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Lord or Tyrant?
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<blockquote data-quote="robertliguori" data-source="post: 3893899" data-attributes="member: 47776"><p>The party is level 10/11, in a setting in which architecture is a significant aspect of defense (an E6 world, basically). They can <em>set</em> social mores about the treatment of lords, if they choose.</p><p></p><p></p><p>Two points, here.</p><p>One: Regardless of her social status, this is a 9th-level priestess. That Hallow enchantment that's the only thing keeping this keep still standing and vampire-free? She can cast that spell. She can hop to Celestia and politely request permission to fill up a few barrels of holy water. She can, Wall of Stone by Wall of Stone (and with a Stone Shape or two in there), build her own damn keep all by herself. She can raise the dead. With the possible exception of saving all of humankind from original sin, she is Jesus.</p><p></p><p>When she speaks, people whose claim to fame and competence is the ability to stab things should listen.</p><p></p><p>Two: She was right. Shooting people who appear as expected for a slowly-fading Wind Walk effect is a <em>bad idea</em>. It is the polar opposite of defending your keep. If a person who can cast Wind Walk has arrived at your keep, you are nice and polite and remove any motivation for him or her to want to destroy your keep, because if they decide to make your keep go away, it's going away.</p><p></p><p></p><p>Well, he is better than the guards; he's trying to defend the keep, and the guards are hunkering down and keeping their heads down. He's an adventurer; it's expected that he be better than most of the people he encounters. This doesn't mean that they're bad people, or deserving of chastisement or punishment.</p><p></p><p>Really, as noted, if the people of this campaign world do not accept that there are certain people who are better than most people, and that listening to these people on matters arcane and divine averts death, then being a lord is being a tyrant; you need to rule with a measure of hardness to prevent the average person's stupidity from killing him.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 3893899, member: 47776"] The party is level 10/11, in a setting in which architecture is a significant aspect of defense (an E6 world, basically). They can [i]set[/i] social mores about the treatment of lords, if they choose. Two points, here. One: Regardless of her social status, this is a 9th-level priestess. That Hallow enchantment that's the only thing keeping this keep still standing and vampire-free? She can cast that spell. She can hop to Celestia and politely request permission to fill up a few barrels of holy water. She can, Wall of Stone by Wall of Stone (and with a Stone Shape or two in there), build her own damn keep all by herself. She can raise the dead. With the possible exception of saving all of humankind from original sin, she is Jesus. When she speaks, people whose claim to fame and competence is the ability to stab things should listen. Two: She was right. Shooting people who appear as expected for a slowly-fading Wind Walk effect is a [i]bad idea[/i]. It is the polar opposite of defending your keep. If a person who can cast Wind Walk has arrived at your keep, you are nice and polite and remove any motivation for him or her to want to destroy your keep, because if they decide to make your keep go away, it's going away. Well, he is better than the guards; he's trying to defend the keep, and the guards are hunkering down and keeping their heads down. He's an adventurer; it's expected that he be better than most of the people he encounters. This doesn't mean that they're bad people, or deserving of chastisement or punishment. Really, as noted, if the people of this campaign world do not accept that there are certain people who are better than most people, and that listening to these people on matters arcane and divine averts death, then being a lord is being a tyrant; you need to rule with a measure of hardness to prevent the average person's stupidity from killing him. [/QUOTE]
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