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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="DMDanW" data-source="post: 5067647" data-attributes="member: 55230"><p>Again Zharne lunges at the goblin and rakes the goblins face with his claws then he climbs the wooden crates with unsteady paws and moves closer to the building.</p><p></p><p><span style="color: Yellow">"You will harm my companions over my death body!"</span> shouts Gloom. He tells that with a strange conviction in his voice. It doesn't sound like a challenge, but like a fact of life like the sky is blue. After that, Gloom close on the wounded dog and strike at him, but miss it.</p><p></p><p>Fighting back the pain of yet another deep bite, Thorn retaliates. He slashes at the guard dog in a frenzy of jabs. The sharp point bites deeply into the dog.</p><p></p><p><span style="color: Lime">"Graah!"</span> snarls Gellan as the burly human's mace slips past his guard. With a feral grin, he draws out his second <em>tan'gat</em>, then holds the pair of weapons before him in a stylized pose. The halfling takes a deep breath, then explodes in a flurry of movement, diving to one side to slap the wounded dog alongside its head, dropping it in a senseless heap. Without a pause, Gellan rolls to a new position, finishing his move with a slash at the same human that attacked him.</p><p></p><p> Another bolt of brightly colored *zap* speeds through the crowd, this one passing through the alleyway and disappearing into the night.</p><p></p><p>Gellan, for a moment the dark alleyway, the smells of battle, and the pain in your limbs fades into irrelevance, and you remember thoughts of home. You are young, a child, and safe. A favorite authority figure is there, smiling their encouragement. Then just as quickly you are back in the alleyway, but the feeling does not so quickly fade, and you feel the strength of home and familial love supporting you.</p><p></p><p>Minharath rushes to the goblin, but quickly realizes that the poor creature is beyond saving, its lifeblood poring out from the vicious claw marks across its face and neck, one of which hit an all too important artery.</p><p></p><p> The Halfling moves to the edge to the roof and hits Jehad with his sling.</p><p></p><p>The goblin with the crossbow moves to a better vantage point and fires at the groups lone raged threat, Jehad. The bolt hits him squarely in the chest with a sickening thud.</p><p> </p><p> </p><p> Raj takes a swing at Thorn and misses and then cautiously steps to the side.</p><p> </p><p>The remaining dog circles around Thorn and snaps at his heels, his teeth catching only air.</p><p></p><p>Wendel takes a step to the side and answers Glooms challenge with a flying dagger. Unfortunately for him the dagger flew wide of its target.</p><p> </p><p> </p><p> [Sblock=Initiative Order]</p><p> OK players turn again</p><p> Zharne (24)</p><p>Jehad (20)</p><p>Minharath (12)</p><p>Thorn (10)</p><p></p><p>Bad Guys (9)</p><p></p><p>Gellan (9)</p><p>Gloom (6)</p><p> [/sblock]</p><p> </p><p>[sblock=Mechanics]</p><p>- Halfling #2 moves to K9 and attacks Jehad with his sling and hits (19 vs AC; 4 damage)</p><p> - Goblin #3 moves to P8 and attacks Jehad with his hand crossbow (28 vs AC; 9 damage)</p><p>- Raj attacks Thorn with Dazing Strike (15 vs AC; Miss)</p><p> - Guard Dog #2 shifts to N8 and bites at Thorn (11 vs AC; Miss)</p><p>- Wendel shifts to M9 at throws his dagger at Gloom (13 vs AC; Miss)</p><p> [/sblock]</p><p> </p><p> [sblock=Status]</p><p> Gellan – HP: 27/27; HS: 7/9; AP: 1</p><p>Gloom – HP: 28/38; HS: 11/11; AP 1</p><p>Jehad – HP: 19/32; HS: 9/9; AP 1</p><p>Minharath – HP: 25/25; HS: 8/8; AP 1</p><p>Thorn – HP: 15/29; HS: 11/11; AP 1</p><p>Zharne – HP: 19/31; HS: 8/8; AP 1 </p><p></p><p>Wendel – HP: 31; AC:16 F:12 R:14 W:12; </p><p>Raj - HP: 37; AC:16 F:12 R:14 W:12;</p><p> Guard Dog 1 – HP:<span style="color: Red"> -12</span>; AC: 16 F:14 R:13 W:13; Downed (non-lethal)</p><p> Guard Dog 2 – HP: 33; AC: 16 F:14 R:13 W:13;</p><p> Human 1 – HP: <span style="color: Red">-12</span>; AC: 15 F:13 R:11 W:11; Downed (non-lethal)</p><p> Halfling 1 - HP: <span style="color: Red">-6</span>; AC:16 F:12 R:14 W:14; Downed (non-lethal)</p><p> Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14;</p><p> Goblin 1 - HP: <span style="color: Red">-8</span>; AC:16 F:12 R:14 W:11; Dead</p><p> Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11;</p><p> Goblin 2 - HP: <span style="color: Red">-11</span>; AC:16 F:12 R:14 W:11; Downed (non-lethal)</p><p> [/sblock]</p><p>[sblock=Map]</p><p> <img src="http://www.enworld.org/forum/attachment.php?attachmentid=42786&stc=1&d=1264458759" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[/sblock]</p><p> [sblock=Terrain Features]</p><p> Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.</p><p> Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12.</p><p> Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground.</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 5067647, member: 55230"] Again Zharne lunges at the goblin and rakes the goblins face with his claws then he climbs the wooden crates with unsteady paws and moves closer to the building. [COLOR=Yellow]"You will harm my companions over my death body!"[/COLOR] shouts Gloom. He tells that with a strange conviction in his voice. It doesn't sound like a challenge, but like a fact of life like the sky is blue. After that, Gloom close on the wounded dog and strike at him, but miss it. Fighting back the pain of yet another deep bite, Thorn retaliates. He slashes at the guard dog in a frenzy of jabs. The sharp point bites deeply into the dog. [COLOR=Lime]"Graah!"[/COLOR] snarls Gellan as the burly human's mace slips past his guard. With a feral grin, he draws out his second [I]tan'gat[/I], then holds the pair of weapons before him in a stylized pose. The halfling takes a deep breath, then explodes in a flurry of movement, diving to one side to slap the wounded dog alongside its head, dropping it in a senseless heap. Without a pause, Gellan rolls to a new position, finishing his move with a slash at the same human that attacked him. Another bolt of brightly colored *zap* speeds through the crowd, this one passing through the alleyway and disappearing into the night. Gellan, for a moment the dark alleyway, the smells of battle, and the pain in your limbs fades into irrelevance, and you remember thoughts of home. You are young, a child, and safe. A favorite authority figure is there, smiling their encouragement. Then just as quickly you are back in the alleyway, but the feeling does not so quickly fade, and you feel the strength of home and familial love supporting you. Minharath rushes to the goblin, but quickly realizes that the poor creature is beyond saving, its lifeblood poring out from the vicious claw marks across its face and neck, one of which hit an all too important artery. The Halfling moves to the edge to the roof and hits Jehad with his sling. The goblin with the crossbow moves to a better vantage point and fires at the groups lone raged threat, Jehad. The bolt hits him squarely in the chest with a sickening thud. Raj takes a swing at Thorn and misses and then cautiously steps to the side. The remaining dog circles around Thorn and snaps at his heels, his teeth catching only air. Wendel takes a step to the side and answers Glooms challenge with a flying dagger. Unfortunately for him the dagger flew wide of its target. [Sblock=Initiative Order] OK players turn again Zharne (24) Jehad (20) Minharath (12) Thorn (10) Bad Guys (9) Gellan (9) Gloom (6) [/sblock] [sblock=Mechanics] - Halfling #2 moves to K9 and attacks Jehad with his sling and hits (19 vs AC; 4 damage) - Goblin #3 moves to P8 and attacks Jehad with his hand crossbow (28 vs AC; 9 damage) - Raj attacks Thorn with Dazing Strike (15 vs AC; Miss) - Guard Dog #2 shifts to N8 and bites at Thorn (11 vs AC; Miss) - Wendel shifts to M9 at throws his dagger at Gloom (13 vs AC; Miss) [/sblock] [sblock=Status] Gellan – HP: 27/27; HS: 7/9; AP: 1 Gloom – HP: 28/38; HS: 11/11; AP 1 Jehad – HP: 19/32; HS: 9/9; AP 1 Minharath – HP: 25/25; HS: 8/8; AP 1 Thorn – HP: 15/29; HS: 11/11; AP 1 Zharne – HP: 19/31; HS: 8/8; AP 1 Wendel – HP: 31; AC:16 F:12 R:14 W:12; Raj - HP: 37; AC:16 F:12 R:14 W:12; Guard Dog 1 – HP:[COLOR=Red] -12[/COLOR]; AC: 16 F:14 R:13 W:13; Downed (non-lethal) Guard Dog 2 – HP: 33; AC: 16 F:14 R:13 W:13; Human 1 – HP: [COLOR=Red]-12[/COLOR]; AC: 15 F:13 R:11 W:11; Downed (non-lethal) Halfling 1 - HP: [COLOR=Red]-6[/COLOR]; AC:16 F:12 R:14 W:14; Downed (non-lethal) Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14; Goblin 1 - HP: [COLOR=Red]-8[/COLOR]; AC:16 F:12 R:14 W:11; Dead Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11; Goblin 2 - HP: [COLOR=Red]-11[/COLOR]; AC:16 F:12 R:14 W:11; Downed (non-lethal) [/sblock] [sblock=Map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=42786&stc=1&d=1264458759[/IMG] [/sblock] [sblock=Terrain Features] Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover. Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12. Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground. [/sblock] [/QUOTE]
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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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