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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="DMDanW" data-source="post: 5091162" data-attributes="member: 55230"><p>[sblock=Answers to Questions]</p><p>Tomalak - I do not have a set limit to speaking during combat, but I do expect some common sense to dictate things. A paragraph or so is acceptable, but a two page monologue does not make much sense unless you forgo your turn. As well there is nothing stopping any character from talking when it is not their turn, but again common sense should rule the day there as well.</p><p></p><p></p><p>RBJ - A) yes that is to track who marked who. I am trying to get some better symbols but have been too busy to really care right now. B) The dwarf is up on 2 crates. The crates are about 5' high each, which is why an athletics check of 10 or higher is required to move through them and why they are difficult terrain.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=NPCing Thorn]</p><p>I will leave it up to the players as to who wants to NPC him. I believe that Tomalak has already volunteered but it does not matter to me who runs him.</p><p>[/sblock]</p><p></p><p></p><p></p><p><strong><u><span style="font-family: 'Verdana'"></span></u></strong></p><p><strong><u><span style="font-family: 'Verdana'"></span></u></strong></p><p><strong><u><span style="font-family: 'Verdana'">Round #3 Update</span></u></strong></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: RoyalBlue">"The only stones I’m goina be eating little one are yours after I’m done wit ya”</span> the dwarf bellows. He again quickly reloads and fires a shot at Zharne, hitting him dead on. He then looks down at Gellan and gives him a wink.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The armored human drops his crossbow and draws a halberd, continuing on through to attack Gloom with a powerful swing. The hit knocks Gloom to the floor where he remains unmoving..</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Mechanics]</span></p><p> <span style="font-family: 'Verdana'">- Dwarf 1 reloads, and takes an aimed shot at Zharne, hitting AC 21, for 14 damage. Free - Taunt Gellan.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">- Human 1 drops his crossbow and draws his halberd. Attack vs Gloom (28 vs AC; for 16 damage & Gloom is knocked Prone)</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">[Sblock=Initiative Order]</span></p><p> </p><p> <span style="font-family: 'Verdana'">Bad Guys (Dwarf1 & Human1): 23</span></p><p> <span style="font-family: 'Verdana'">Minharath: 19</span></p><p> <span style="font-family: 'Verdana'">Gellan: 17</span></p><p><span style="font-family: 'Verdana'">Gloom: 17</span></p><p> <span style="font-family: 'Verdana'">Thorn: 15</span></p><p> <span style="font-family: 'Verdana'">Zharne: 14</span></p><p><span style="font-family: 'Verdana'">Bad Guys (others): 7</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">[sblock=Status]</span></p><p> <span style="font-family: 'Verdana'">Gellan – HP: 22/27; HS: 7/9; AP: 0</span></p><p><span style="font-family: 'Verdana'">Gloom – HP: <span style="color: red">-4</span>/38; HS: 10/11; AP 1 – Bloodied</span></p><p><span style="font-family: 'Verdana'">Minharath – HP: 25/25; HS: 8/8; AP 1</span></p><p><span style="font-family: 'Verdana'">Thorn – HP: 16/29; HS: 9/11; AP 1; used Comeback Strike Daily Power</span></p><p><span style="font-family: 'Verdana'">Zharne – HP: <span style="color: red">15</span>/31; HS: 9/9; AP 0 - Bloodied</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1 – HP: 46</span></p><p> <span style="font-family: 'Verdana'">Human1 – HP: 47 – Used Powerful strike (recharge on 5 or 6)</span></p><p> <span style="font-family: 'Verdana'">Human 2 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 3 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 4 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 5 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 6 – HP: 1</span></p><p> <span style="font-family: 'Verdana'">Human 7 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orc 1 – Dead</span></p><p> <span style="font-family: 'Verdana'">Orc 2 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Enemy Info]</span></p><p> <span style="font-family: 'Verdana'">OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)</span></p><p> <span style="font-family: 'Verdana'">Attack: Club; +6 vs AC; 4 damage.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12</span></p><p> <span style="font-family: 'Verdana'">Attack: Club, +9 vs AC; 5 damage</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Map]</span></p><p><span style="font-family: 'Verdana'"></span></p><p></p><p></p><p>Nothing has changed from the previous map, except that Gloom is prone and on the floor.</p><p></p><p></p><p></p><p><span style="font-family: 'Verdana'"> [/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Terrain Features]</span></p><p> <span style="font-family: 'Verdana'">Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.</span></p><p> <span style="font-family: 'Verdana'">The ceiling is 20’ high in this room.</span></p><p> <span style="font-family: 'Verdana'">Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p></blockquote><p></p>
[QUOTE="DMDanW, post: 5091162, member: 55230"] [sblock=Answers to Questions] Tomalak - I do not have a set limit to speaking during combat, but I do expect some common sense to dictate things. A paragraph or so is acceptable, but a two page monologue does not make much sense unless you forgo your turn. As well there is nothing stopping any character from talking when it is not their turn, but again common sense should rule the day there as well. RBJ - A) yes that is to track who marked who. I am trying to get some better symbols but have been too busy to really care right now. B) The dwarf is up on 2 crates. The crates are about 5' high each, which is why an athletics check of 10 or higher is required to move through them and why they are difficult terrain. [/sblock] [sblock=NPCing Thorn] I will leave it up to the players as to who wants to NPC him. I believe that Tomalak has already volunteered but it does not matter to me who runs him. [/sblock] [B][U][FONT=Verdana] [/FONT][/U][/B] [B][U][FONT=Verdana]Round #3 Update[/FONT][/U][/B] [FONT=Verdana][COLOR=RoyalBlue]"The only stones I’m goina be eating little one are yours after I’m done wit ya”[/COLOR] the dwarf bellows. He again quickly reloads and fires a shot at Zharne, hitting him dead on. He then looks down at Gellan and gives him a wink.[/FONT] [FONT=Verdana]The armored human drops his crossbow and draws a halberd, continuing on through to attack Gloom with a powerful swing. The hit knocks Gloom to the floor where he remains unmoving..[/FONT] [FONT=Verdana] [sblock=Mechanics][/FONT] [FONT=Verdana]- Dwarf 1 reloads, and takes an aimed shot at Zharne, hitting AC 21, for 14 damage. Free - Taunt Gellan. [/FONT] [FONT=Verdana]- Human 1 drops his crossbow and draws his halberd. Attack vs Gloom (28 vs AC; for 16 damage & Gloom is knocked Prone) [/sblock] [/FONT] [FONT=Verdana][Sblock=Initiative Order][/FONT] [FONT=Verdana]Bad Guys (Dwarf1 & Human1): 23[/FONT] [FONT=Verdana]Minharath: 19[/FONT] [FONT=Verdana]Gellan: 17 Gloom: 17[/FONT] [FONT=Verdana]Thorn: 15[/FONT] [FONT=Verdana]Zharne: 14 Bad Guys (others): 7 [/sblock][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][sblock=Status][/FONT] [FONT=Verdana]Gellan – HP: 22/27; HS: 7/9; AP: 0 Gloom – HP: [COLOR=red]-4[/COLOR]/38; HS: 10/11; AP 1 – Bloodied Minharath – HP: 25/25; HS: 8/8; AP 1 Thorn – HP: 16/29; HS: 9/11; AP 1; used Comeback Strike Daily Power Zharne – HP: [COLOR=red]15[/COLOR]/31; HS: 9/9; AP 0 - Bloodied[/FONT] [FONT=Verdana]Dwarf1 – HP: 46[/FONT] [FONT=Verdana]Human1 – HP: 47 – Used Powerful strike (recharge on 5 or 6)[/FONT] [FONT=Verdana]Human 2 – DEAD[/FONT] [FONT=Verdana]Human 3 – DEAD[/FONT] [FONT=Verdana]Human 4 – DEAD[/FONT] [FONT=Verdana]Human 5 – DEAD[/FONT] [FONT=Verdana]Human 6 – HP: 1[/FONT] [FONT=Verdana]Human 7 – Dead[/FONT] [FONT=Verdana]Orc 1 – Dead[/FONT] [FONT=Verdana]Orc 2 – Dead[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana][sblock=Enemy Info][/FONT] [FONT=Verdana]OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.[/FONT] [FONT=Verdana]Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage[/FONT] [FONT=Verdana]Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.[/FONT] [FONT=Verdana]Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)[/FONT] [FONT=Verdana]Attack: Club; +6 vs AC; 4 damage.[/FONT] [FONT=Verdana]Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12[/FONT] [FONT=Verdana]Attack: Club, +9 vs AC; 5 damage[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana] [sblock=Map] [/FONT] Nothing has changed from the previous map, except that Gloom is prone and on the floor. [FONT=Verdana] [/sblock][/FONT] [FONT=Verdana][sblock=Terrain Features][/FONT] [FONT=Verdana]Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.[/FONT] [FONT=Verdana]The ceiling is 20’ high in this room.[/FONT] [FONT=Verdana]Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.[/FONT] [FONT=Verdana][/sblock][/FONT] [/QUOTE]
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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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