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<blockquote data-quote="FreeTheSlaves" data-source="post: 3896570" data-attributes="member: 9952"><p>First up – there isn’t a big problem. This was just one of those encounters where a couple of expectations clashed. Madewithletters and I have differing views of how a lord should and can act and be treated. This I think is part of a greater issue of what type of game we want, and clearly we can find an acceptable common ground. So this is why I wanted to drum up some debate to get all the angles into view. Thanks all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>I’ll give a few more clarifications but really, we’re starting to get into detail and some of this may bore.</p><p></p><p>The details:</p><p></p><p>This is not random smacking of npc’s. </p><p></p><p>The party has been on the receiving end of similar behaviour. When a queen was displeased with them they were dressed down (with only Priest complaining). Also when Maugrim faced a socially senior (suspected) villain, he showed proper respect even though they were clearly moving towards confrontation.</p><p></p><p>‘Bad’ decisions did happen, and we enjoy this because our characters are not perfect, and make bad (but not unforgivable) decisions at time. We do expect repercussions, that is the type of game we’re after.</p><p></p><p>We have not fleshed out the rules of dueling, so this is something that we need to discuss. The militiaman was given the option to shut up and show respect - or fight. My initial thought was to model dueling on where you put your life on the line if you accept, but my PC’s merciful reputation probably backfired as it likely emboldened him.</p><p></p><p>Regarding my understanding and assumptions of lordship. My character (in particular) comes from a neighbouring Barony and is a 3rd younger brother to the current Baron. I have developed my character very much on historical medieval assumptions married to more traditional D&D ‘traditions’. That’s why he acts like a medieval lord, has leadership, knowledge nobility/diplomacy, and has strived to build a following from level 6+. When we entered the township 2 years prior, he did the intro’s etc…</p><p></p><p>The lords’ did invite us in and we used the keep as our base for the forays on the Vampires. After the 1st excursion, we were scattered and regrouped at the keep. We found the local lords had left with no letter of explanation, but one can ‘teleport’ so no big deal. We cannot spare the extra ‘sending’, the 1st foray taught us that.</p><p></p><p>Oh yeah, this is a campaign built around RttToEE. Thanks Monte <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3896570, member: 9952"] First up – there isn’t a big problem. This was just one of those encounters where a couple of expectations clashed. Madewithletters and I have differing views of how a lord should and can act and be treated. This I think is part of a greater issue of what type of game we want, and clearly we can find an acceptable common ground. So this is why I wanted to drum up some debate to get all the angles into view. Thanks all :-) I’ll give a few more clarifications but really, we’re starting to get into detail and some of this may bore. The details: This is not random smacking of npc’s. The party has been on the receiving end of similar behaviour. When a queen was displeased with them they were dressed down (with only Priest complaining). Also when Maugrim faced a socially senior (suspected) villain, he showed proper respect even though they were clearly moving towards confrontation. ‘Bad’ decisions did happen, and we enjoy this because our characters are not perfect, and make bad (but not unforgivable) decisions at time. We do expect repercussions, that is the type of game we’re after. We have not fleshed out the rules of dueling, so this is something that we need to discuss. The militiaman was given the option to shut up and show respect - or fight. My initial thought was to model dueling on where you put your life on the line if you accept, but my PC’s merciful reputation probably backfired as it likely emboldened him. Regarding my understanding and assumptions of lordship. My character (in particular) comes from a neighbouring Barony and is a 3rd younger brother to the current Baron. I have developed my character very much on historical medieval assumptions married to more traditional D&D ‘traditions’. That’s why he acts like a medieval lord, has leadership, knowledge nobility/diplomacy, and has strived to build a following from level 6+. When we entered the township 2 years prior, he did the intro’s etc… The lords’ did invite us in and we used the keep as our base for the forays on the Vampires. After the 1st excursion, we were scattered and regrouped at the keep. We found the local lords had left with no letter of explanation, but one can ‘teleport’ so no big deal. We cannot spare the extra ‘sending’, the 1st foray taught us that. Oh yeah, this is a campaign built around RttToEE. Thanks Monte :-) [/QUOTE]
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