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<blockquote data-quote="DMDanW" data-source="post: 5097454" data-attributes="member: 55230"><p><strong><u><span style="font-family: 'Verdana'">Round #3 Recap</span></u></strong></p><p> </p><p> <span style="color: #3366ff"><span style="font-family: 'Verdana'">"The only stones I’m goina be eating little one are yours after I’m done wit ya”</span></span><span style="font-family: 'Verdana'"> the dwarf bellows. He again quickly reloads and fires a shot at Zharne, hitting him dead on. He then looks down at Gellan and gives him a wink.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The armored human drops his crossbow and draws a halberd, continuing on through to attack Gloom with a powerful swing. The hit knocks Gloom to the floor where he remains unmoving..</span></p><p> </p><p> <em><span style="color: lime">"Do you think so? Let us find out then, son of a goblin!"</span></em> Gellan shouts out in Dwarven. He then moves around the pile of crates, then vaults to a position next to the dwarf. His blades flash to either side, striking both opponents.</p><p></p><p><span style="color: lime">"Minharath! Priest! Get yourself together and come help!"</span></p><p> </p><p> <strong>In Minharath's brain</strong> - <span style="color: pink">And so Lauto calls unto his own</span>, Minharath thinks as he sees Gloom fall. <span style="color: pink">How did I come to be here with these madmen?</span><span style="color: white"> Taking a step back, Minharath makes to leave, but then a thought occurs to him. </span><span style="color: pink">Blood already stains this floor. How much blood? How much more before the end of the night?</span> <span style="color: pink">If I heal them, will they not rise to slaughter afresh? </span><span style="color: white">And that is the thought that spurs Minharath to action. </span><em><span style="color: pink">Fool! Prideful man!</span></em><span style="color: pink"> It is not yours to make these decisions! Life seeps away as you stand there, and you do not act? <em>NO!</em></span> </p><p> </p><p> Taking a step backwards and beginning to turn, Minharath takes a last glance at the fallen paladin. Then something seems to change his mind, and he turns and moves into the room, walking briskly but staying quiet, around a large stack of crates at the edge of the warehouse.</p><p> </p><p> Frustrated by his opponent's successful avoidance, Thorn spins his weapon about, shifting to an overhead grip and bringing the shaft down in a single powerful blow. Unprepared for this change of tactics, the human is impaled, the light fading from his eyes even as Thorn leaps over the corpse, running headlong toward where a fallen companion lay at the mercy of the villains.</p><p> </p><p> Zharne rushes forward to Gloom then transforms back and there at Gloom, he tries to awaken the shifter by jabbing on the shifters wound with his staff and yells, <span style="color: darkgreen">"HEY!! Wake up, it is no time for sleeping!"</span></p><p> </p><p> <span style="color: gray">It's not your time yet...</span> hears Gloom. Lauto is talking to him and refuse him to die now just as he had refused him to die the day his tribe was decimated by an hoerd of raiders. Again he will have to wait before he could follow his tribe to the other world. He opens his eyes and see the fight is continuing around him.</p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Mechanics]</span></p><p> <span style="font-family: 'Verdana'">- Dwarf 1 reloads, and takes an aimed shot at Zharne, hitting AC 21, for 14 damage. Free – Taunt Gellan.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">- Human 1 drops his crossbow and draws his halberd. Attack vs Gloom (28 vs AC; for 16 damage & Gloom is knocked Prone)</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">- Gellan: </span><strong>Move action:</strong> Walk to K-14, then <a href="http://invisiblecastle.com/roller/view/2409181/" target="_blank">climb</a> to K-13. <strong>Standard Action:</strong> Attack Dwarf with <span style="color: green">Whirling Rend</span>. <a href="http://invisiblecastle.com/roller/view/2409187/" target="_blank">Hits AC 24:</a> Dwarf takes 7 damage, Human 1 takes 4. At least I hit them.</p><p> </p><p> <span style="font-family: 'Verdana'">- Minharath: </span>Move to G25, ready Healing Word (2d6+8+Surge) for the first person on 'our' side that drops to 0hp or below. I guess I'll convert my standard action into a move and get to I20 instead of readying. </p><p> </p><p> <span style="font-family: 'Verdana'">-Thorn: </span>Sure Strike vs. last minion, <a href="http://invisiblecastle.com/roller/view/2410782/" target="_blank">AC15 1d20+9=18</a> Success; Run to K15</p><p> </p><p> <span style="font-family: 'Verdana'">- Zharne: </span>Move Action: move to I14; Minor Action: wildshape to elf and shift to H13; Standard Action: heal check to activate Gloom's second wind<a href="http://invisiblecastle.com/roller/view/2411900/" target="_blank">(NAT 1)</a></p><p> </p><p> <span style="font-family: 'Verdana'">- Gloom: </span><a href="http://invisiblecastle.com/roller/view/2415585/" target="_blank">Death saving throw (1d20=20)</a>. Gloom can spend an healing surge and so he does. He is now at 9 hp.</p><p> </p><p> <span style="font-family: 'Verdana'">[Sblock=Initiative Order]</span></p><p> </p><p> <span style="font-family: 'Verdana'">Bad Guys (Dwarf1 & Human1): 23</span></p><p> <span style="font-family: 'Verdana'">Minharath: 19</span></p><p> <span style="font-family: 'Verdana'">Gellan: 17</span></p><p><span style="font-family: 'Verdana'">Gloom: 17</span></p><p> <span style="font-family: 'Verdana'">Thorn: 15</span></p><p> <span style="font-family: 'Verdana'">Zharne: 14</span></p><p><span style="font-family: 'Verdana'">Bad Guys (others): 7</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">[sblock=Status]</span></p><p> <span style="font-family: 'Verdana'">Gellan – HP: 22/27; HS: 7/9; AP: 0</span></p><p><span style="font-family: 'Verdana'">Gloom – HP: <span style="color: red">9</span>/38; HS: 10/11; AP 1 – Bloodied & Prone</span></p><p><span style="font-family: 'Verdana'">Minharath – HP: 25/25; HS: 8/8; AP 1</span></p><p><span style="font-family: 'Verdana'">Thorn – HP: 16/29; HS: 9/11; AP 1; used Comeback Strike Daily Power</span></p><p><span style="font-family: 'Verdana'">Zharne – HP: <span style="color: red">15</span>/31; HS: 9/9; AP 0 - Bloodied</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1 – HP: 39/46</span></p><p> <span style="font-family: 'Verdana'">Human1 – HP: 43/47 – Used Powerful strike (recharge on 5 or 6)</span></p><p> <span style="font-family: 'Verdana'">Human 2 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 3 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 4 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 5 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 6 – Dead</span></p><p> <span style="font-family: 'Verdana'">Human 7 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orc 1 – Dead</span></p><p> <span style="font-family: 'Verdana'">Orc 2 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Enemy Info]</span></p><p> <span style="font-family: 'Verdana'">OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)</span></p><p> <span style="font-family: 'Verdana'">Attack: Club; +6 vs AC; 4 damage.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12</span></p><p> <span style="font-family: 'Verdana'">Attack: Club, +9 vs AC; 5 damage</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Map]</span></p><p><span style="font-family: 'Verdana'">not updated – see map for round #4.</span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Terrain Features]</span></p><p> <span style="font-family: 'Verdana'">Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.</span></p><p> <span style="font-family: 'Verdana'">The ceiling is 20’ high in this room.</span></p><p> <span style="font-family: 'Verdana'">Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">------------------------------------------------------------------------- </span></p><p><span style="font-family: 'Verdana'"></span></p><p> </p><p> <strong><u><span style="font-family: 'Verdana'">Round #4</span></u></strong></p><p> </p><p> <span style="font-family: 'Verdana'">The armored human turns and brings his halberd down on Gellan. The strike hits him squarely in the chest and knocks him to the ground.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The dwarf looks up and sees Thorn running towards him. He raises his crossbow and fires a shot at Thorn, once again hitting his target. As the Dwarf takes his shot Gellan swings at him, but from his position on the ground he misses and sinks his blade into the crate beside him. Noticing that his enemies as upon them he drops his crossbow and pulls out a warhammer.</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Mechanics]</span></p><p> <span style="font-family: 'Verdana'">- Human 1 recharges Powerful strike. Attacks Gellan with Powerful Strike, hitting AC 30 (Crit!) for 17 points of damage & Gellan is knocked Prone.</span></p><p> </p><p> <span style="font-family: 'Verdana'">- Dwarf 1 takes an aimed shot at Thorn, hitting AC 29 for 11 damage. Drops crossbow & draws Warhammer. OA from Gellan; <a href="http://www.hwx.it/wizards.com/dice.php?sid=3681#127041" target="_blank">1d20+6-4=7</a> (Prone & Cover due to dwarf being 5’ higher & Gellan is prone)</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[Sblock=Initiative Order]</span></p><p> </p><p> <span style="font-family: 'Verdana'">Bad Guys (Dwarf1 & Human1): 23</span></p><p> <span style="font-family: 'Verdana'">Minharath: 19</span></p><p> <span style="font-family: 'Verdana'">Gellan: 17</span></p><p><span style="font-family: 'Verdana'">Gloom: 17</span></p><p> <span style="font-family: 'Verdana'">Thorn: 15</span></p><p> <span style="font-family: 'Verdana'">Zharne: 14</span></p><p><span style="font-family: 'Verdana'">Bad Guys (others): 7</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">[sblock=Status]</span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">The Bloodied condition is being represented on the map by a Red dot in the lower right hand corner of the Token.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">The Prone condition is being represented on the map by a blue circle around the Token.</span></li> </ul><p> </p><p> <span style="font-family: 'Verdana'">Gellan – HP: <span style="color: red">5</span>/27; HS: 7/9; AP: 0 – Bloodied & Prone</span></p><p><span style="font-family: 'Verdana'">Gloom – HP: <span style="color: red">9</span>/38; HS: 9/11; AP 1 – Bloodied & Prone</span></p><p><span style="font-family: 'Verdana'">Minharath – HP: 25/25; HS: 8/8; AP 1</span></p><p><span style="font-family: 'Verdana'">Thorn – HP: <span style="color: red">5</span>/29; HS: 9/11; AP 1; - Bloodied; used Comeback Strike Daily Power</span></p><p><span style="font-family: 'Verdana'">Zharne – HP: <span style="color: red">15</span>/31; HS: 9/9; AP 0 - Bloodied</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1 – HP: 39/46</span></p><p> <span style="font-family: 'Verdana'">Human1 – HP: 43/47 – Used Powerful strike (recharge on 5 or 6)</span></p><p> <span style="font-family: 'Verdana'">Human 2 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 3 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 4 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 5 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 6 – Dead</span></p><p> <span style="font-family: 'Verdana'">Human 7 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orc 1 – Dead</span></p><p> <span style="font-family: 'Verdana'">Orc 2 – Dead</span></p><p> </p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Enemy Info]</span></p><p> <span style="font-family: 'Verdana'">OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)</span></p><p> <span style="font-family: 'Verdana'">Attack: Club; +6 vs AC; 4 damage.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12</span></p><p> <span style="font-family: 'Verdana'">Attack: Club, +9 vs AC; 5 damage</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Map]</span></p><p><span style="font-family: 'Verdana'"><img src="http://http://www.enworld.org/forum/attachment.php?attachmentid=43056&stc=1&d=1266863942" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.enworld.org/forum/attachments/living-4th-edition/43056d1266863617-lord-ogglebottoms-odd-tasks-all-nights-work-dm-dmdanw-judge-renau1g-enc-4-6.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> </p><p> <span style="font-family: 'Verdana'">[sblock=Terrain Features]</span></p><p> <span style="font-family: 'Verdana'">Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.</span></p><p> <span style="font-family: 'Verdana'">The ceiling is 20’ high in this room.</span></p><p> <span style="font-family: 'Verdana'">Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p></blockquote><p></p>
[QUOTE="DMDanW, post: 5097454, member: 55230"] [B][U][FONT=Verdana]Round #3 Recap[/FONT][/U][/B] [COLOR=#3366ff][FONT=Verdana]"The only stones I’m goina be eating little one are yours after I’m done wit ya”[/FONT][/COLOR][FONT=Verdana] the dwarf bellows. He again quickly reloads and fires a shot at Zharne, hitting him dead on. He then looks down at Gellan and gives him a wink.[/FONT] [FONT=Verdana]The armored human drops his crossbow and draws a halberd, continuing on through to attack Gloom with a powerful swing. The hit knocks Gloom to the floor where he remains unmoving..[/FONT] [I][COLOR=lime]"Do you think so? Let us find out then, son of a goblin!"[/COLOR][/I] Gellan shouts out in Dwarven. He then moves around the pile of crates, then vaults to a position next to the dwarf. His blades flash to either side, striking both opponents. [COLOR=lime]"Minharath! Priest! Get yourself together and come help!"[/COLOR] [B]In Minharath's brain[/B] - [COLOR=pink]And so Lauto calls unto his own[/COLOR], Minharath thinks as he sees Gloom fall. [COLOR=pink]How did I come to be here with these madmen?[/COLOR][COLOR=white] Taking a step back, Minharath makes to leave, but then a thought occurs to him. [/COLOR][COLOR=pink]Blood already stains this floor. How much blood? How much more before the end of the night?[/COLOR] [COLOR=pink]If I heal them, will they not rise to slaughter afresh? [/COLOR][COLOR=white]And that is the thought that spurs Minharath to action. [/COLOR][I][COLOR=pink]Fool! Prideful man![/COLOR][/I][COLOR=pink] It is not yours to make these decisions! Life seeps away as you stand there, and you do not act? [I]NO![/I][/COLOR] Taking a step backwards and beginning to turn, Minharath takes a last glance at the fallen paladin. Then something seems to change his mind, and he turns and moves into the room, walking briskly but staying quiet, around a large stack of crates at the edge of the warehouse. Frustrated by his opponent's successful avoidance, Thorn spins his weapon about, shifting to an overhead grip and bringing the shaft down in a single powerful blow. Unprepared for this change of tactics, the human is impaled, the light fading from his eyes even as Thorn leaps over the corpse, running headlong toward where a fallen companion lay at the mercy of the villains. Zharne rushes forward to Gloom then transforms back and there at Gloom, he tries to awaken the shifter by jabbing on the shifters wound with his staff and yells, [COLOR=darkgreen]"HEY!! Wake up, it is no time for sleeping!"[/COLOR] [COLOR=gray]It's not your time yet...[/COLOR] hears Gloom. Lauto is talking to him and refuse him to die now just as he had refused him to die the day his tribe was decimated by an hoerd of raiders. Again he will have to wait before he could follow his tribe to the other world. He opens his eyes and see the fight is continuing around him. [FONT=Verdana] [sblock=Mechanics][/FONT] [FONT=Verdana]- Dwarf 1 reloads, and takes an aimed shot at Zharne, hitting AC 21, for 14 damage. Free – Taunt Gellan. [/FONT] [FONT=Verdana]- Human 1 drops his crossbow and draws his halberd. Attack vs Gloom (28 vs AC; for 16 damage & Gloom is knocked Prone) [/FONT] [FONT=Verdana]- Gellan: [/FONT][B]Move action:[/B] Walk to K-14, then [URL="http://invisiblecastle.com/roller/view/2409181/"]climb[/URL] to K-13. [B]Standard Action:[/B] Attack Dwarf with [COLOR=green]Whirling Rend[/COLOR]. [URL="http://invisiblecastle.com/roller/view/2409187/"]Hits AC 24:[/URL] Dwarf takes 7 damage, Human 1 takes 4. At least I hit them. [FONT=Verdana]- Minharath: [/FONT]Move to G25, ready Healing Word (2d6+8+Surge) for the first person on 'our' side that drops to 0hp or below. I guess I'll convert my standard action into a move and get to I20 instead of readying. [FONT=Verdana]-Thorn: [/FONT]Sure Strike vs. last minion, [URL="http://invisiblecastle.com/roller/view/2410782/"]AC15 1d20+9=18[/URL] Success; Run to K15 [FONT=Verdana]- Zharne: [/FONT]Move Action: move to I14; Minor Action: wildshape to elf and shift to H13; Standard Action: heal check to activate Gloom's second wind[URL="http://invisiblecastle.com/roller/view/2411900/"](NAT 1)[/URL] [FONT=Verdana]- Gloom: [/FONT][URL="http://invisiblecastle.com/roller/view/2415585/"]Death saving throw (1d20=20)[/URL]. Gloom can spend an healing surge and so he does. He is now at 9 hp. [FONT=Verdana][Sblock=Initiative Order][/FONT] [FONT=Verdana]Bad Guys (Dwarf1 & Human1): 23[/FONT] [FONT=Verdana]Minharath: 19[/FONT] [FONT=Verdana]Gellan: 17 Gloom: 17[/FONT] [FONT=Verdana]Thorn: 15[/FONT] [FONT=Verdana]Zharne: 14 Bad Guys (others): 7 [/sblock][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][sblock=Status][/FONT] [FONT=Verdana]Gellan – HP: 22/27; HS: 7/9; AP: 0 Gloom – HP: [COLOR=red]9[/COLOR]/38; HS: 10/11; AP 1 – Bloodied & Prone Minharath – HP: 25/25; HS: 8/8; AP 1 Thorn – HP: 16/29; HS: 9/11; AP 1; used Comeback Strike Daily Power Zharne – HP: [COLOR=red]15[/COLOR]/31; HS: 9/9; AP 0 - Bloodied[/FONT] [FONT=Verdana]Dwarf1 – HP: 39/46[/FONT] [FONT=Verdana]Human1 – HP: 43/47 – Used Powerful strike (recharge on 5 or 6)[/FONT] [FONT=Verdana]Human 2 – DEAD[/FONT] [FONT=Verdana]Human 3 – DEAD[/FONT] [FONT=Verdana]Human 4 – DEAD[/FONT] [FONT=Verdana]Human 5 – DEAD[/FONT] [FONT=Verdana]Human 6 – Dead[/FONT] [FONT=Verdana]Human 7 – Dead[/FONT] [FONT=Verdana]Orc 1 – Dead[/FONT] [FONT=Verdana]Orc 2 – Dead[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana][sblock=Enemy Info][/FONT] [FONT=Verdana]OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.[/FONT] [FONT=Verdana]Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage[/FONT] [FONT=Verdana]Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.[/FONT] [FONT=Verdana]Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)[/FONT] [FONT=Verdana]Attack: Club; +6 vs AC; 4 damage.[/FONT] [FONT=Verdana]Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12[/FONT] [FONT=Verdana]Attack: Club, +9 vs AC; 5 damage[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana] [sblock=Map] not updated – see map for round #4. [/sblock][/FONT] [FONT=Verdana][sblock=Terrain Features][/FONT] [FONT=Verdana]Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.[/FONT] [FONT=Verdana]The ceiling is 20’ high in this room.[/FONT] [FONT=Verdana]Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana]------------------------------------------------------------------------- [/FONT] [B][U][FONT=Verdana]Round #4[/FONT][/U][/B] [FONT=Verdana]The armored human turns and brings his halberd down on Gellan. The strike hits him squarely in the chest and knocks him to the ground.[/FONT] [FONT=Verdana]The dwarf looks up and sees Thorn running towards him. He raises his crossbow and fires a shot at Thorn, once again hitting his target. As the Dwarf takes his shot Gellan swings at him, but from his position on the ground he misses and sinks his blade into the crate beside him. Noticing that his enemies as upon them he drops his crossbow and pulls out a warhammer.[/FONT] [FONT=Verdana][sblock=Mechanics][/FONT] [FONT=Verdana]- Human 1 recharges Powerful strike. Attacks Gellan with Powerful Strike, hitting AC 30 (Crit!) for 17 points of damage & Gellan is knocked Prone.[/FONT] [FONT=Verdana]- Dwarf 1 takes an aimed shot at Thorn, hitting AC 29 for 11 damage. Drops crossbow & draws Warhammer. OA from Gellan; [URL="http://www.hwx.it/wizards.com/dice.php?sid=3681#127041"]1d20+6-4=7[/URL] (Prone & Cover due to dwarf being 5’ higher & Gellan is prone) [/FONT][FONT=Verdana][/sblock][/FONT] [FONT=Verdana][Sblock=Initiative Order][/FONT] [FONT=Verdana]Bad Guys (Dwarf1 & Human1): 23[/FONT] [FONT=Verdana]Minharath: 19[/FONT] [FONT=Verdana]Gellan: 17 Gloom: 17[/FONT] [FONT=Verdana]Thorn: 15[/FONT] [FONT=Verdana]Zharne: 14 Bad Guys (others): 7 [/sblock][/FONT] [FONT=Verdana] [/FONT][FONT=Verdana][sblock=Status][/FONT] [LIST] [*][FONT=Verdana]The Bloodied condition is being represented on the map by a Red dot in the lower right hand corner of the Token.[/FONT] [*][FONT=Verdana]The Prone condition is being represented on the map by a blue circle around the Token.[/FONT] [/LIST] [FONT=Verdana]Gellan – HP: [COLOR=red]5[/COLOR]/27; HS: 7/9; AP: 0 – Bloodied & Prone Gloom – HP: [COLOR=red]9[/COLOR]/38; HS: 9/11; AP 1 – Bloodied & Prone Minharath – HP: 25/25; HS: 8/8; AP 1 Thorn – HP: [COLOR=red]5[/COLOR]/29; HS: 9/11; AP 1; - Bloodied; used Comeback Strike Daily Power Zharne – HP: [COLOR=red]15[/COLOR]/31; HS: 9/9; AP 0 - Bloodied[/FONT] [FONT=Verdana]Dwarf1 – HP: 39/46[/FONT] [FONT=Verdana]Human1 – HP: 43/47 – Used Powerful strike (recharge on 5 or 6)[/FONT] [FONT=Verdana]Human 2 – DEAD[/FONT] [FONT=Verdana]Human 3 – DEAD[/FONT] [FONT=Verdana]Human 4 – DEAD[/FONT] [FONT=Verdana]Human 5 – DEAD[/FONT] [FONT=Verdana]Human 6 – Dead[/FONT] [FONT=Verdana]Human 7 – Dead[/FONT] [FONT=Verdana]Orc 1 – Dead[/FONT] [FONT=Verdana]Orc 2 – Dead[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana][sblock=Enemy Info][/FONT] [FONT=Verdana]OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.[/FONT] [FONT=Verdana]Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage[/FONT] [FONT=Verdana]Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.[/FONT] [FONT=Verdana]Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)[/FONT] [FONT=Verdana]Attack: Club; +6 vs AC; 4 damage.[/FONT] [FONT=Verdana]Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12[/FONT] [FONT=Verdana]Attack: Club, +9 vs AC; 5 damage[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana][sblock=Map] [IMG]http://http://www.enworld.org/forum/attachment.php?attachmentid=43056&stc=1&d=1266863942[/IMG][IMG]http://www.enworld.org/forum/attachments/living-4th-edition/43056d1266863617-lord-ogglebottoms-odd-tasks-all-nights-work-dm-dmdanw-judge-renau1g-enc-4-6.jpg[/IMG] [/sblock][/FONT] [FONT=Verdana][sblock=Terrain Features][/FONT] [FONT=Verdana]Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.[/FONT] [FONT=Verdana]The ceiling is 20’ high in this room.[/FONT] [FONT=Verdana]Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.[/FONT] [FONT=Verdana][/sblock][/FONT] [/QUOTE]
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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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