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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="DMDanW" data-source="post: 5070701" data-attributes="member: 55230"><p>[sblock=All clear now]</p><p>OK I missed Zharnes revised damage. The dog should be at 4 hit points.</p><p>I revised my post above, but here it is again;</p><p></p><p>OK so I have read the 'Combat Challenge' rules again, and have it straight now.</p><p>Raj hits Thorn and shifts away 1 square.</p><p>That shifts draws an Immediate interrupt from Thorn.</p><p>Thorn hits and damages Raj reducing him to 11 hit points, but does not stop the shift. That feature is due to Combat Superiority which only applies to OA's.</p><p>Raj then moves past Zharne and draws an OA.</p><p>Zharne hits and damages Raj for 10 damage and slows him, and he stumbles 1 more square to I7 ending his movement. He has 1 hit point remaining.</p><p></p><p>Current status is;</p><p> <span style="font-family: 'Verdana'">Gellan – HP: 27/27; HS: 7/9; AP: 1</span></p><p><span style="font-family: 'Verdana'">Gloom – HP: 28/38; HS: 11/11; AP 1 – Regeneration 2 till end of turn.</span></p><p><span style="font-family: 'Verdana'">Jehad – HP: 19/32; HS: 9/9; AP 1</span></p><p><span style="font-family: 'Verdana'">Minharath – HP: 25/25; HS: 8/8; AP 1</span></p><p><span style="font-family: 'Verdana'">Thorn – HP: 11/29; HS: 10/11; AP 1 - acted this turn (regained 7 hit points from healing surge) & regeneration 2 at start of turn while bloodied.</span></p><p><span style="font-family: 'Verdana'">Zharne – HP: 29/31; HS: 8/8; AP 1 </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Wendel – HP: 11; AC:16 F:12 R:14 W:12; - all defenses -4 till end of Minharaths turn. Marked by Thorn.</span></p><p><span style="font-family: 'Verdana'">Raj - HP: 1; AC:16 F:12 R:14 W:12; - Bloodied & Slowed</span></p><p> <span style="font-family: 'Verdana'">Guard Dog 1 – HP: -12; AC: 16 F:14 R:13 W:13; Downed (non-lethal)</span></p><p> <span style="font-family: 'Verdana'">Guard Dog 2 – HP: 4; AC: 16 F:14 R:13 W:13; - Bloodied & under Divine Sanction</span></p><p> <span style="font-family: 'Verdana'">Human 1 – HP: -12; AC: 15 F:13 R:11 W:11; Downed (non-lethal)</span></p><p> <span style="font-family: 'Verdana'">Halfling 1 - HP: -6; AC:16 F:12 R:14 W:14; Downed (non-lethal)</span></p><p> <span style="font-family: 'Verdana'">Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14;</span></p><p> <span style="font-family: 'Verdana'">Goblin 1 - HP: -8; AC:16 F:12 R:14 W:11; Dead</span></p><p> <span style="font-family: 'Verdana'">Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11;</span></p><p> <span style="font-family: 'Verdana'">Goblin 2 - HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)</span></p><p></p><p></p><p>I am looking into a better way to track actions and damage and hit points and stuff for the next encounter. The method I used for this fight (my first pbp Combat encounter as a DM) did not work out as well as I had hoped. I am sorry for the mix ups. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 5070701, member: 55230"] [sblock=All clear now] OK I missed Zharnes revised damage. The dog should be at 4 hit points. I revised my post above, but here it is again; OK so I have read the 'Combat Challenge' rules again, and have it straight now. Raj hits Thorn and shifts away 1 square. That shifts draws an Immediate interrupt from Thorn. Thorn hits and damages Raj reducing him to 11 hit points, but does not stop the shift. That feature is due to Combat Superiority which only applies to OA's. Raj then moves past Zharne and draws an OA. Zharne hits and damages Raj for 10 damage and slows him, and he stumbles 1 more square to I7 ending his movement. He has 1 hit point remaining. Current status is; [FONT=Verdana]Gellan – HP: 27/27; HS: 7/9; AP: 1 Gloom – HP: 28/38; HS: 11/11; AP 1 – Regeneration 2 till end of turn. Jehad – HP: 19/32; HS: 9/9; AP 1 Minharath – HP: 25/25; HS: 8/8; AP 1 Thorn – HP: 11/29; HS: 10/11; AP 1 - acted this turn (regained 7 hit points from healing surge) & regeneration 2 at start of turn while bloodied. Zharne – HP: 29/31; HS: 8/8; AP 1 Wendel – HP: 11; AC:16 F:12 R:14 W:12; - all defenses -4 till end of Minharaths turn. Marked by Thorn. Raj - HP: 1; AC:16 F:12 R:14 W:12; - Bloodied & Slowed[/FONT] [FONT=Verdana]Guard Dog 1 – HP: -12; AC: 16 F:14 R:13 W:13; Downed (non-lethal)[/FONT] [FONT=Verdana]Guard Dog 2 – HP: 4; AC: 16 F:14 R:13 W:13; - Bloodied & under Divine Sanction[/FONT] [FONT=Verdana]Human 1 – HP: -12; AC: 15 F:13 R:11 W:11; Downed (non-lethal)[/FONT] [FONT=Verdana]Halfling 1 - HP: -6; AC:16 F:12 R:14 W:14; Downed (non-lethal)[/FONT] [FONT=Verdana]Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14;[/FONT] [FONT=Verdana]Goblin 1 - HP: -8; AC:16 F:12 R:14 W:11; Dead[/FONT] [FONT=Verdana]Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11;[/FONT] [FONT=Verdana]Goblin 2 - HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)[/FONT] I am looking into a better way to track actions and damage and hit points and stuff for the next encounter. The method I used for this fight (my first pbp Combat encounter as a DM) did not work out as well as I had hoped. I am sorry for the mix ups. [/sblock] [/QUOTE]
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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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