Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMDanW" data-source="post: 5101377" data-attributes="member: 55230"><p><strong>Round 4 Recap</strong></p><p></p><p><strong><u><span style="font-family: 'Verdana'">End of Round #4</span></u></strong></p><p> <span style="font-family: 'Verdana'">The armored human turns and brings his halberd down on Gellan. The strike hits him squarely in the chest and knocks him to the ground. </span>The strike smashes into the crate by Gellans head – a strike which would have otherwise put Gellan onto his back.</p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The dwarf looks up and sees Thorn running towards him. He raises his crossbow and fires a shot at Thorn, once again hitting his target. Noticing that his enemies as upon them he drops his crossbow and pulls out a warhammer.</span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow">"Lauto is waiting for you both..."</span> shouts Gloom, who is standing up. He then swipe at Human, but miss him, still disoriented by his meeting with Lauto.</p><p> </p><p>Gellan ducks just in time to see the human's halberd smash into the crate by his head. A lock of his braided hair drifts past his wide eyes as it is severed by the blade's passage. <span style="color: lime">"Have to be faster than that!"</span> he cries, lashing out with both blades once again before skipping to the side.</p><p> </p><p>Zharne once again assumes his beast form and releases a swarm on his enemies</p><p> </p><p>Fortified by his animal rage Thorn moves towards the tower of crates and the human perched above. In a mighty upward thrust, Thorn's spear pierces under his armor and sinks into his enemy's lower abdomen. Blood runs down his leg and the crates like a waterfall.</p><p> </p><p>Striding forward with purpose, Minharath speaks in powerful voice <strong><span style="color: pink">"I do <em>not</em> condone the taking of intelligent life! The Goddess is displeased! What I do now, I do to preserve lives, but I provide this warning - any who take a life from this time forward will recieve no succor from me!"</span></strong> As his words carry through the room, so do the wounds of those most injured close. The corpses on the floor gather themselves into a semblance of rest, and peace shows upon their passed faces. Those with blood on their hands can <em>feel</em> the wet, sticky sensation dripping down their fingers, or weapons. Like a shadow looming over them, the truth of the priest's words fills your mind for a moment, and though your injuries are aging to scars, the strength returning to your limbs, you cannot help but weigh the consequences of your next actions carefully.</p><p> </p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Mechanics]</span></p><p> <span style="font-family: 'Verdana'">- Human 1 recharges Powerful strike. Attacks Gellan with Powerful Strike, hitting AC 30 (Crit!) for 17 points of damage & Gellan is knocked Prone.</span> - Due to Gellans Second Chance the attack roll misses!</p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">- Dwarf 1 takes an aimed shot at Thorn, hitting AC 29 for 11 damage. Drops crossbow & draws Warhammer. OA from Gellan; <a href="http://www.hwx.it/wizards.com/dice.php?sid=3681#127041" target="_blank">1d20+6-4=7</a> (Prone & Cover due to dwarf being 5’ higher & Gellan is prone)</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> - Gloom: Free: Regenerate 2; Minor: Call for challenge (Both the dwarf and the human are under Gloom's divine sanction.; Move: Stand up; Standard: <a href="http://invisiblecastle.com/roller/view/2415724/" target="_blank">Holy Strike (1d20+9=13, 1d8+11=12)</a> Miss </p><p> </p><p>- Gellan: <strong>Standard:</strong> Attack Human 1 with <span style="color: green">Whirling Rend</span> (Str vs. AC). <a href="http://invisiblecastle.com/roller/view/2415940/" target="_blank">Hits with a 22.</a>. Human takes 11 damage, dwarf takes 6.; <strong>Move:</strong> Shift to J-13.</p><p> </p><p>- Zharne: Minor Action: Wildshape; Standard Action: Swarming locusts on I10-I12;K10-K12(<a href="http://invisiblecastle.com/roller/view/2416714/" target="_blank">hits ref 23 and ref 13 for 8 damage</a> and all enemies in the zone grants CA until The End of <u>Zharne's</u> Next Turn); Move Action: to J9 - I applied your rolls in order from closest enemy to furthest enemy.</p><p></p><p> - Thorn: <strong>Minor</strong> = <span style="color: red">Longtooth Shifting</span>: until the end of the encounter, gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. (since regeneration happens at the start of his turn, he will not gain hps this round).; <strong>Move</strong> = Shift to J-14; <strong>Standard</strong> = <span style="color: green">Reaping Strike</span> on Human in J-12. The target grants CA (+2 added into attack) due to Zharne's swarming locusts. Thorn's longspear has reach so I'm assuming it can still reach the human at the top of the boxes. Also, I did not see (PHB, pg 279) any modifiers for attacking from below??? <a href="http://www.hwx.it/wizards.com/dice.php?sid=3672#127183" target="_blank">1d20+9 (vs. AC)=20</a> A hit! Damage includes his Longtooth Shifting bonus (+2) <a href="http://www.hwx.it/wizards.com/dice.php?sid=3672#127184" target="_blank">1d10+6 (damage)=15</a></p><p> </p><p>- Minharath: Move Action: Walk to J18; Standard Action: Healer's Mercy (Each bloodied ally in Burst 5 can spend a healing surge and gain <a href="http://invisiblecastle.com/roller/view/2415981/" target="_blank">Surge value +11</a> hit points.; Minor Action: Healing Word on Gloom (Gloom can gain <a href="http://invisiblecastle.com/roller/view/2415979/" target="_blank">Surge value +19</a> hit points.; Action Point: Move to I20</p><p> <span style="font-family: 'Verdana'">[/sblock] </span></p><p> <span style="font-family: 'Verdana'">[Sblock=Initiative Order]</span></p><p> <span style="font-family: 'Verdana'">Bad Guys (Dwarf1 & Human1): 23</span></p><p> <span style="font-family: 'Verdana'">Minharath: 19</span></p><p> <span style="font-family: 'Verdana'">Gellan: 17</span></p><p><span style="font-family: 'Verdana'">Gloom: 17</span></p><p> <span style="font-family: 'Verdana'">Thorn: 15</span></p><p> <span style="font-family: 'Verdana'">Zharne: 14</span></p><p><span style="font-family: 'Verdana'">Bad Guys (others): 7</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'">[sblock=Status]</span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">The Bloodied condition is being represented on the map by a Red dot in the lower right hand corner of the Token.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">The Prone condition is being represented on the map by a blue circle around the Token.</span></li> </ul><p> <span style="font-family: 'Verdana'">Gellan – HP: 22/27; HS: 7/9; AP: 0 –</span></p><p><span style="font-family: 'Verdana'">Gloom – HP: 29/38; HS: 8/11; AP 1 –</span></p><p><span style="font-family: 'Verdana'">Minharath – HP: 25/25; HS: 8/8; AP 0 -</span></p><p><span style="font-family: 'Verdana'">Thorn – HP: 23/29; HS: 8/11; AP 1 - used Comeback Strike Daily Power</span></p><p><span style="font-family: 'Verdana'">Zharne – HP: 31/31; HS: 8/9; AP 0 - </span></p><p> <span style="font-family: 'Verdana'">Dwarf1 – HP: 33/46</span></p><p> <span style="font-family: 'Verdana'">Human1 – HP: 17/47 – Bloodied; Used Powerful strike (recharge on 5 or 6)</span></p><p> <span style="font-family: 'Verdana'">Human 2 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 3 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 4 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 5 – DEAD</span></p><p> <span style="font-family: 'Verdana'">Human 6 – Dead</span></p><p> <span style="font-family: 'Verdana'">Human 7 – Dead</span></p><p> <span style="font-family: 'Verdana'">Orc 1 – Dead</span></p><p> <span style="font-family: 'Verdana'">Orc 2 – Dead</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'">[sblock=Enemy Info]</span></p><p> <span style="font-family: 'Verdana'">OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage</span></p><p> <span style="font-family: 'Verdana'">Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.</span></p><p> <span style="font-family: 'Verdana'">Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)</span></p><p> <span style="font-family: 'Verdana'">Attack: Club; +6 vs AC; 4 damage.</span></p><p> <span style="font-family: 'Verdana'">Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12</span></p><p> <span style="font-family: 'Verdana'">Attack: Club, +9 vs AC; 5 damage</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p> <span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'">[sblock=Map]</span></p><p><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=43095&stc=1&d=1267133630" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Verdana'">[/sblock] </span></p><p> <span style="font-family: 'Verdana'">[sblock=Terrain Features]</span></p><p> <span style="font-family: 'Verdana'">Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.</span></p><p> <span style="font-family: 'Verdana'">The ceiling is 20’ high in this room.</span></p><p> <span style="font-family: 'Verdana'">Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.</span></p><p> <span style="font-family: 'Verdana'">[/sblock]</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I will post the beginning of Round 5 shortly (really busy at work...)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="DMDanW, post: 5101377, member: 55230"] [b]Round 4 Recap[/b] [B][U][FONT=Verdana]End of Round #4[/FONT][/U][/B] [FONT=Verdana]The armored human turns and brings his halberd down on Gellan. The strike hits him squarely in the chest and knocks him to the ground. [/FONT]The strike smashes into the crate by Gellans head – a strike which would have otherwise put Gellan onto his back. [FONT=Verdana] The dwarf looks up and sees Thorn running towards him. He raises his crossbow and fires a shot at Thorn, once again hitting his target. Noticing that his enemies as upon them he drops his crossbow and pulls out a warhammer.[/FONT] [COLOR=yellow] "Lauto is waiting for you both..."[/COLOR] shouts Gloom, who is standing up. He then swipe at Human, but miss him, still disoriented by his meeting with Lauto. Gellan ducks just in time to see the human's halberd smash into the crate by his head. A lock of his braided hair drifts past his wide eyes as it is severed by the blade's passage. [COLOR=lime]"Have to be faster than that!"[/COLOR] he cries, lashing out with both blades once again before skipping to the side. Zharne once again assumes his beast form and releases a swarm on his enemies Fortified by his animal rage Thorn moves towards the tower of crates and the human perched above. In a mighty upward thrust, Thorn's spear pierces under his armor and sinks into his enemy's lower abdomen. Blood runs down his leg and the crates like a waterfall. Striding forward with purpose, Minharath speaks in powerful voice [B][COLOR=pink]"I do [I]not[/I] condone the taking of intelligent life! The Goddess is displeased! What I do now, I do to preserve lives, but I provide this warning - any who take a life from this time forward will recieve no succor from me!"[/COLOR][/B] As his words carry through the room, so do the wounds of those most injured close. The corpses on the floor gather themselves into a semblance of rest, and peace shows upon their passed faces. Those with blood on their hands can [I]feel[/I] the wet, sticky sensation dripping down their fingers, or weapons. Like a shadow looming over them, the truth of the priest's words fills your mind for a moment, and though your injuries are aging to scars, the strength returning to your limbs, you cannot help but weigh the consequences of your next actions carefully. [FONT=Verdana] [sblock=Mechanics][/FONT] [FONT=Verdana]- Human 1 recharges Powerful strike. Attacks Gellan with Powerful Strike, hitting AC 30 (Crit!) for 17 points of damage & Gellan is knocked Prone.[/FONT] - Due to Gellans Second Chance the attack roll misses! [FONT=Verdana] - Dwarf 1 takes an aimed shot at Thorn, hitting AC 29 for 11 damage. Drops crossbow & draws Warhammer. OA from Gellan; [URL="http://www.hwx.it/wizards.com/dice.php?sid=3681#127041"]1d20+6-4=7[/URL] (Prone & Cover due to dwarf being 5’ higher & Gellan is prone) [/FONT] - Gloom: Free: Regenerate 2; Minor: Call for challenge (Both the dwarf and the human are under Gloom's divine sanction.; Move: Stand up; Standard: [URL="http://invisiblecastle.com/roller/view/2415724/"]Holy Strike (1d20+9=13, 1d8+11=12)[/URL] Miss - Gellan: [B]Standard:[/B] Attack Human 1 with [COLOR=green]Whirling Rend[/COLOR] (Str vs. AC). [URL="http://invisiblecastle.com/roller/view/2415940/"]Hits with a 22.[/URL]. Human takes 11 damage, dwarf takes 6.; [B]Move:[/B] Shift to J-13. - Zharne: Minor Action: Wildshape; Standard Action: Swarming locusts on I10-I12;K10-K12([URL="http://invisiblecastle.com/roller/view/2416714/"]hits ref 23 and ref 13 for 8 damage[/URL] and all enemies in the zone grants CA until The End of [U]Zharne's[/U] Next Turn); Move Action: to J9 - I applied your rolls in order from closest enemy to furthest enemy. - Thorn: [B]Minor[/B] = [COLOR=red]Longtooth Shifting[/COLOR]: until the end of the encounter, gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. (since regeneration happens at the start of his turn, he will not gain hps this round).; [B]Move[/B] = Shift to J-14; [B]Standard[/B] = [COLOR=green]Reaping Strike[/COLOR] on Human in J-12. The target grants CA (+2 added into attack) due to Zharne's swarming locusts. Thorn's longspear has reach so I'm assuming it can still reach the human at the top of the boxes. Also, I did not see (PHB, pg 279) any modifiers for attacking from below??? [URL="http://www.hwx.it/wizards.com/dice.php?sid=3672#127183"]1d20+9 (vs. AC)=20[/URL] A hit! Damage includes his Longtooth Shifting bonus (+2) [URL="http://www.hwx.it/wizards.com/dice.php?sid=3672#127184"]1d10+6 (damage)=15[/URL] - Minharath: Move Action: Walk to J18; Standard Action: Healer's Mercy (Each bloodied ally in Burst 5 can spend a healing surge and gain [URL="http://invisiblecastle.com/roller/view/2415981/"]Surge value +11[/URL] hit points.; Minor Action: Healing Word on Gloom (Gloom can gain [URL="http://invisiblecastle.com/roller/view/2415979/"]Surge value +19[/URL] hit points.; Action Point: Move to I20 [FONT=Verdana][/sblock] [/FONT] [FONT=Verdana][Sblock=Initiative Order][/FONT] [FONT=Verdana]Bad Guys (Dwarf1 & Human1): 23[/FONT] [FONT=Verdana]Minharath: 19[/FONT] [FONT=Verdana]Gellan: 17 Gloom: 17[/FONT] [FONT=Verdana]Thorn: 15[/FONT] [FONT=Verdana]Zharne: 14 Bad Guys (others): 7 [/sblock][/FONT] [FONT=Verdana][sblock=Status][/FONT] [LIST] [*][FONT=Verdana]The Bloodied condition is being represented on the map by a Red dot in the lower right hand corner of the Token.[/FONT] [*][FONT=Verdana]The Prone condition is being represented on the map by a blue circle around the Token.[/FONT] [/LIST] [FONT=Verdana]Gellan – HP: 22/27; HS: 7/9; AP: 0 – Gloom – HP: 29/38; HS: 8/11; AP 1 – Minharath – HP: 25/25; HS: 8/8; AP 0 - Thorn – HP: 23/29; HS: 8/11; AP 1 - used Comeback Strike Daily Power Zharne – HP: 31/31; HS: 8/9; AP 0 - [/FONT] [FONT=Verdana]Dwarf1 – HP: 33/46[/FONT] [FONT=Verdana]Human1 – HP: 17/47 – Bloodied; Used Powerful strike (recharge on 5 or 6)[/FONT] [FONT=Verdana]Human 2 – DEAD[/FONT] [FONT=Verdana]Human 3 – DEAD[/FONT] [FONT=Verdana]Human 4 – DEAD[/FONT] [FONT=Verdana]Human 5 – DEAD[/FONT] [FONT=Verdana]Human 6 – Dead[/FONT] [FONT=Verdana]Human 7 – Dead[/FONT] [FONT=Verdana]Orc 1 – Dead[/FONT] [FONT=Verdana]Orc 2 – Dead[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana][sblock=Enemy Info][/FONT] [FONT=Verdana]OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.[/FONT] [FONT=Verdana] Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage[/FONT] [FONT=Verdana]Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.[/FONT] [FONT=Verdana]Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)[/FONT] [FONT=Verdana]Attack: Club; +6 vs AC; 4 damage.[/FONT] [FONT=Verdana]Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12[/FONT] [FONT=Verdana]Attack: Club, +9 vs AC; 5 damage[/FONT] [FONT=Verdana][/sblock][/FONT] [FONT=Verdana] [sblock=Map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=43095&stc=1&d=1267133630[/IMG] [/sblock] [/FONT] [FONT=Verdana][sblock=Terrain Features][/FONT] [FONT=Verdana]Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.[/FONT] [FONT=Verdana]The ceiling is 20’ high in this room.[/FONT] [FONT=Verdana]Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.[/FONT] [FONT=Verdana][/sblock] I will post the beginning of Round 5 shortly (really busy at work...) [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
Top