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<blockquote data-quote="robertliguori" data-source="post: 3893623" data-attributes="member: 47776"><p>Point the first: Wind Walk is the preferred method of travel for an entire class of beings (high-level characters) that A<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> can easily level a fortified keep, and B<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> are not going to be put down by a volley of silver arrows. The fact that the militia had standing orders to fire on such a being means that the militia was flatly in the wrong.</p><p></p><p>Now, given the circumstances, it is conceivable that you could have been a gaseous-formed vampire. Given the circumstances, hostility and even that first reflexive volley of arrows are excusable. However, simply continuing to fire without investigating, demanding proof of your identity, tossing a holy symbol down to you, etc., are not.</p><p></p><p>If the leader of the militia was not aware of the fact that certain clerical magic exists, then he is too ignorant to be in charge of a military force, in much the same way as a person with no knowledge of explosives and machine guns is too ignorant to lead a modern military force. If the priestess doesn't have the authority to tell the militia "That's a planetar. Stop shooting at him.", the militia needs to reorganize their chain of command toot frakin' sweet.</p><p></p><p>Now, there are all sorts of nuances to personal power, social standing, and the obligation to show deference to those higher than you on the social scale, but what it boils down to is this; in a sane society, the militia should be obligated to listen to the priestess on matters of holy magic. This was a matter of holy magic. The militia didn't listen to her. The militia got it wrong. Calling him out was the exact right thing to do, from a macro-societal perspective; you reinforced the fact that there are people flatly better and more capable than the militia-leader in the world, and that ignoring them has consequences.</p><p></p><p>Sadly, on a micro-level, the militia leader is more concerned with his own dignity and personal safety than on actually destroying the undead. I wouldn't really consider it that much of a concern; having a contingent of archers would be nice, but isn't strictly necessary at your level. Consider having the casters at your disposal pull down a few celestials (specifically, ones with ranged attacks such as lantern archons) with Planar Binding and Planar Ally. After all, nothing says nobility like "We drew reinforcements from the very forces of elemental Law and Good. They kicked undead ass. You should learn from their fine example."</p></blockquote><p></p>
[QUOTE="robertliguori, post: 3893623, member: 47776"] Point the first: Wind Walk is the preferred method of travel for an entire class of beings (high-level characters) that A:) can easily level a fortified keep, and B:) are not going to be put down by a volley of silver arrows. The fact that the militia had standing orders to fire on such a being means that the militia was flatly in the wrong. Now, given the circumstances, it is conceivable that you could have been a gaseous-formed vampire. Given the circumstances, hostility and even that first reflexive volley of arrows are excusable. However, simply continuing to fire without investigating, demanding proof of your identity, tossing a holy symbol down to you, etc., are not. If the leader of the militia was not aware of the fact that certain clerical magic exists, then he is too ignorant to be in charge of a military force, in much the same way as a person with no knowledge of explosives and machine guns is too ignorant to lead a modern military force. If the priestess doesn't have the authority to tell the militia "That's a planetar. Stop shooting at him.", the militia needs to reorganize their chain of command toot frakin' sweet. Now, there are all sorts of nuances to personal power, social standing, and the obligation to show deference to those higher than you on the social scale, but what it boils down to is this; in a sane society, the militia should be obligated to listen to the priestess on matters of holy magic. This was a matter of holy magic. The militia didn't listen to her. The militia got it wrong. Calling him out was the exact right thing to do, from a macro-societal perspective; you reinforced the fact that there are people flatly better and more capable than the militia-leader in the world, and that ignoring them has consequences. Sadly, on a micro-level, the militia leader is more concerned with his own dignity and personal safety than on actually destroying the undead. I wouldn't really consider it that much of a concern; having a contingent of archers would be nice, but isn't strictly necessary at your level. Consider having the casters at your disposal pull down a few celestials (specifically, ones with ranged attacks such as lantern archons) with Planar Binding and Planar Ally. After all, nothing says nobility like "We drew reinforcements from the very forces of elemental Law and Good. They kicked undead ass. You should learn from their fine example." [/QUOTE]
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