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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)
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<blockquote data-quote="Tomalak" data-source="post: 5165834" data-attributes="member: 84172"><p>[sblock=Keeping Track]And here we see the value of proper record keeping. I decided to go back and re-read the whole fight, in order to see what powers I have left. For a moment, I thought I had cheated and used 3 healing words in this single fight.</p><p></p><p>I've used 4. Oops. </p><p>Turns out, I'm pretty much done for powers. All I have left is Bane and my at-wills, so here it gets interesting. And you have my sincere apologies for not keeping better track of my power usage.[/sblock]</p><p></p><p><span style="color: Pink">"I am well aware of my role here, savage! I am, however, growing fatigued. I cannot keep this up all night! If you do not bring this conflict to a swift end, Lauto will!"</span></p><p>Channeling the power of even a benevolent deity is a fatiguing task, and Minharath has been pushing himself beyond his limits to keep up with these men. Seeing Gloom fall (again), he weaves in and out of the battle, trying to get close to him. Through the fatigue, and the pain caused as an enemy's weapon is deflected from by chainmail, Minharath calls on an older training. Pulling cloth bandages from a pouch at his waist he binds Gloom's wounds, muttering prayers to the gods for the endurance to finish this battle. Though he is too tired to channel much in the way of magic, Minharath will rely on his faith and his training, and pray for the best.</p><p>[sblock=Actions]Move action: Move to I24 by way of H23, provoking an OA from H'raken.</p><p><a href="http://invisiblecastle.com/roller/view/2496492/" target="_blank">H'rakin's OA on Minharath (AC 16) (1d20+11=18)</a> hit for <a href="http://invisiblecastle.com/roller/view/2496494/" target="_blank">1d8+4=9</a> damage.</p><p>Standard Action: Heal Check (<a href="http://invisiblecastle.com/roller/view/2496497/" target="_blank">DC 15 (1d20+12=19)</a>) to let Gloom spend his Second Wind. He'll spend a surge to regain 9 hit points, but won't gain the +2 bonus to defenses.[/sblock]</p></blockquote><p></p>
[QUOTE="Tomalak, post: 5165834, member: 84172"] [sblock=Keeping Track]And here we see the value of proper record keeping. I decided to go back and re-read the whole fight, in order to see what powers I have left. For a moment, I thought I had cheated and used 3 healing words in this single fight. I've used 4. Oops. Turns out, I'm pretty much done for powers. All I have left is Bane and my at-wills, so here it gets interesting. And you have my sincere apologies for not keeping better track of my power usage.[/sblock] [COLOR=Pink]"I am well aware of my role here, savage! I am, however, growing fatigued. I cannot keep this up all night! If you do not bring this conflict to a swift end, Lauto will!"[/COLOR] Channeling the power of even a benevolent deity is a fatiguing task, and Minharath has been pushing himself beyond his limits to keep up with these men. Seeing Gloom fall (again), he weaves in and out of the battle, trying to get close to him. Through the fatigue, and the pain caused as an enemy's weapon is deflected from by chainmail, Minharath calls on an older training. Pulling cloth bandages from a pouch at his waist he binds Gloom's wounds, muttering prayers to the gods for the endurance to finish this battle. Though he is too tired to channel much in the way of magic, Minharath will rely on his faith and his training, and pray for the best. [sblock=Actions]Move action: Move to I24 by way of H23, provoking an OA from H'raken. [URL="http://invisiblecastle.com/roller/view/2496492/"]H'rakin's OA on Minharath (AC 16) (1d20+11=18)[/URL] hit for [URL="http://invisiblecastle.com/roller/view/2496494/"]1d8+4=9[/URL] damage. Standard Action: Heal Check ([URL="http://invisiblecastle.com/roller/view/2496497/"]DC 15 (1d20+12=19)[/URL]) to let Gloom spend his Second Wind. He'll spend a surge to regain 9 hit points, but won't gain the +2 bonus to defenses.[/sblock] [/QUOTE]
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