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<blockquote data-quote="ColonelHardisson" data-source="post: 3069492" data-attributes="member: 363"><p>Most of this sums up my own experiences with the game. It plays really well, and is very much like a streamlined d20, using 2d6 as the core mechanic. Much of the game would be easy to port into d20 - Edges are equivalent to feats, the magic system wouldn't be a big hassle to use, and the game uses "orders," which are much like d20 classes. The game is more skill based than d20, though.</p><p></p><p>I enjoyed this game a lot. The designers obviously know and love the books really, really well, and evoke the mood and feel of the setting. They also didn't make one of MERP's big mistakes - MERP placed way too much emphasis on playing in ICE's default era of Third Age 1640. Decipher's game discusses playing in the era that most readers like and are familiar with, the end of the Third Age. Plus, there are some good ideas about playing in the Fourth Age, something I've advocated for a long while.</p><p></p><p>The designer's notes on running an epic fantasy game are worthwhile. This game could've had it's basic system used for a generic fantasy game, but Decipher dropped any support of it before they even produced a Return of the King sourcebook. The books for the first two movies, as well as a monster/treasure book, are high quality and worth having. I got the magic supplement available as a pdf at RPG Drive Thru, and while I think it's nice, it doesn't add enough material to be worth the money, in my opinion.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 3069492, member: 363"] Most of this sums up my own experiences with the game. It plays really well, and is very much like a streamlined d20, using 2d6 as the core mechanic. Much of the game would be easy to port into d20 - Edges are equivalent to feats, the magic system wouldn't be a big hassle to use, and the game uses "orders," which are much like d20 classes. The game is more skill based than d20, though. I enjoyed this game a lot. The designers obviously know and love the books really, really well, and evoke the mood and feel of the setting. They also didn't make one of MERP's big mistakes - MERP placed way too much emphasis on playing in ICE's default era of Third Age 1640. Decipher's game discusses playing in the era that most readers like and are familiar with, the end of the Third Age. Plus, there are some good ideas about playing in the Fourth Age, something I've advocated for a long while. The designer's notes on running an epic fantasy game are worthwhile. This game could've had it's basic system used for a generic fantasy game, but Decipher dropped any support of it before they even produced a Return of the King sourcebook. The books for the first two movies, as well as a monster/treasure book, are high quality and worth having. I got the magic supplement available as a pdf at RPG Drive Thru, and while I think it's nice, it doesn't add enough material to be worth the money, in my opinion. [/QUOTE]
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