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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="DMDanW" data-source="post: 5084740" data-attributes="member: 55230"><p>[sblock=Tomalak]</p><p>Well you are way back there because that is where everyone else was before the door was open (you were at the back of the group). After Gloom pushed open the door (the one in front of him) everyone moved up 5 or 6 squares as their surprise round action. Minharaths surprise round action was to ready Astral Seal. So since he started at the back of the group, and everyone moved up that left him back in the other room.</p><p></p><p>About the door...Well I stated that ONE of the doors was slightly open. When Gloom stated that he was pushing open the door I stated that he pushed the door IN FRONT OF HIM open. I never mentioned the second door. Now true double doors can both open if both pushed open. Double doors can also have one side pinned shut with a single side used as a man door and only use the other side when needing to move large cargo through, like in a warehouse... (This was my first evil DM trick to come out of the bag. One side of a set of double doors is open - the other pinned shut. Some PCs will run through the open side, some will try to run through the shut side.)</p><p></p><p>Anyway, my apologies for the confusion. (I probably should have mentioned to you that you would have both been out of range for astral seal and that the second door was shut, but I usually don't interfere with players actions unless they are really really way off. Yours made sense to me, except that no one opened the second door....)</p><p>[/sblock]</p><p></p><p>[sblock=PbP quirks]</p><p>One of the things I have noticed since I have started playing play-by-post is that clear communication is key. When sitting around a table it is usually quite obvious to discern the intent of the players / DM. Because of the medium in which we use for PbP I have noticed that the clearer one is with their posts and descriptions the easier it is for everyone to comprehend what it is they want to do.</p><p></p><p>So for my part I will try and better communicate your surroundings and the actions of the NPCs and bad guys. I will try and be as clear as possible to avoid any uncertainties and reduce the need for assumptions.</p><p></p><p>As well, if you are not sure of something, please just ask and if I can I will give you as much info as possible.</p><p></p><p>Like I mentioned before, this is my first crack at DMing a PbP and I am figuring out what works well and what does not for a PbP game. I suppose there are certian things that work at the table that do not work on the computer...</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 5084740, member: 55230"] [sblock=Tomalak] Well you are way back there because that is where everyone else was before the door was open (you were at the back of the group). After Gloom pushed open the door (the one in front of him) everyone moved up 5 or 6 squares as their surprise round action. Minharaths surprise round action was to ready Astral Seal. So since he started at the back of the group, and everyone moved up that left him back in the other room. About the door...Well I stated that ONE of the doors was slightly open. When Gloom stated that he was pushing open the door I stated that he pushed the door IN FRONT OF HIM open. I never mentioned the second door. Now true double doors can both open if both pushed open. Double doors can also have one side pinned shut with a single side used as a man door and only use the other side when needing to move large cargo through, like in a warehouse... (This was my first evil DM trick to come out of the bag. One side of a set of double doors is open - the other pinned shut. Some PCs will run through the open side, some will try to run through the shut side.) Anyway, my apologies for the confusion. (I probably should have mentioned to you that you would have both been out of range for astral seal and that the second door was shut, but I usually don't interfere with players actions unless they are really really way off. Yours made sense to me, except that no one opened the second door....) [/sblock] [sblock=PbP quirks] One of the things I have noticed since I have started playing play-by-post is that clear communication is key. When sitting around a table it is usually quite obvious to discern the intent of the players / DM. Because of the medium in which we use for PbP I have noticed that the clearer one is with their posts and descriptions the easier it is for everyone to comprehend what it is they want to do. So for my part I will try and better communicate your surroundings and the actions of the NPCs and bad guys. I will try and be as clear as possible to avoid any uncertainties and reduce the need for assumptions. As well, if you are not sure of something, please just ask and if I can I will give you as much info as possible. Like I mentioned before, this is my first crack at DMing a PbP and I am figuring out what works well and what does not for a PbP game. I suppose there are certian things that work at the table that do not work on the computer... [/sblock] [/QUOTE]
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