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Lord of Wicker
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<blockquote data-quote="ardentmoth" data-source="post: 4110896" data-attributes="member: 62792"><p><strong>This is what I've got so far...</strong></p><p></p><p>...It's still a work in progress. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Tesper (Aka The Wickerer, The Wicker Witch of...nvm, you get it) (level 12 sorcerer currently).</p><p></p><p>Concept- An insane transmuter who believes wicker to be the uniting essence of all things. He maniacally laughs, shrieking "I am Tesper, lord of WICKER!" whenever he enters battle, then immediately begins a series of spells which turn the enemy into various wicker objects--useful, industrious, and permanent (except by limited wish, wish or miracle). He's spent countless sleepless nights devoted to weaving baskets and chairs and, well, everything he could think of, out of wicker. "Come Jerry, the fray of unbelievers awaits us!"</p><p></p><p>He carries Jerry, a Squirrel familiar, with him. Jerry doesn't mind that his friend is insane, because let's face it, squirrels love nuts. The squirrel has a habit of sleeping in party members' bags and nibbling the daily rations. He is occasionally used as a decorative fixture, doubling as a tool of espionage. Squirrels grant a +2 to reflex saves.</p><p></p><p></p><p>Alignment: Chaotic Neutral. Tesper and Jerry don't pay much heed to the norms, being a bit odd themselves. About the only thing structured about Tesper is his Obsessive particularity about his manufactured items.</p><p></p><p>I foresee skills such as Craft (wood, baskets, weaving, etc.) and Knowledge (arcane) to be of utmost importance, with several secondary skills.</p><p></p><p>I rolled starting stats (4d6, drop lowest), and stuck with what I recieved, assigning them as follows:</p><p></p><p>Str- 7</p><p>Dex- 14</p><p>Con- 10</p><p>Int- 15</p><p>Wis- 12</p><p>Cha- 18</p><p></p><p>Signature spells:</p><p></p><p>Weave (Cantrip)</p><p>Weave causes a small amount of straw or wicker (a pile or stack of it generally) to be woven together into a simple basket or box. Size is determined by the quantity of straw or wicker available.</p><p></p><p>Wicker shape (Sorcerer 2)</p><p>Wicker shape enables you to form one existing piece of Wicker into any shape that suits your purpose. While it is possible to make crude baskets, shields, rafts, and so forth, fine detail isn’t possible. There is a 30% chance that any shape that includes moving parts simply doesn’t work.</p><p></p><p>Flesh to Wicker (and Wicker to Flesh) (Sorcerer 6)</p><p>As Flesh to Stone, except that target becomes a wicker effigy of their former selves. If attacked, they take no damage (as they're lifeless) but instead take on whatever deformity or maiming was given them by the vandal, assuming they are restored by either a "wicker to flesh" spell, limited wish, wish, or miracle. They may be burned as easy as kindling. When this is cast on Jerry, the empathic link is maintained with Tesper, allowing spying and spells from a distance. Jerry doesn't like it, but he'll allow it for an acorn and a promise to be back to normal soon.</p><p></p><p>Tesper also knows a small number of summon monster spells. The monsters summoned(because of self-imposed, insane, limitations) gain the [wicker] subtype, and cannot be celestial or fiendish. This self-inflicted (by obsession) innate-ability is called "Effigial Summons." Monsters with the Wicker subtype gain immunity to critical hits, but are vulnerable to fire to the point of kindling, as they are made of living, woven wicker.</p><p></p><p>Other spells include mostly transmuting spells, though some others may fall through the cracks.</p><p></p><p></p><p></p><p></p><p>thoughts?</p></blockquote><p></p>
[QUOTE="ardentmoth, post: 4110896, member: 62792"] [b]This is what I've got so far...[/b] ...It's still a work in progress. ;) Tesper (Aka The Wickerer, The Wicker Witch of...nvm, you get it) (level 12 sorcerer currently). Concept- An insane transmuter who believes wicker to be the uniting essence of all things. He maniacally laughs, shrieking "I am Tesper, lord of WICKER!" whenever he enters battle, then immediately begins a series of spells which turn the enemy into various wicker objects--useful, industrious, and permanent (except by limited wish, wish or miracle). He's spent countless sleepless nights devoted to weaving baskets and chairs and, well, everything he could think of, out of wicker. "Come Jerry, the fray of unbelievers awaits us!" He carries Jerry, a Squirrel familiar, with him. Jerry doesn't mind that his friend is insane, because let's face it, squirrels love nuts. The squirrel has a habit of sleeping in party members' bags and nibbling the daily rations. He is occasionally used as a decorative fixture, doubling as a tool of espionage. Squirrels grant a +2 to reflex saves. Alignment: Chaotic Neutral. Tesper and Jerry don't pay much heed to the norms, being a bit odd themselves. About the only thing structured about Tesper is his Obsessive particularity about his manufactured items. I foresee skills such as Craft (wood, baskets, weaving, etc.) and Knowledge (arcane) to be of utmost importance, with several secondary skills. I rolled starting stats (4d6, drop lowest), and stuck with what I recieved, assigning them as follows: Str- 7 Dex- 14 Con- 10 Int- 15 Wis- 12 Cha- 18 Signature spells: Weave (Cantrip) Weave causes a small amount of straw or wicker (a pile or stack of it generally) to be woven together into a simple basket or box. Size is determined by the quantity of straw or wicker available. Wicker shape (Sorcerer 2) Wicker shape enables you to form one existing piece of Wicker into any shape that suits your purpose. While it is possible to make crude baskets, shields, rafts, and so forth, fine detail isn’t possible. There is a 30% chance that any shape that includes moving parts simply doesn’t work. Flesh to Wicker (and Wicker to Flesh) (Sorcerer 6) As Flesh to Stone, except that target becomes a wicker effigy of their former selves. If attacked, they take no damage (as they're lifeless) but instead take on whatever deformity or maiming was given them by the vandal, assuming they are restored by either a "wicker to flesh" spell, limited wish, wish, or miracle. They may be burned as easy as kindling. When this is cast on Jerry, the empathic link is maintained with Tesper, allowing spying and spells from a distance. Jerry doesn't like it, but he'll allow it for an acorn and a promise to be back to normal soon. Tesper also knows a small number of summon monster spells. The monsters summoned(because of self-imposed, insane, limitations) gain the [wicker] subtype, and cannot be celestial or fiendish. This self-inflicted (by obsession) innate-ability is called "Effigial Summons." Monsters with the Wicker subtype gain immunity to critical hits, but are vulnerable to fire to the point of kindling, as they are made of living, woven wicker. Other spells include mostly transmuting spells, though some others may fall through the cracks. thoughts? [/QUOTE]
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