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<blockquote data-quote="Technomancer" data-source="post: 3070044" data-attributes="member: 39901"><p>It is sooooo much like D20 it is not funny. It is basically D20 but using 2D6 instead. You roll 2D6, add modifiers (often many fiddly modifiers like D&D) and try to beat a target number. It has a long skill list like D&D, basically the same six ability scores (with different names), it has "feats" (I forget what LotR calls them, Talents maybe?), saving throws (four instead of three), classes (Orders), Prestige Classes (Elite Orders), a big spell list (though it is much less flashy than D&D in keeping with the subtle nature of magic in the books), and virtually identical mechanics. </p><p></p><p>The biggest difference I can think of is combat. You have a Health score which is sort of like Hit Points, but smaller and with wound levels. And each time you take cumulative damage equal to your Health score you go to the next wound level.</p><p>Oh, and I believe your combat ability is skill-based, instead of being an automatic progression based on your class like D&D's BAB.</p><p></p><p>Having said all that, let me add that despite the fact that it seemed nearly a carbon copy of D&D, there is just some subtle difference (or perhaps many little subtle differences) that for whatever reason really do seem to capture the feel of Tolkien's books. It is a good game in its own right, and the many similarities to D&D may actually be a good thing for D&Ders wanting to try it.</p><p></p><p>For more info, <a href="http://www.rpg.net/reviews/archive/9/9265.phtml" target="_blank">here's a review</a> comparing it to 3.x</p></blockquote><p></p>
[QUOTE="Technomancer, post: 3070044, member: 39901"] It is sooooo much like D20 it is not funny. It is basically D20 but using 2D6 instead. You roll 2D6, add modifiers (often many fiddly modifiers like D&D) and try to beat a target number. It has a long skill list like D&D, basically the same six ability scores (with different names), it has "feats" (I forget what LotR calls them, Talents maybe?), saving throws (four instead of three), classes (Orders), Prestige Classes (Elite Orders), a big spell list (though it is much less flashy than D&D in keeping with the subtle nature of magic in the books), and virtually identical mechanics. The biggest difference I can think of is combat. You have a Health score which is sort of like Hit Points, but smaller and with wound levels. And each time you take cumulative damage equal to your Health score you go to the next wound level. Oh, and I believe your combat ability is skill-based, instead of being an automatic progression based on your class like D&D's BAB. Having said all that, let me add that despite the fact that it seemed nearly a carbon copy of D&D, there is just some subtle difference (or perhaps many little subtle differences) that for whatever reason really do seem to capture the feel of Tolkien's books. It is a good game in its own right, and the many similarities to D&D may actually be a good thing for D&Ders wanting to try it. For more info, [url=http://www.rpg.net/reviews/archive/9/9265.phtml]here's a review[/url] comparing it to 3.x [/QUOTE]
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