the painting, as well as destroying her slot at the table. This reduces the number of people that may prime the painting by one. After this ability is used nine times, the painting is rendered useless, losing all magical abilities. [b]Ritual of Unlife[/b] This powerful codex is written in a strange dead language, and must be translated before it can be used. The Ritual of Unlife documents the time before the known races of the world - some say even before the dragons came to this world. Before the energy of the Positive ruled the world, there was the Negative ([i]note, insert worms here).[/i] This book documents the time right before the existence of the known races came into being, along with a single powerful ritual. The ritual must be performed by a Bard, a Wizard (or Sorcerer), and a Cleric (or Druid). Each caster must expend a 9th level spell slot, or 6th in the case of the Bard. Even with such strong magical energies, each caster takes 4 points of temporary Wisdom damage after the ritual is complete (see below) which may only be restored by bed rest. The ritual takes about twelve hours to perform (see below). The ritual has a radius of effect of 100 feet, centered on the casters. The effect may be doubled in radius for each additional 9th level spell slot expended by the wizard or cleric. This ritual may have one of two different effects, chosen at the start of casting. [i]Death[/i] - Any living creature within the radius of the ritual, aside from the casters, must make a Fort Save (DC 23) or be transformed into a zombie of the appropriate size (or have a zombie template added, if using that). This has no effect on Undead, Constructs, or any other non-living creature. Casting the ritual in this form counts as having the [Evil] descriptor. This ritual must be performed starting at dawn and ending at dusk. [i]Unlife[/i] - Any undead creature within the radius of the ritual, aside from the casters, must make a Fort Save (DC 23) or be transformed into a living, breathing being. The creature is returned to the form it held before it's perversion to undeath. Casting the ritual in this form counts as having the [Good] descriptor. This ritual must be performed starting at dusk and ending at dawn. Regardless of what form of the ritual is cast, it may only be cast once per month. Additionally, the heavy mental strain induced on the casters causes them to take 4 points of temporary Wisdom damage, as described above. [/QUOTE]
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