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<blockquote data-quote="dougmander" data-source="post: 3069421" data-attributes="member: 14375"><p>I have played Decipher's LOTR -- one or two brief campaigns, before we drifted back into D&D. Here's my take on it.</p><p></p><p>The production values are very good, the layout beautiful, with still images from the films taking a prominent role.</p><p></p><p>The core rulebook is not very well organized. Character creation was hard to puzzle out, for example. I found myself making a cheat sheet that summarized what a character could do in one turn, because this information is IIRC not presented in a single table in the actual book.</p><p></p><p>Once we got past the organization issue, the game itself was actually very easy to play. I can't really say how, but it really captured the feel of the books for me, and nothing in it seemed out of place in Tolkien's world. We played a game that started in Bree the morning after the raid on the Prancing Pony. The PCs were ordinary Bree-folk (a human and a halfling) who find a bedraggled Boromir, off-course and searching for Imladris. They had to get the son of Denethor safely to Rivendell with the Black Riders in pursuit.</p><p></p><p>Our second campaign had the PCs searching the Blue Mountains for a lost palantir before the Lord of the Nazgul could find it. Tellingly, when it became a standard dungeon crawl through an old dwarven settlement, the campaign lost its momentum and we never returned to it.</p></blockquote><p></p>
[QUOTE="dougmander, post: 3069421, member: 14375"] I have played Decipher's LOTR -- one or two brief campaigns, before we drifted back into D&D. Here's my take on it. The production values are very good, the layout beautiful, with still images from the films taking a prominent role. The core rulebook is not very well organized. Character creation was hard to puzzle out, for example. I found myself making a cheat sheet that summarized what a character could do in one turn, because this information is IIRC not presented in a single table in the actual book. Once we got past the organization issue, the game itself was actually very easy to play. I can't really say how, but it really captured the feel of the books for me, and nothing in it seemed out of place in Tolkien's world. We played a game that started in Bree the morning after the raid on the Prancing Pony. The PCs were ordinary Bree-folk (a human and a halfling) who find a bedraggled Boromir, off-course and searching for Imladris. They had to get the son of Denethor safely to Rivendell with the Black Riders in pursuit. Our second campaign had the PCs searching the Blue Mountains for a lost palantir before the Lord of the Nazgul could find it. Tellingly, when it became a standard dungeon crawl through an old dwarven settlement, the campaign lost its momentum and we never returned to it. [/QUOTE]
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