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Lord or Tyrant?
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<blockquote data-quote="Deset Gled" data-source="post: 3895685" data-attributes="member: 7808"><p>I think both sides were acting unreasonable. The militia leader was definetally making some bad desicions by refusing to honor a previous agreement and let the party through the gate, by attacking someone obviously much more powerful than he without any attempt at identification, and not listening to the Priestess. The PC in question was not respecting the militia leader's authority to make (bad) decisions. As is often the case when two people act unreasonable, it ended in violence. The one plus is that it seems like that violence was limited to a fair, non-lethal duel.</p><p></p><p>I would expect that when the higher-ups return, both sides should be scolded for the altercation. The militia leader should be demoted, and the PCs would be warned that the only reason they are still are still being given hospitality at the keep is that they knocked the militia leader out instead of killing him. In the end, the party hasn't really hurt their reputations much (to anyone but the militia leader), but hasn't gained any trust or kind words, either. Consider it a lost opportunity to get a good reputation, but not a reason to be branded with a bad one. Everything should be just as it was the day before, until the party truly proves themselves (or until they return a few years later to find the militia leader promoted to leader of the entire keep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3895685, member: 7808"] I think both sides were acting unreasonable. The militia leader was definetally making some bad desicions by refusing to honor a previous agreement and let the party through the gate, by attacking someone obviously much more powerful than he without any attempt at identification, and not listening to the Priestess. The PC in question was not respecting the militia leader's authority to make (bad) decisions. As is often the case when two people act unreasonable, it ended in violence. The one plus is that it seems like that violence was limited to a fair, non-lethal duel. I would expect that when the higher-ups return, both sides should be scolded for the altercation. The militia leader should be demoted, and the PCs would be warned that the only reason they are still are still being given hospitality at the keep is that they knocked the militia leader out instead of killing him. In the end, the party hasn't really hurt their reputations much (to anyone but the militia leader), but hasn't gained any trust or kind words, either. Consider it a lost opportunity to get a good reputation, but not a reason to be branded with a bad one. Everything should be just as it was the day before, until the party truly proves themselves (or until they return a few years later to find the militia leader promoted to leader of the entire keep :) ). [/QUOTE]
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