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<blockquote data-quote="ConcreteBuddha" data-source="post: 201549" data-attributes="member: 3139"><p>I'll give you many:</p><p></p><p>1) I've found that PCs only do this when other items such as masterwork items and magic items are not given regularly, and the PCs are starved for equipment. PCs will leave the normal long swords if you give them masterwork ones. (This tends to happen more often in low-magic campaigns.)</p><p></p><p>Example: If you give 5 masterwork long swords, 10 potions, 10 scrolls and a magical cloak, they will be less inclined to take nonmagical, unexceptional daggers.</p><p></p><p>2) Play up the fact that the equipment they find is not generic. </p><p></p><p>Example: Drow equipment has runes and markings that clearly designate the equipment as of drow manufacture. These markings cannot be removed without destroying or mutilating the equipment, and no self-respecting human would buy them because they'd have no hope to sell them.</p><p></p><p>3) We have a minimal focus on encumbrance in my campaign. It seems to slow down gameplay more than it adds to the fun. We rely on the DBS Rule (Don't Be Stupid) and the Adventurer's Kit (TM).</p><p></p><p>With an Adventurer's Kit (TM), a PC pays a certain amount of gold that contains generic adventuring equipment (rope, pitons, chalk). The DM says what's in the kit when a situation occurs in which an item is needed based on the amount a PC spends. This rule was put in place because we were sick of buying flint and steel every time we rolled up a new character. This puts less of an emphasis on nonmagical equipment, and more on the expensive, magical stuff.</p><p></p><p>4) DnD is not DM vs. players. Some people think this is the case. If the players or the DM act as if this is the case, then some out-of-game chats are in order.</p><p></p><p>5) And finally, culture can dictate whether or not PCs should loot corpses.</p><p></p><p>Example: Rokugan's Celestial Order dictates than only non-humans can touch corpses. This is more than just the samarai saying "Okay, I'll turn my back while you guys loot that corpse." A samarai is dishonored by using the equipment of a fallen foe. Honor is more important than experience in that world. Something like this could occur within your campaign.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 201549, member: 3139"] I'll give you many: 1) I've found that PCs only do this when other items such as masterwork items and magic items are not given regularly, and the PCs are starved for equipment. PCs will leave the normal long swords if you give them masterwork ones. (This tends to happen more often in low-magic campaigns.) Example: If you give 5 masterwork long swords, 10 potions, 10 scrolls and a magical cloak, they will be less inclined to take nonmagical, unexceptional daggers. 2) Play up the fact that the equipment they find is not generic. Example: Drow equipment has runes and markings that clearly designate the equipment as of drow manufacture. These markings cannot be removed without destroying or mutilating the equipment, and no self-respecting human would buy them because they'd have no hope to sell them. 3) We have a minimal focus on encumbrance in my campaign. It seems to slow down gameplay more than it adds to the fun. We rely on the DBS Rule (Don't Be Stupid) and the Adventurer's Kit (TM). With an Adventurer's Kit (TM), a PC pays a certain amount of gold that contains generic adventuring equipment (rope, pitons, chalk). The DM says what's in the kit when a situation occurs in which an item is needed based on the amount a PC spends. This rule was put in place because we were sick of buying flint and steel every time we rolled up a new character. This puts less of an emphasis on nonmagical equipment, and more on the expensive, magical stuff. 4) DnD is not DM vs. players. Some people think this is the case. If the players or the DM act as if this is the case, then some out-of-game chats are in order. 5) And finally, culture can dictate whether or not PCs should loot corpses. Example: Rokugan's Celestial Order dictates than only non-humans can touch corpses. This is more than just the samarai saying "Okay, I'll turn my back while you guys loot that corpse." A samarai is dishonored by using the equipment of a fallen foe. Honor is more important than experience in that world. Something like this could occur within your campaign. [/QUOTE]
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