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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="Tomalak" data-source="post: 5157819" data-attributes="member: 84172"><p>[sblock=OOC]</p><p></p><p>I tend to play subtle characters by only posting what I need to, in this case I intentionally left out a description. I was going to write into my next turn a description of what had happened, as part of an accumulating effect. </p><p>And though what you wrote is exceedingly different in style from the way I've been writing Minharath's healing descriptions, the description wasn't bad, nor did it really clash with the character, just the way I've been writing for him. Next time I try to do something unusual like that, I'll let you know in advance.</p><p></p><p>I also note that Minharath isn't moved on the map, but his movement <em>is</em> recorded in the status. I'll just presume he moved as posted, please let me know if there was an issue and he can't.</p><p>[/sblock]</p><p></p><p>Standing amidst the screams and strikes of furious battle, Minharath stands tall and serene, his eyes closed, his hands at his sides. Raising one hand close to him, plam up, he begins to whisper a prayer so quiet only his goddess can hear. A fire begins to form in his palm, a guttering tongue as a candle in the wind. Quickly it grows, spreading along his palm until it casts flickering shadows around him. Dropping his hand to his side, Minharath casts the lam to his own feet, where it catches the hem of his robe. The fire catches and burns strong and bright. Moving quickly up his body, the light becomes a steady beacon overwhelming all other sources of light in the room. The heat of the flame reaches out from Minharath, warming friends and enemies alike. Those who fight beside him, however, know that the flames cannot harm them. The comforting flame burns the shed blood, destroying even the gashes in their flesh, healing them body and soul. Even as Minharath stands unharmed in a pillar of flame, so do his allies find themselves without mark from the hard battles behind them. </p><p></p><p>[sblock=Gloom]Waiting on the floor for the return of a dread voice, Gloom hears another, gentler voice instead. This one does not command; it invites. </p><p>In his mind, he is recalled again to the scene of his village's destruction. But this time, it does not look the same. He does not see the butchers slaughtering the defenseless. He does not see injustice and murder, abandonment by all that is good. </p><p>Instead, he sees terrible enemies descending on brave defenders. He sees glorious stands against overwhelming force. He sees bravery, devotion, and sacrifice. He sees good people, defying evil with the last ounce of their strength. </p><p>The end result is the same, but it is up to Gloom to determine what is more important: the destination, or the road traveled. Eyes opening, the smells of combat reach Glooms nostrils. [/sblock]</p><p></p><p>Raising his hand before him again, Minharath calls the fire back to him. The light and heat do not diminish as the flame that does not consume coalesces into his palm. Now no larger than a child's ball, the light is nearly blinding. With a forceful motion, Minharath casts his arm forward, throwing the collected flame at L'Orin.</p><p></p><p>[sblock=Actions]Standard: Healer's Mercy - Thorn, Gloom, and Gellan can each spend a healing surge and regain <a href="http://invisiblecastle.com/roller/view/2486332/" target="_blank">Surge Value + 9</a> hit points, leaving them at 24 (not bloodied), 18 (bloodied), and 19 (not bloodied) respectively.</p><p>Minor: Healing Word - Gloom can spend <em>another</em> healing surge and regain <a href="http://invisiblecastle.com/roller/view/2486342/" target="_blank">Surge Value + 10</a> hit points, putting him at 37/38 (not bloodied).</p><p>Action Point: Astral Seal against L'Orin (Reflex 15):<a href="http://invisiblecastle.com/roller/view/2486411/" target="_blank">1d20+7=19</a></p><p>L'Orin has a -2 to all defenses, heals the first of Minharath's allies to hit him for 10 hp, and has a cool thematic-only fire burning him without blackening his flesh or clothing. All until the end of Minharath's next turn.</p><p></p><p>Summary: Thorn spends 1 surge and is at 24</p><p>Gloom spends 2 surges and is at 37</p><p>Gellan spends 1 surge and is at 19</p><p>No players are bloodied</p><p>Three 1's on healing, but at least I hit with the attack...</p><p>Tried updating my signature, but it won't let me use strikethroughs. I'll have to figure out what I'm doing wrong.[/sblock]</p></blockquote><p></p>
[QUOTE="Tomalak, post: 5157819, member: 84172"] [sblock=OOC] I tend to play subtle characters by only posting what I need to, in this case I intentionally left out a description. I was going to write into my next turn a description of what had happened, as part of an accumulating effect. And though what you wrote is exceedingly different in style from the way I've been writing Minharath's healing descriptions, the description wasn't bad, nor did it really clash with the character, just the way I've been writing for him. Next time I try to do something unusual like that, I'll let you know in advance. I also note that Minharath isn't moved on the map, but his movement [I]is[/I] recorded in the status. I'll just presume he moved as posted, please let me know if there was an issue and he can't. [/sblock] Standing amidst the screams and strikes of furious battle, Minharath stands tall and serene, his eyes closed, his hands at his sides. Raising one hand close to him, plam up, he begins to whisper a prayer so quiet only his goddess can hear. A fire begins to form in his palm, a guttering tongue as a candle in the wind. Quickly it grows, spreading along his palm until it casts flickering shadows around him. Dropping his hand to his side, Minharath casts the lam to his own feet, where it catches the hem of his robe. The fire catches and burns strong and bright. Moving quickly up his body, the light becomes a steady beacon overwhelming all other sources of light in the room. The heat of the flame reaches out from Minharath, warming friends and enemies alike. Those who fight beside him, however, know that the flames cannot harm them. The comforting flame burns the shed blood, destroying even the gashes in their flesh, healing them body and soul. Even as Minharath stands unharmed in a pillar of flame, so do his allies find themselves without mark from the hard battles behind them. [sblock=Gloom]Waiting on the floor for the return of a dread voice, Gloom hears another, gentler voice instead. This one does not command; it invites. In his mind, he is recalled again to the scene of his village's destruction. But this time, it does not look the same. He does not see the butchers slaughtering the defenseless. He does not see injustice and murder, abandonment by all that is good. Instead, he sees terrible enemies descending on brave defenders. He sees glorious stands against overwhelming force. He sees bravery, devotion, and sacrifice. He sees good people, defying evil with the last ounce of their strength. The end result is the same, but it is up to Gloom to determine what is more important: the destination, or the road traveled. Eyes opening, the smells of combat reach Glooms nostrils. [/sblock] Raising his hand before him again, Minharath calls the fire back to him. The light and heat do not diminish as the flame that does not consume coalesces into his palm. Now no larger than a child's ball, the light is nearly blinding. With a forceful motion, Minharath casts his arm forward, throwing the collected flame at L'Orin. [sblock=Actions]Standard: Healer's Mercy - Thorn, Gloom, and Gellan can each spend a healing surge and regain [URL="http://invisiblecastle.com/roller/view/2486332/"]Surge Value + 9[/URL] hit points, leaving them at 24 (not bloodied), 18 (bloodied), and 19 (not bloodied) respectively. Minor: Healing Word - Gloom can spend [I]another[/I] healing surge and regain [URL="http://invisiblecastle.com/roller/view/2486342/"]Surge Value + 10[/URL] hit points, putting him at 37/38 (not bloodied). Action Point: Astral Seal against L'Orin (Reflex 15):[URL="http://invisiblecastle.com/roller/view/2486411/"]1d20+7=19[/URL] L'Orin has a -2 to all defenses, heals the first of Minharath's allies to hit him for 10 hp, and has a cool thematic-only fire burning him without blackening his flesh or clothing. All until the end of Minharath's next turn. Summary: Thorn spends 1 surge and is at 24 Gloom spends 2 surges and is at 37 Gellan spends 1 surge and is at 19 No players are bloodied Three 1's on healing, but at least I hit with the attack... Tried updating my signature, but it won't let me use strikethroughs. I'll have to figure out what I'm doing wrong.[/sblock] [/QUOTE]
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