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*Pathfinder & Starfinder
Lord Maw - Keep on the Shadowfell Boss
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<blockquote data-quote="fissionessence" data-source="post: 4447578" data-attributes="member: 63357"><p>Yeah, I'd probably do 5 or 6 on both. Or, if you didn't want to have them recharge at the same time, you could make one 3 or 4 and the other one 5 or 6. There would be more of a chance that a power would recharge assuming they were both expended at the time of the recharge roll, but they wouldn't both become available at the same time.</p><p></p><p></p><p></p><p>You don't have to do anything you don't want to do! Giving a monster another power isn't as bad as giving it another action, for example; the monster still has to spend its turn using the new power you gave it, which means an opportunity cost to do anything else, like an attack. Unless you think the monster is becoming too powerful for your party to have a chance against, anything goes, IMO. Especially if you're not using XP! </p><p></p><p>And as far as a long list of powers . . . you should see the monsters I make <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Some of them just tend to go on and on. Of course, that may reveal a bit of bias from my opinion, but I don't think there's anything wrong with a monster having a laundry list of interesting options to keep the party guessing.</p><p></p><p>~</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4447578, member: 63357"] Yeah, I'd probably do 5 or 6 on both. Or, if you didn't want to have them recharge at the same time, you could make one 3 or 4 and the other one 5 or 6. There would be more of a chance that a power would recharge assuming they were both expended at the time of the recharge roll, but they wouldn't both become available at the same time. You don't have to do anything you don't want to do! Giving a monster another power isn't as bad as giving it another action, for example; the monster still has to spend its turn using the new power you gave it, which means an opportunity cost to do anything else, like an attack. Unless you think the monster is becoming too powerful for your party to have a chance against, anything goes, IMO. Especially if you're not using XP! And as far as a long list of powers . . . you should see the monsters I make :) Some of them just tend to go on and on. Of course, that may reveal a bit of bias from my opinion, but I don't think there's anything wrong with a monster having a laundry list of interesting options to keep the party guessing. ~ [/QUOTE]
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Lord Maw - Keep on the Shadowfell Boss
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