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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="DMDanW" data-source="post: 5083781" data-attributes="member: 55230"><p>[sblock=Surprise round recap]</p><p> Gloom moves into the building. <span style="color: Yellow">"Out of the way, we are here for Hraken"</span> shouts the paladin. (Moves to K24)</p><p> </p><p> Thorn follows Gloom into the room; marching side-by-side in an attempt to intimidate the bandits. (Moves to J25)</p><p> </p><p> Gellan follows the two shifters into the room, his weapons held poised to either side. <span style="color: Lime">"We are here for the retrieval of property only."</span> (Moves to L25)</p><p> </p><p><span style="color: Pink">"Lay down your weapons and lie flat on the ground! No one will be harmed!"</span> Casting a severe glance at Zharne, Minharath whispers just loudly enough to be heard, <span style="color: Pink">"isn't that right?" <span style="color: White">(Readys an action to cast Astral Seal the moment an enemy attacks)</span></span></p><p><span style="color: Pink"></span></p><p> Zharne gives Minharath a jokerish grin then he returns his focus to the room and he replies, <span style="color: Green">"we'll see, (I) can't promise you anything, I ain't in mood of playing with my prey after that last encounter we had but we'll see as winds change and so does our moods"</span></p><p>then he moves forward and shouts, <span style="color: Green">"Yes, surrender & release the kraken with his property"</span> apparently he has his mind on other matters and has confused some facts. (Moves to M27) </p><p>[/sblock]</p><p></p><p>As you move into the room and utter your threats the men moving boxes stop and look at you in surprise, some their jaws wide open in utter amazement. The surly looking dwarf on top of the boxes furrows his eyebrows as you each relay your demands.</p><p></p><p><span style="color: RoyalBlue">"Ack, ye stupid dolts, the only way yer seein Hraken is is after I drags yer corpses ta 'im"</span>, and he takes a step to the side and fires his crossbow at Gloom. The bolt flies true and punches through Glooms armor and buries itself into his shoulder.</p><p></p><p>Following the dwarf lead the human beside him also fires his crossbow at Gloom, this bolt finding a home in Glooms thigh.</p><p></p><p>All the remaining workers are still too shocked to have moved yet.</p><p></p><p>[sblock=Mechanics]</p><p>Dwarf 1 moves to K13 and takes an aimed shot at Gloom, hitting AC 29 for 12 damage.</p><p></p><p>Human 1 fires his crossbow at Gloom, hitting AC 22 for 6 damage.</p><p>[/sblock]</p><p></p><p> <span style="font-family: 'Verdana'">[Sblock=Initiative Order]</span></p><p> </p><p><span style="font-family: 'Verdana'">Bad Guys (Dwarf1 & Human1): 23</span> <span style="font-family: 'Verdana'">Minharath: 19</span></p><p> <span style="font-family: 'Verdana'">Gellan: 17</span></p><p><span style="font-family: 'Verdana'">Gloom: 17</span></p><p> <span style="font-family: 'Verdana'">Thorn: 15</span></p><p> <span style="font-family: 'Verdana'">Zharne: 14</span></p><p><span style="font-family: 'Verdana'">Bad Guys (others): 7</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">[sblock=Status]</span></p><p> <span style="font-family: 'Verdana'">Gellan – HP: 27/27; HS: 7/9; AP: 0</span></p><p><span style="font-family: 'Verdana'">Gloom – HP: 20/38; HS: 10/11; AP 1</span></p><p><span style="font-family: 'Verdana'">Minharath – HP: 25/25; HS: 8/8; AP 1</span></p><p><span style="font-family: 'Verdana'">Thorn – HP: 28/29; HS: 9/11; AP 1; used Comeback Strike Daily Power</span></p><p><span style="font-family: 'Verdana'">Zharne – HP: 29/31; HS: 9/9; AP 1</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1 – HP: 46</span></p><p> <span style="font-family: 'Verdana'">Human1 – HP: 47</span></p><p> <span style="font-family: 'Verdana'">Human 2 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Human 3 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Human 4 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Human 5 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Human 6 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Human 7 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Orc 1 - HP:1 </span></p><p><span style="font-family: 'Verdana'"></span></p><p>Orc 2 - HP:2</p><p></p><p></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Enemy Info]</span></p><p> <span style="font-family: 'Verdana'">OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)</span></p><p>Attack: Club; +6 vs. AC; 4 damage.</p><p></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p>Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12</p><p>Attack: Club; +9 vs. AC; 5 damage.</p><p></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Map]</span></p><p><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=42922&stc=1&d=1265740206" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Terrain Features]</span></p><p> <span style="font-family: 'Verdana'">Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.</span></p><p> <span style="font-family: 'Verdana'">The ceiling is 20’ high in this room.</span></p><p> <span style="font-family: 'Verdana'">Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p></blockquote><p></p>
[QUOTE="DMDanW, post: 5083781, member: 55230"] [sblock=Surprise round recap] Gloom moves into the building. [COLOR=Yellow]"Out of the way, we are here for Hraken"[/COLOR] shouts the paladin. (Moves to K24) Thorn follows Gloom into the room; marching side-by-side in an attempt to intimidate the bandits. (Moves to J25) Gellan follows the two shifters into the room, his weapons held poised to either side. [COLOR=Lime]"We are here for the retrieval of property only."[/COLOR] (Moves to L25) [COLOR=Pink]"Lay down your weapons and lie flat on the ground! No one will be harmed!"[/COLOR] Casting a severe glance at Zharne, Minharath whispers just loudly enough to be heard, [COLOR=Pink]"isn't that right?" [COLOR=White](Readys an action to cast Astral Seal the moment an enemy attacks)[/COLOR] [/COLOR] Zharne gives Minharath a jokerish grin then he returns his focus to the room and he replies, [COLOR=Green]"we'll see, (I) can't promise you anything, I ain't in mood of playing with my prey after that last encounter we had but we'll see as winds change and so does our moods"[/COLOR] then he moves forward and shouts, [COLOR=Green]"Yes, surrender & release the kraken with his property"[/COLOR] apparently he has his mind on other matters and has confused some facts. (Moves to M27) [/sblock] As you move into the room and utter your threats the men moving boxes stop and look at you in surprise, some their jaws wide open in utter amazement. The surly looking dwarf on top of the boxes furrows his eyebrows as you each relay your demands. [COLOR=RoyalBlue]"Ack, ye stupid dolts, the only way yer seein Hraken is is after I drags yer corpses ta 'im"[/COLOR], and he takes a step to the side and fires his crossbow at Gloom. The bolt flies true and punches through Glooms armor and buries itself into his shoulder. Following the dwarf lead the human beside him also fires his crossbow at Gloom, this bolt finding a home in Glooms thigh. All the remaining workers are still too shocked to have moved yet. [sblock=Mechanics] Dwarf 1 moves to K13 and takes an aimed shot at Gloom, hitting AC 29 for 12 damage. Human 1 fires his crossbow at Gloom, hitting AC 22 for 6 damage. [/sblock] [FONT=Verdana][Sblock=Initiative Order][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Bad Guys (Dwarf1 & Human1): 23[/FONT] [FONT=Verdana]Minharath: 19[/FONT] [FONT=Verdana]Gellan: 17 Gloom: 17[/FONT] [FONT=Verdana]Thorn: 15[/FONT] [FONT=Verdana]Zharne: 14 Bad Guys (others): 7 [/sblock][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][sblock=Status][/FONT] [FONT=Verdana]Gellan – HP: 27/27; HS: 7/9; AP: 0 Gloom – HP: 20/38; HS: 10/11; AP 1 Minharath – HP: 25/25; HS: 8/8; AP 1 Thorn – HP: 28/29; HS: 9/11; AP 1; used Comeback Strike Daily Power Zharne – HP: 29/31; HS: 9/9; AP 1[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Dwarf1 – HP: 46[/FONT] [FONT=Verdana]Human1 – HP: 47[/FONT] [FONT=Verdana]Human 2 – HP: 1[/FONT] [FONT=Verdana]Human 3 – HP: 1[/FONT] [FONT=Verdana]Human 4 – HP: 1[/FONT] [FONT=Verdana]Human 5 – HP: 1[/FONT] [FONT=Verdana]Human 6 – HP: 1[/FONT] [FONT=Verdana]Human 7 – HP: 1[/FONT] [FONT=Verdana]Orc 1 - HP:1 [/FONT] Orc 2 - HP:2 [FONT=Verdana][/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][sblock=Enemy Info][/FONT] [FONT=Verdana]OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)[/FONT] Attack: Club; +6 vs. AC; 4 damage. [FONT=Verdana][/FONT] [FONT=Verdana] [/FONT] Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12 Attack: Club; +9 vs. AC; 5 damage. [FONT=Verdana][/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [sblock=Map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=42922&stc=1&d=1265740206[/IMG] [/sblock][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][sblock=Terrain Features][/FONT] [FONT=Verdana]Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.[/FONT] [FONT=Verdana]The ceiling is 20’ high in this room.[/FONT] [FONT=Verdana]Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.[/FONT] [FONT=Verdana][/sblock][/FONT] [/QUOTE]
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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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