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Lord of the Monsters: New Warlock patron (based on new Ranger playtest)
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<blockquote data-quote="Redthistle" data-source="post: 6990404" data-attributes="member: 6778305"><p>Sorry that it has taken so long to get back to this thread; well, y'know, life.</p><p></p><p>I've only found one thing that I feel hits the "over-powered" trigger, in the Companion's Bond feature: Becoming proficient with all saving throws. At 3rd level, it is way too unfair to other creatures of comparable level, imo. If it is kept, maybe it should be delayed until 14th level, comparable to the Monk gains the Diamond Soul feature. </p><p></p><p>I had to search out this thread due to the EN World not accepting my clicking on the web link, and I see that this reconstructed version is missing the individual <em>Abilities - Senses</em> entries that you had in an earlier version. Just in case you might want to include those, I've listed them below:</p><p></p><p>Basilick: Darkvision 60', Natural Armor (which may no longer immediately apply in your revision)</p><p></p><p>Chimera: Darkvision 60', Natural Armor (which may no longer immediately apply in your revision)</p><p></p><p>Griffon: Darkvision 60', Keen Sight</p><p></p><p>Displacer Beast: Darkvision 60'</p><p></p><p>Manticore: Darkvision 60', Tail Spike Regrowth</p><p></p><p>Owlbear: Darkvision 60', Keen Sight and Smell</p><p></p><p>Umber Hulk: Darkvision 120', Tremorsense</p><p></p><p>Wyvern: Darkvision 60'</p><p></p><p>I like the standardized starting stats you've got for the monsters at 3rd level; that works for me.</p><p></p><p>One last, larger consideration: I haven't really done a comparison/contrast with the Ranger Beastmaster, and how it's animal companion gains in power with level. This build for the Warlock may outdo that, so I do have more thinking (ouch!) ahead of me.</p><p></p><p>Well, that's all I've got for now. Thanks again for a wonderful idea.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6990404, member: 6778305"] Sorry that it has taken so long to get back to this thread; well, y'know, life. I've only found one thing that I feel hits the "over-powered" trigger, in the Companion's Bond feature: Becoming proficient with all saving throws. At 3rd level, it is way too unfair to other creatures of comparable level, imo. If it is kept, maybe it should be delayed until 14th level, comparable to the Monk gains the Diamond Soul feature. I had to search out this thread due to the EN World not accepting my clicking on the web link, and I see that this reconstructed version is missing the individual [I]Abilities - Senses[/I] entries that you had in an earlier version. Just in case you might want to include those, I've listed them below: Basilick: Darkvision 60', Natural Armor (which may no longer immediately apply in your revision) Chimera: Darkvision 60', Natural Armor (which may no longer immediately apply in your revision) Griffon: Darkvision 60', Keen Sight Displacer Beast: Darkvision 60' Manticore: Darkvision 60', Tail Spike Regrowth Owlbear: Darkvision 60', Keen Sight and Smell Umber Hulk: Darkvision 120', Tremorsense Wyvern: Darkvision 60' I like the standardized starting stats you've got for the monsters at 3rd level; that works for me. One last, larger consideration: I haven't really done a comparison/contrast with the Ranger Beastmaster, and how it's animal companion gains in power with level. This build for the Warlock may outdo that, so I do have more thinking (ouch!) ahead of me. Well, that's all I've got for now. Thanks again for a wonderful idea. [/QUOTE]
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