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<blockquote data-quote="Elf Witch" data-source="post: 3896227" data-attributes="member: 9037"><p>I played a high born noble in a Kalamar game so high born I was the niece of Emperor Kabori so I was not just noble I was of royal blood. And there were times I player her arrogant but I also played her with the attidue that as a high born she had an inborn duty to protect those weaker than her.</p><p></p><p>If my character had been in this sitaution I would have first tried to use diplomacy to smooth the ruffled feathers because from what I saw it was more frayed nerves than lipping off. If I was not able to sway the NPC with diplomacy I would then have switched to intimidate to bring the guard under control. </p><p></p><p>I also would have made sure that I was left in command. And I would not have hesitated if my character had been in command and I could not bring this guard under control to have had him thrown in the dungeon.</p><p></p><p>In my world everything is controlled by guilds and they are powerful in someways as powerful or more powerful as the leaders of countries. There is a dueling guild that has very set rules for duels you break those and you have to deal with the guild something you don't really want to have to do.</p><p></p><p></p><p>I will agree that I aslo dislike DMs who make every NPC unfriendly and abrasive to the party. I have played with a DM like that and it got old really fast. I don't do that as a DM sure there are NPCs who are not helpful usually because they are evil or greedy. But I also populate my world with helpful freindly and grateful NPCs.</p><p></p><p>As for consquences it really depends on the situation. Sometimes they happen and I think they make the game richer and bring a sense of continuity to it. Consquences don't have to be bad things either. I played in another game where my character let go a merc who had been working for an evil half dragon he himself was not evil he was just working for pay. I let him go and gave him money with the advice to choose is next employer more wisely. A year later we ran into him he was now the captain of the guards of a small hamlet and was trying to protect them from evil undead he became a good ally.</p><p></p><p>In another game our party wizard got into a duel with another wizard and threw fireballs which set the town on fire. The party became hunted after that by a group of paladins hired by the people of the town to bring justice to those who had perished.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 3896227, member: 9037"] I played a high born noble in a Kalamar game so high born I was the niece of Emperor Kabori so I was not just noble I was of royal blood. And there were times I player her arrogant but I also played her with the attidue that as a high born she had an inborn duty to protect those weaker than her. If my character had been in this sitaution I would have first tried to use diplomacy to smooth the ruffled feathers because from what I saw it was more frayed nerves than lipping off. If I was not able to sway the NPC with diplomacy I would then have switched to intimidate to bring the guard under control. I also would have made sure that I was left in command. And I would not have hesitated if my character had been in command and I could not bring this guard under control to have had him thrown in the dungeon. In my world everything is controlled by guilds and they are powerful in someways as powerful or more powerful as the leaders of countries. There is a dueling guild that has very set rules for duels you break those and you have to deal with the guild something you don't really want to have to do. I will agree that I aslo dislike DMs who make every NPC unfriendly and abrasive to the party. I have played with a DM like that and it got old really fast. I don't do that as a DM sure there are NPCs who are not helpful usually because they are evil or greedy. But I also populate my world with helpful freindly and grateful NPCs. As for consquences it really depends on the situation. Sometimes they happen and I think they make the game richer and bring a sense of continuity to it. Consquences don't have to be bad things either. I played in another game where my character let go a merc who had been working for an evil half dragon he himself was not evil he was just working for pay. I let him go and gave him money with the advice to choose is next employer more wisely. A year later we ran into him he was now the captain of the guards of a small hamlet and was trying to protect them from evil undead he became a good ally. In another game our party wizard got into a duel with another wizard and threw fireballs which set the town on fire. The party became hunted after that by a group of paladins hired by the people of the town to bring justice to those who had perished. [/QUOTE]
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