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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="DMDanW" data-source="post: 5057903" data-attributes="member: 55230"><p>Since we are starting our first combat encounter I thought I'd repost the combat rules I am using just as a refresher (for everyone including me)</p><p></p><p>[sblock=Combat Rules]</p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">We will be using Mal Malenkirk’s <strong>combat rules.</strong> For those of you not familiar with those rules here is some detail;</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">· I roll all initiatives. Waiting two days before everyone has had the chance to roll theirs is a waste of time.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px">· I roll a single initiative for my bad guys and play them all in the same turn. It loses some of the tabletop experience but it plays a lot faster than individual initiative. Occasionally there may be a bad guy or two that acts on its own initiative, but that would be rare.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px">· I’ll post relevant monster stats so you can determine the outcome of your action. This will be very basic information regarding defences and hit points. If more information is revealed through a successful knowledge check, I will add that information once it is revealed. This way you don’t have to wait for me to tell you if your roll hit, of if the bad guy died and it speeds up the game.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px">· I don't care in what initiative order you post; your action takes place at exactly the moment you post and as long as you only act once per round, it's all good. You can always edit your post as long as no one else has posted after you – including the DM. If you need to revise your actions for any reason, I will let you know.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">The initiative in practice is only relevant once; the very first round.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Let's say initiative is: </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Minharath 22</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Thorn 17</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">BAD GUYS 16</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Gellan 12</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Gloom 9</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Jehad 8</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Zharne 5</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">That means Minharath and Thorn get to act before the BGs. I don't care in what order! If Thorn logs in the thread before Minharath, don't wait, act first! </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Once they have both acted, I play all of the Bad Guys.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Then everyone act, in whatever order. </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">It is possible that Minharath and Thorn will log on the thread before Gloom, Gellan, Zharne and Jehad have all acted. It doesn't matter, they can act! Once all 6 of PCs have acted (and acted only once, of course!), I run bad guys and then it's once more your turn. That simple. </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">I repeat; your actions take place when you post. Should you want to delay, then simply wait for the others to post.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">It is very common when you play that way for a player to log last in a turn and then be the first to log back after I have updated the fight and played the BGs. This leads to a PC acting almost back to back. It matters little; in the end he still has acted only once in either round.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">This saves a lot of time especially because most players can't log on the thread thrice a day to see if it's their turn yet. If you log on at any time after I have run the BGs turn you are free to post without waiting for your buddies to act in order. </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Two frequent rules issues arise from this practice:</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">1 - What about effects that last 'until the end of PC's X turn'? </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Often a leader will grant a bonus to someone else 'until the end of the leader's turn'. This will usually be interpreted as 'Until the end of the target's turn' instead. Good old common sense. The target doesn't lose the bonus if the leader acts before him and doesn't gain TWO turns of using the bonus if he manages to act twice before the leader acts again.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">2 - What about PCs who purposefully delay taking their turn in order to give a chance to their allies to grant them a free save?</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Ongoing damage and others conditions effect occurs at the beggining of your turn. If you know someone might grant you a free save (leaders can often do that) before you act, it may save you damage or avoid a stun effect to purposefully delay taking your turn, giving a chance for the other PCs to help you... That's cool. I don't mind. It just increases the value of team work which is a good thing. </span></span></p><p>[/sblock]</p><p>[sblock=Oh, and one other thing..]</p><p>I know a lot of DMs here will post links to all their rolls and are completely transparent with their players when it comes to dice rolling.</p><p></p><p>I am not like that.</p><p></p><p>I will be using the virtual DM screen. What's that you ask? Well just like in table top D&D I use a DM screen and roll behind it. I give the players the results and they take my word for it, since of course I am the DM.</p><p></p><p>In other words, I will be rolling dice for the most part and just posting the results. I am not the biggest fan of the random number generators (ie: Invisible castle, Diceroom, CoCo, etc.) but obviously they are needed for the players to play D&D in this format. As the DM, I will just be using good old fashioned dice; rolling them and typing in the result. You'll just have to trust me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 5057903, member: 55230"] Since we are starting our first combat encounter I thought I'd repost the combat rules I am using just as a refresher (for everyone including me) [sblock=Combat Rules] [FONT=Verdana][SIZE=2]We will be using Mal Malenkirk’s [B]combat rules.[/B] For those of you not familiar with those rules here is some detail; [/SIZE][/FONT][FONT=Verdana][SIZE=2]· I roll all initiatives. Waiting two days before everyone has had the chance to roll theirs is a waste of time. [/SIZE][/FONT] [FONT=Verdana][SIZE=2]· I roll a single initiative for my bad guys and play them all in the same turn. It loses some of the tabletop experience but it plays a lot faster than individual initiative. Occasionally there may be a bad guy or two that acts on its own initiative, but that would be rare. [/SIZE][/FONT] [FONT=Verdana][SIZE=2]· I’ll post relevant monster stats so you can determine the outcome of your action. This will be very basic information regarding defences and hit points. If more information is revealed through a successful knowledge check, I will add that information once it is revealed. This way you don’t have to wait for me to tell you if your roll hit, of if the bad guy died and it speeds up the game. [/SIZE][/FONT] [FONT=Verdana][SIZE=2]· I don't care in what initiative order you post; your action takes place at exactly the moment you post and as long as you only act once per round, it's all good. You can always edit your post as long as no one else has posted after you – including the DM. If you need to revise your actions for any reason, I will let you know. The initiative in practice is only relevant once; the very first round. Let's say initiative is: Minharath 22 Thorn 17 BAD GUYS 16 Gellan 12 Gloom 9 Jehad 8 Zharne 5 That means Minharath and Thorn get to act before the BGs. I don't care in what order! If Thorn logs in the thread before Minharath, don't wait, act first! Once they have both acted, I play all of the Bad Guys. Then everyone act, in whatever order. It is possible that Minharath and Thorn will log on the thread before Gloom, Gellan, Zharne and Jehad have all acted. It doesn't matter, they can act! Once all 6 of PCs have acted (and acted only once, of course!), I run bad guys and then it's once more your turn. That simple. I repeat; your actions take place when you post. Should you want to delay, then simply wait for the others to post. It is very common when you play that way for a player to log last in a turn and then be the first to log back after I have updated the fight and played the BGs. This leads to a PC acting almost back to back. It matters little; in the end he still has acted only once in either round. This saves a lot of time especially because most players can't log on the thread thrice a day to see if it's their turn yet. If you log on at any time after I have run the BGs turn you are free to post without waiting for your buddies to act in order. Two frequent rules issues arise from this practice: 1 - What about effects that last 'until the end of PC's X turn'? Often a leader will grant a bonus to someone else 'until the end of the leader's turn'. This will usually be interpreted as 'Until the end of the target's turn' instead. Good old common sense. The target doesn't lose the bonus if the leader acts before him and doesn't gain TWO turns of using the bonus if he manages to act twice before the leader acts again. 2 - What about PCs who purposefully delay taking their turn in order to give a chance to their allies to grant them a free save? Ongoing damage and others conditions effect occurs at the beggining of your turn. If you know someone might grant you a free save (leaders can often do that) before you act, it may save you damage or avoid a stun effect to purposefully delay taking your turn, giving a chance for the other PCs to help you... That's cool. I don't mind. It just increases the value of team work which is a good thing. [/SIZE][/FONT] [/sblock] [sblock=Oh, and one other thing..] I know a lot of DMs here will post links to all their rolls and are completely transparent with their players when it comes to dice rolling. I am not like that. I will be using the virtual DM screen. What's that you ask? Well just like in table top D&D I use a DM screen and roll behind it. I give the players the results and they take my word for it, since of course I am the DM. In other words, I will be rolling dice for the most part and just posting the results. I am not the biggest fan of the random number generators (ie: Invisible castle, Diceroom, CoCo, etc.) but obviously they are needed for the players to play D&D in this format. As the DM, I will just be using good old fashioned dice; rolling them and typing in the result. You'll just have to trust me :D. [/sblock] [/QUOTE]
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