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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="DMDanW" data-source="post: 5091129" data-attributes="member: 55230"><p><strong>End of Round #2</strong></p><p></p><p><strong><u><span style="font-family: 'Verdana'">Round #2 Recap</span></u></strong></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: RoyalBlue">"Ha yer a persistant bunch I’ll give ye that, but yer ta taste more o’ me pain ‘efroe ‘m through wit ya”</span> the dwarf angrily shouts and he witnesses half his workforce drop to the floor in bloody heaps. He takes a step back, reloads and fires once again at Gloom. Once again the dwarf aim proves true and another bolt punches through armor and the flesh beneath. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The human beside him lets out a laugh and fires again, this time at Thorn. The bolt manages to just find a seam in Thorns armor and bite into him.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> Thorn really starts to question his bad-luck as his spear stabs into the ground at his foe's feet.</p><p> </p><p> Gellan feels the shock of the orc's club all the way up his arm and winces for a second -- then he turns into the impact and spins around the orc, plunging a <em>tan'gat</em> into its back. He pulls the weapon out with a wet sound, and flicks the blood from its blade as he stalks forward, his eyes fixed on the dwarf. He then shouts out in Dwaven, <em><span style="color: lime">"Do you see your death coming, rockeater?"</span></em></p><p> </p><p> Zharne turns around heads for Thorn's opponent but stops right in front of the human and moves towards Gloom, this causes the rabble to make swing at Zharne who dodges it, thanks to Thorn who sees an opening and swings at the rabble at the same time. arriving at Gloom's right side the druid unleashes two barrages of flesh-eating insects at the orc and the human, that eats them alive.</p><p> </p><p> <span style="font-family: 'Verdana'">A violent vomiting sound is hear from behind everyone as Minharath empties the contents of his stomach onto the floor.</span></p><p> </p><p> <span style="color: yellow">"Minarath, stop staring and act!"</span> Gloom move forward and charge the human. The human easily evade the blow. <span style="color: yellow">"You're soul will go to Lauto."</span></p><p> </p><p> <span style="font-family: 'Verdana'">The lone remaining human thug grimaces as Thorns spear repeatedly hits the ground in front of him. Gaining a bit more confidence from Thorns inability to hit him he swings out at him with him mace, but never comes close to hitting. Still he holds his ground, bolstered from the previous misses.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Mechanics]</span></p><p> <span style="font-family: 'Verdana'">- Dwarf 1 reloads, moves to K12 and takes an aimed shot at Gloom, hitting AC 27, for 10 damage.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">- Human 1 reloads and fires his crossbow at Thor, hitting AC 17, for 8 damage.</span></p><p> </p><p> <span style="font-family: 'Verdana'">- Thorn: </span><strong>Standard Action</strong> Attack with <span style="color: green">Sure Strike (at will)</span>. <a href="http://www.hwx.it/wizards.com/dice.php?sid=3672#126475" target="_blank">1d20+9 (vs. AC)=10</a>...a miss. Thorn continues to keep his combat challenge on the human in K21.</p><p> </p><p> <span style="font-family: 'Verdana'">- Gellan: </span><strong>Standard:</strong> Attack Orc 2 with <span style="color: green">Pressing Strike</span>. Shift to O-20, then attack: <a href="http://invisiblecastle.com/roller/view/2403573/" target="_blank">hits AC 18 for 7 damage.</a> Orc 2 is killed. <strong>Move:</strong> Walk to M-14.</p><p> </p><p> <span style="font-family: 'Verdana'">- Zharne: </span>Move Action: move J21, then J19; Standard Action: Swarming Locusts@J18-L18,J16-L16((targeting them clockwise(<a href="http://invisiblecastle.com/roller/view/2403879/" target="_blank">Hit ref 19 and 8</a>, that kills the human and the orc grants CA TENT); Minor Action: N/A; <span style="color: red">AP</span> Action: Swarming Locusts@K18-M18,K16-M16(<a href="http://invisiblecastle.com/roller/view/2403886/" target="_blank">hit ref 15</a> and kills the orc); Rabble OA on Zharne: <a href="http://invisiblecastle.com/roller/view/2403875/" target="_blank">hits AC11</a>; Thorn CC Attack on Rabble: <a href="http://invisiblecastle.com/roller/view/2403878/" target="_blank">hits AC 10</a></p><p> </p><p> <span style="font-family: 'Verdana'">- Minharath: </span>Minharath turns and voids his stomach (Standard Action). He then shifts backwards a square (literally walking backwards, slowly) in denial. End of turn</p><p> </p><p> <span style="font-family: 'Verdana'">- Gloom: </span>Free: Regen 2; Move: Walk to H15; Standard: Charge <a href="http://invisiblecastle.com/roller/view/2407615/" target="_blank">Ardent Strike on Human1 (1d20+10=11, 1d8+7=8)</a> Natural 1! Miss! End move at I13; Minor: Divine Challenge</p><p> </p><p> <span style="font-family: 'Verdana'">- Human 6 attacks Thorn with his mace; (12 vs AC) – a miss. Stands his ground.</span></p><p> </p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">[Sblock=Initiative Order]</span></p><p> </p><p> <span style="font-family: 'Verdana'">Bad Guys (Dwarf1 & Human1): 23</span></p><p> <span style="font-family: 'Verdana'">Minharath: 19</span></p><p> <span style="font-family: 'Verdana'">Gellan: 17</span></p><p><span style="font-family: 'Verdana'">Gloom: 17</span></p><p> <span style="font-family: 'Verdana'">Thorn: 15</span></p><p> <span style="font-family: 'Verdana'">Zharne: 14</span></p><p><span style="font-family: 'Verdana'">Bad Guys (others): 7</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">[sblock=Status]</span></p><p> <span style="font-family: 'Verdana'">Gellan – HP: 22/27; HS: 7/9; AP: 0</span></p><p><span style="font-family: 'Verdana'">Gloom – HP: 12/38; HS: 10/11; AP 1 – Bloodied</span></p><p><span style="font-family: 'Verdana'">Minharath – HP: 25/25; HS: 8/8; AP 1</span></p><p><span style="font-family: 'Verdana'">Thorn – HP: 16/29; HS: 9/11; AP 1; used Comeback Strike Daily Power</span></p><p><span style="font-family: 'Verdana'">Zharne – HP: 29/31; HS: 9/9; AP 0</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1 – HP: 46</span></p><p> <span style="font-family: 'Verdana'">Human1 – HP: 47</span></p><p> <span style="font-family: 'Verdana'">Human 2 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 3 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 4 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 5 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 6 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Human 7 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orc 1 – Dead</span></p><p> <span style="font-family: 'Verdana'">Orc 2 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Enemy Info]</span></p><p> <span style="font-family: 'Verdana'">OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)</span></p><p> <span style="font-family: 'Verdana'">Attack: Club; +6 vs AC; 4 damage.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12</span></p><p> <span style="font-family: 'Verdana'">Attack: Club, +9 vs AC; 5 damage</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Map]</span></p><p><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=42975&stc=1&d=1266338276" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Terrain Features]</span></p><p> <span style="font-family: 'Verdana'">Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.</span></p><p> <span style="font-family: 'Verdana'">The ceiling is 20’ high in this room.</span></p><p> <span style="font-family: 'Verdana'">Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p></blockquote><p></p>
[QUOTE="DMDanW, post: 5091129, member: 55230"] [b]End of Round #2[/b] [B][U][FONT=Verdana]Round #2 Recap[/FONT][/U][/B] [FONT=Verdana][COLOR=RoyalBlue]"Ha yer a persistant bunch I’ll give ye that, but yer ta taste more o’ me pain ‘efroe ‘m through wit ya”[/COLOR] the dwarf angrily shouts and he witnesses half his workforce drop to the floor in bloody heaps. He takes a step back, reloads and fires once again at Gloom. Once again the dwarf aim proves true and another bolt punches through armor and the flesh beneath. The human beside him lets out a laugh and fires again, this time at Thorn. The bolt manages to just find a seam in Thorns armor and bite into him. [/FONT] Thorn really starts to question his bad-luck as his spear stabs into the ground at his foe's feet. Gellan feels the shock of the orc's club all the way up his arm and winces for a second -- then he turns into the impact and spins around the orc, plunging a [I]tan'gat[/I] into its back. He pulls the weapon out with a wet sound, and flicks the blood from its blade as he stalks forward, his eyes fixed on the dwarf. He then shouts out in Dwaven, [I][COLOR=lime]"Do you see your death coming, rockeater?"[/COLOR][/I] Zharne turns around heads for Thorn's opponent but stops right in front of the human and moves towards Gloom, this causes the rabble to make swing at Zharne who dodges it, thanks to Thorn who sees an opening and swings at the rabble at the same time. arriving at Gloom's right side the druid unleashes two barrages of flesh-eating insects at the orc and the human, that eats them alive. [FONT=Verdana]A violent vomiting sound is hear from behind everyone as Minharath empties the contents of his stomach onto the floor.[/FONT] [COLOR=yellow]"Minarath, stop staring and act!"[/COLOR] Gloom move forward and charge the human. The human easily evade the blow. [COLOR=yellow]"You're soul will go to Lauto."[/COLOR] [FONT=Verdana]The lone remaining human thug grimaces as Thorns spear repeatedly hits the ground in front of him. Gaining a bit more confidence from Thorns inability to hit him he swings out at him with him mace, but never comes close to hitting. Still he holds his ground, bolstered from the previous misses.[/FONT] [FONT=Verdana] [sblock=Mechanics][/FONT] [FONT=Verdana]- Dwarf 1 reloads, moves to K12 and takes an aimed shot at Gloom, hitting AC 27, for 10 damage. [/FONT] [FONT=Verdana]- Human 1 reloads and fires his crossbow at Thor, hitting AC 17, for 8 damage.[/FONT] [FONT=Verdana]- Thorn: [/FONT][B]Standard Action[/B] Attack with [COLOR=green]Sure Strike (at will)[/COLOR]. [URL="http://www.hwx.it/wizards.com/dice.php?sid=3672#126475"]1d20+9 (vs. AC)=10[/URL]...a miss. Thorn continues to keep his combat challenge on the human in K21. [FONT=Verdana]- Gellan: [/FONT][B]Standard:[/B] Attack Orc 2 with [COLOR=green]Pressing Strike[/COLOR]. Shift to O-20, then attack: [URL="http://invisiblecastle.com/roller/view/2403573/"]hits AC 18 for 7 damage.[/URL] Orc 2 is killed. [B]Move:[/B] Walk to M-14. [FONT=Verdana]- Zharne: [/FONT]Move Action: move J21, then J19; Standard Action: Swarming Locusts@J18-L18,J16-L16((targeting them clockwise([URL="http://invisiblecastle.com/roller/view/2403879/"]Hit ref 19 and 8[/URL], that kills the human and the orc grants CA TENT); Minor Action: N/A; [COLOR=red]AP[/COLOR] Action: Swarming Locusts@K18-M18,K16-M16([URL="http://invisiblecastle.com/roller/view/2403886/"]hit ref 15[/URL] and kills the orc); Rabble OA on Zharne: [URL="http://invisiblecastle.com/roller/view/2403875/"]hits AC11[/URL]; Thorn CC Attack on Rabble: [URL="http://invisiblecastle.com/roller/view/2403878/"]hits AC 10[/URL] [FONT=Verdana]- Minharath: [/FONT]Minharath turns and voids his stomach (Standard Action). He then shifts backwards a square (literally walking backwards, slowly) in denial. End of turn [FONT=Verdana]- Gloom: [/FONT]Free: Regen 2; Move: Walk to H15; Standard: Charge [URL="http://invisiblecastle.com/roller/view/2407615/"]Ardent Strike on Human1 (1d20+10=11, 1d8+7=8)[/URL] Natural 1! Miss! End move at I13; Minor: Divine Challenge [FONT=Verdana]- Human 6 attacks Thorn with his mace; (12 vs AC) – a miss. Stands his ground.[/FONT] [FONT=Verdana][/sblock] [/FONT] [FONT=Verdana][Sblock=Initiative Order][/FONT] [FONT=Verdana]Bad Guys (Dwarf1 & Human1): 23[/FONT] [FONT=Verdana]Minharath: 19[/FONT] [FONT=Verdana]Gellan: 17 Gloom: 17[/FONT] [FONT=Verdana]Thorn: 15[/FONT] [FONT=Verdana]Zharne: 14 Bad Guys (others): 7 [/sblock][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][sblock=Status][/FONT] [FONT=Verdana]Gellan – HP: 22/27; HS: 7/9; AP: 0 Gloom – HP: 12/38; HS: 10/11; AP 1 – Bloodied Minharath – HP: 25/25; HS: 8/8; AP 1 Thorn – HP: 16/29; HS: 9/11; AP 1; used Comeback Strike Daily Power Zharne – HP: 29/31; HS: 9/9; AP 0[/FONT] [FONT=Verdana]Dwarf1 – HP: 46[/FONT] [FONT=Verdana]Human1 – HP: 47[/FONT] [FONT=Verdana]Human 2 – DEAD[/FONT] [FONT=Verdana]Human 3 – DEAD[/FONT] [FONT=Verdana]Human 4 – DEAD[/FONT] [FONT=Verdana]Human 5 – DEAD[/FONT] [FONT=Verdana]Human 6 – HP: 1[/FONT] [FONT=Verdana]Human 7 – Dead[/FONT] [FONT=Verdana]Orc 1 – Dead[/FONT] [FONT=Verdana]Orc 2 – Dead[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana][sblock=Enemy Info][/FONT] [FONT=Verdana]OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.[/FONT] [FONT=Verdana]Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage[/FONT] [FONT=Verdana]Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.[/FONT] [FONT=Verdana]Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)[/FONT] [FONT=Verdana]Attack: Club; +6 vs AC; 4 damage.[/FONT] [FONT=Verdana]Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12[/FONT] [FONT=Verdana]Attack: Club, +9 vs AC; 5 damage[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana] [sblock=Map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=42975&stc=1&d=1266338276[/IMG] [/sblock][/FONT] [FONT=Verdana][sblock=Terrain Features][/FONT] [FONT=Verdana]Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.[/FONT] [FONT=Verdana]The ceiling is 20’ high in this room.[/FONT] [FONT=Verdana]Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.[/FONT] [FONT=Verdana][/sblock][/FONT] [/QUOTE]
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