Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Lords of Brightstone - Can a Moderator please delete this thread? Thanks.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Look_a_Unicorn" data-source="post: 895281" data-attributes="member: 11886"><p><strong>Session 5th April, 2003- Part 2/2</strong></p><p></p><p><strong> So I was Wrong, NOW the Faecal Meterial etc etc </strong></p><p></p><p></p><p><strong>Previously:</strong> The group left Tara’s Keep to have it’s wounds healed in Marikest. Lia Nailo & Arrold seperately arrive at Brightstone’s gates and agree to join with the party. A pleasant dinner ends on a sour note as it is revealed that Arrold’s familiar is a minor demon, which is subsequently banished from Brightstone & it’s environs. A plan to rescue the captives is formulated & the group then retires for the evening.</p><p></p><p></p><p>Ull is still alert enough after his long vigil to notice a polite knock on the door. Opening it reveals one of Brightstone’s servants “My apologies for the early hour my Lord, but Lord Malachi asks that you & Arrold meet with him now.”</p><p>Ull, still fully dressed after having passed a fitful night in a chair watching the door to Arrold’s room, is more than happy to pound on Arrold’s door, bellowing “Get up, Malachi wants us for something.” After a period of sleepy grumbling the door is thrown wide to reveal a bleary Arrold. Ull scans the room thus revealed for any sign of Geeh, the demonic familiar, but his magicks can detect no trace of the creature.</p><p>“What. It’s not dawn yet. Let me sleep dammit.” Arrold mumbles</p><p>“Malachi want us, not sure why. Let’s go.” Ull curtly snaps off.</p><p>With Arrold muttering minor imprecations on Malachi’s head the whole way, the two snag a groggy servant to lead them to Malachi’s room. They enter a room that is essentially a library with a bed, although Arrold would hazard a guess that the bed would see more use as a shelf than as any aid to slumber. Despite the early hour, Malachi is bent over a desk, eyes squinting at a tome in some arcane script.</p><p>As the two enter, Malachi looks up, looks back at the tome wistfully before closing it with a small thud. “You two said you wanted more equipment? Come with me.”</p><p>Arrold replies “Well yes, we do, but dash it all, couldn’t you have at least waited till the rooster crowed”</p><p>Malachi looks somewhat confused “Why wait till morning when we can get this sorted before you go to bed?”</p><p>Ull, becoming accustomed to the Mage’s eccentricities, gives a weary smile & responds “Malachi, it is but a short time till the sun rises. We… or at least he “ jerking a thumb at Arrold “have been sleeping for the last 8 hours or so.”</p><p>Malachi looks somewhat startled at this relevation “Oh, I didn’t think it had been that long. Well, in any case, I’ve remembered some items in the vault that should fulfill your needs.”</p><p>He then leads them out of his room & up another flight of stairs at the end of the corridor, before stopping at a massive iron door.</p><p>“This is where we are currently storing Brightstone’s supply of spare items too powerful to dispense to the guards. Oh, I should also warn you- there are some dragons guarding this room” divulged Malachi. He then muttered an indistinct arcane chant, which caused the door to swing open.</p><p></p><p>Although this room was the largest in Brightstone, it was still crammed full to bursting. Around the edges were a wide assortment of weapons, shields & armour. Crashing around these were several small dragons, no larger than dogs, playfully chasing each other. In the center of the room was a large pile of gold whose gleam reflected avariciously in Arrold’s eyes. The larger dragon coiled atop this horde turned her head lazily to face Malachi and with cold eyes said “Actually Malachi, we do not guard this room. We guard Ahktor’s gold. Your trinkets are of no concern to me.”</p><p>Frowning slightly, Malachi replied “Yes, of course Ash. Now leave us be, we must retrieve certain items.”</p><p>The dragon curled up on the gold pile again, her thinly glowing eyes the only indication that she was not sleeping.</p><p>Avoiding the scampering young, Malachi walked around the room tapping his chin, before stooping down to pick up a rune-inscribed warhammer. Another survey of the room & then Malachi draws a surprisingly plain knife sunk deep into the wall of the room.</p><p>“This warhammer is powerful enough to smash any Clay Golems to bits- I can even store spells in it for you to release at will” explained Malachi, handing the warhammer to Ull. Turning to Arrold, Malachi passed over the dagger with a brief “This dagger is made of adamantine, if you remember it’s properties from Old Silmar’s lessons, it should serve you well enough.”</p><p>The two accepted the weapons appreciatively. Malachi, after looking around the room once more, nods once to himself before scooping up a robe made of leather. Gesturing that they should leave, Malachi explained “the others should be ready now, we shouldn’t be late.”</p><p>After he had sealed the massive door with another word, Arrold muttered to Malachi “You have a Dragon in your treasure chamber, and you call me a fool!”</p><p>Malachi grimaced before responding “The dragon is not there by any will of mine. Ahktor, one of the Lords of Brightstone, granted her leave to stay there with her young.”</p><p>Listening in, Ull asked “Where was this Ahktor last night, will he be coming with us?”</p><p>“No, he won’t. He is very busy with some projects of his own. He’s also taken over responsibility for the castle’s construction, as I have so much to take care of already.”</p><p>Arrold asked curiously “Returned? Where did he go?”</p><p>Malachi hesitated before responding “He said he had an … accident. He’s been a bit… different ever since. To be honest I’ve only seen him twice, very briefly, since he returned.” With a nod back at the door, Malachi indicated the dragon close by. “We should talk about this some other time, for now let’s meet the others.”</p><p></p><p>The three stopped again briefly at Malachi’s chambers where he changed out of his rumpled robes into what he called his “adventuring gear”. Arrold muttered a low comment to Ull, causing the disciplined warrior to suppress a laugh.</p><p>Indignantly, the sharp-eared Malachi whirled, glared at Arrold and said “No, this has nothing to do with “my secret bondage fetish”. It was taken from the sizzling corpse of a powerful Salamander, and protects from elemental damage. You would have recognised the design if you hadn’t slept through Grizzt’s “Planar Foes” every week.” Feeling he’d regathered his dignity, Malachi turned, missing both Ull & Arrold’s eyes rolling.</p><p></p><p>At Malachi’ study, Lia Mandrake & William were already waiting. Greetings are exchanged. Turning to Lia, Malachi profers the leather robe that he had taken from the vault “Here, Lia. A gift. It has druidic enchantments on it. I’m not sure what they’re for, but they are beneficial.” Lia thanks Malachi, while on the other side of the room Sir Mandrake solemly asks Ull if he’d had any problems last night (with a less than discreet glance at Arrold). After being assured that the night was uneventful, the gathered companions turn to watch Malachi as he faces an enormous mirror hanging on one wall of the study. For 10 minutes they watch Malachi chant and throw glowing powder from a small jar at the mirror, which seems to absorb the dust’s luminosity. With a cracking sound, the lazily sparking mirror forms an image across it’s broad surface, that of a small dank room. Three humans, obviously prisoners, are chained up along one wall. Malachi identifies Rej and another of his deputies, but the third captive is a stranger.</p><p>Without warning the mirror suddenly goes blank… after a few seconds the image reappears. Unsure why this had occurred, Malachi moves the sensor about the room, doing his best to familiarise himself with it’s location & layout. There were other occupants of the room that could be made out, a few Orcs and a couple of humans. Malachi could not quite make out a portion of the room as the sensor winked out whenever it moved to get an angle in that direction.</p><p>“Arrold, take my arm & cast your Teleport through me, I will guide us. The rest of you, gather around & make sure your holding onto either myself or Arrold. Make sure you don’t let go, it could be… unpleasant.”</p><p></p><p>With a muttered “Vuk guide us,” Malachi uses Arrold’s & his own Teleportation energies. The group disapparated from Malachi’s study, and a few seconds later reappeared in the dungeon cell they had been viewing on the wall. The room was quite small, no more than 20*20, on one side the prisoners were chained up, to the left on the opposite wall was a metal door of bars & there was a foul-smelling grill set in the floor at the center of the room. Of more immediate interest to the arriving adventurers were the two Orcs & similar number of Humans turning towards them in surprise.</p><p>His instincts taking over, Ull takes a few paces forward, drawing his sword as he does so & with a battle cry, hacks through both Orcs in one mighty blow. They die with their surprised look still on their face.</p><p>Malachi, the next to get his bearings, turns to face the corner of the room he had not been able to scry & sees a large floating orb covered in a writhing mass of tentacular eyes. A portion of the creature splits open, revealing a large mouth rimmed with dozens of long fangs, from which a silibant hiss of anger emerges.</p><p>Not knowing what he is facing, just knowing it was DAMN ugly, Malachi lets loose the most powerful spell he knows. A jagged shaft of lightning erupts from Malachi’s hands, slamming into the creature and then arcing off to strike into the two other humanoid foes, one of whom screams, sizzles and dropped. The other narrowly evades the worst of the lightning by leaping swiftly to one side. The Orb hisses in pain & surprise as the lightning strikes it, then responds with a pink white ray that strikes Ull. The Warrior stumbles, then neatly folds over onto the ground. Massive snores soon reverberate throughout the chamber. A sickly green bolt of magical energy lashes into the roof above the creature, carving a tunnel through which the creature hastily vanishes.</p><p></p><p>Bellowing their battle cries, Sir Mandrake & William charge the only visible foe- the remaining human. As they do so an eye stalk emerges from the human’s hood & blasts a bolt of black energy at William, who screames in pain at it’s touch. Sir Mandrake is able to run forward unopposed and with a serious of quick blows ends both his Squire’s pain & his foes life.</p><p>While Arrold & Lia cast about for further threats, Malachi crouches over & shakes awake the sleeping Ull.</p><p>“Arrold, free the prisoners, Lia make sure they’re ok.” As Arrold removes some slivers of metal from his robes, Lia moves among the prisoners, healing their wounds & reassuring the frightened captives that they are here to rescue, not harm them. The three seem almost stupified from pain, terror & deprivation.</p><p></p><p>Attempting to secure their immediate area, William stands guard over the hole in the ceiling while Sir Mandrake, Ull & Malachi go to work on the dungeon door. After a number of armoured bodies crash into it, it is torn off it’s hinges & falls to the ground. The light of Malachi’s Scepter shows a short corridor that quickly turns to the right just outside the cell with no other visible features. </p><p>As Arrold opens the chains on the last prisoner, the three guarding the corridor (Malachi, Ull & Sir Mandrake) come face to face with a unit of Orcs & Ogres led by another Ogre towering over them all and wielding a dimly glowing war hammer. Lumbering along behind this unappealing group is the menacing bulk of another Clay Golem.</p><p>Facing down the growling monstrous leader, whilst raising his Staff of Defense to erect a shield of shimmering magical power, Malachi declares “Foul creatures, you trespass on my lands at your own peril. Leave now or be destroyed!” </p><p>Unsurprisingly, the creatures merely bellow a war cry and charge forward in response. The Ogre leader’s war hammer ricochets off Malachi’s shield with an explosion of magical energy.</p><p>Dropping his sword, Ull pulls out his newly aquired war hammer & meets the Clay Golem head on. Mandrake moves forward to engage the Orcs & Ogres. </p><p></p><p>Simultaneously, William watches with a degree of fear as a red-skinned, humanoid figure with a lower half that is a column of flame, known as an Efreet, emerges from the tunnel carved by the multi-eyed Orb.</p><p>As Arrold winks out of sight with Improved Invisibility, William valiantly attacks the threatening foe, but cannot inflict serious damage before, with an arcane gesture and muttered word, a huge wall of fire erupts through the prison chamber and up the corridor where the others are embattled.</p><p></p><p>Malachi’s protective magicks are able to absorb the flame wall’s damage, but he realises the attack is not affecting only him when he hears his companions screams of pain. Ignoring the vicious blades hewing at his protective shield, he turns and focuses his magickal energies… after a moment of concentration he is able to disrupt the forces binding the wall & as his companions shudder with the reprieve, the fire wall drops.</p><p>Taking advantage of the short lull caused by the flame wall’s banishment, Ull leaps forward and lands a series of heavy blows into the Clay Golem, driving it further back down the corridor. This temporary gain is capitalised on by Sir Mandrake, who moves into a position where several foes are within reach of his sword. With a series of precise attacks each of his foes drop, leaving Orcish & Ogre corpses littering the corridor.</p><p>The Ogre leader ceases his seemingly futile attacks at Malachi’s shield and turns to strike at Ull’s unprotected flank. A shouted warning from Malachi gives the Holy warrior time to move with the worst of the blow, but momentarily distracted, he cannot completely evade the inexorable clay golem. Two immense fists smash into Ull, knocking him off his feet & crushing a portion of his armour. Sir Mandrake can do little to aid his companion as several more Orcs occupy his time by charging forward to die on his sword, unable to land a single blow on the skillful Knight.</p><p>Back in the cell chamber, William continues his attempts to harm the creature of fire. Although he is able to carve a rent through the creature’s side, it is still able to complete it’s own Invisibility spell. William, casting about for the foe, catches sight of a another black-robed humanoid descending through the roof- just as a tentacular eyestalk protudes from the thing’s hood & blasts the unfortunate Squire with a pink-flecked white beam, similar to the one that had struck Ull previously. Gritting his teeth against the stupefying ray, William is able to bring his sword up in a powerful slice, carving a deep wound through the entity’s tough skin & flesh. The wound is a harsh blow to the robed creature, who gives a cry of deep pain. As it staggers back & begins to levitate whence it came, the the beam affecting the warrior winks off.</p><p>Arrold, completing his own spell mere seconds after the Efreet vanishes, let’s loose a volley of magickal orbs radiating bone-cracking cold. These orbs neatly divide between the air recently occupied by the Efreet & the injured robed figure. The robed figure gives a harsh cry of pain, which is in turn completely drowned out by a deep throated scream of purest agony as the cold orbs strike the invisible Efreet.</p><p>Moving among the recently released prisoners, whose bodies are showing near-fatal wounds from the wall of fire, Lia calls to the powers of nature, and summons forth three beautiful Unicorns. The equine’s charge at the sphere minion, however in crossing the grate covering the center of the room, one Unicorn becomes entangled. The trapped Unicorn gave a whinny of agony as it feels an acidic ooze rising on one side of it’s legs. With swiftly flashing horns the two other Unicorns spear the heavily wounded sphere minion, whose pain is cut short by a quite serious case of death.</p><p></p><p>The trapped Unicorn’s eyes roll in fear as a gelatinous Black Pudding rises up out of the grate beside it. Fortunatly for the trapped creature, the quivering ooze seems more tempted by the target of Arrold as it lashes out with an acid-dripping pseudopod, wrapping it about the leg of the surprised Arcane Trickster. As searing pain shoots up his leg, Arrold manages to wrench it free from the blob, suffering only minor burns. </p><p>With a curse, Arrold unleashes another volley of Cold Orbs into the pulsing mass of the Ooze, damaging it heavily. Arrold’s attention is diverted from finishing the creature off as the same tentacular-eye covered Orb descends back through the roof, sharp teeth gleaming in the light of numerous rays that are lancing out from it’s eye tentacles. Many of the rays must have missed their targets as no-one falls beneath this onslaught.</p><p></p><p> Meanwhile, Malachi has moved behind Ull, who is locked in a deadly combat with the monstrous Clay Golem. Both combatants have inflicted vicious wounds upon each other. A discharge of energy rocks through Ull’s frame as Malachi lays his hand on the warrior’s back, then soon the tide of battle turns as Ull’s warhammer begins to move so fast it is a mere blur, smashing again and again into the Golem’s torso. With a tremble that reverberates throughout the corridor, the Clay Golem’s bulk topples to the ground, irrevocably shattered. Ull steps up beside Sir Mandrake, and the two are quickly able to cut down several more Orc warriors.</p><p></p><p> Arrold leaps away from the questing pseudopods of the Ooze & the flashing eye-beams of the monstrous Sphere both, and after casting See Invisibility spies the Efreet locked in concentration, and assumes the creature is invoking some dark power. He hurriedly casts yet another barrage of Cold Orbs into the unsuspecting Efreet, whose flames have now dwindled to the merest flickerings.</p><p>The two free Unicorns whirl to face the Orb & spear it through with their horns. Lia summons a ball of fire which is then forced against the side of the Sphere, which hisses in displeasure & focuses it’s rays against the attacking Unicorns, to no effect, but nicely distracting everyone in the room from two more cloaked humanoids who soundlessly Levitate down through the hole in the roof.</p><p></p><p> Another jolt of energy passes from Malachi’s palm and into the armoured figure of Sir Mandrake, and then the two warriors step forward as one and with weapons whistling through the air in perfect harmony hack down the last of the Orcs, one of the Ogres & manage to drive the Ogre Leader back down the corridor. The Ogre Leader attempts to strike back, but with his troops mostly destroyed there is little he can do except try to stop his foes weapons from striking home.</p><p>Seeing that the Warriors have the situation in the corridor well in hand, Malachi turns & runs back into the dungeon room, unsure what was going on but fairly certain it wasn’t anything overly health-inspiring. Quickly assessing the situation, Malachi attempts to move into the corner of the room so as to catch all the percieved enemies in a blast of lightning- however he runs face first into the bulk of the Invisible Efreet and a swift blow from the creature leaves Malachi sprawled on the ground.</p><p>With features a rictus of pain from Arrold’s cold orbs, the Efreet quickly incants another spell which turns his body into a cloud of sparkling motes. This cloud (visible only to Arrold) swirls up into the air & then down through the grate in the floor.</p><p></p><p> Facing their remaining foe in the flickering light emanating from the dungeon behind them, Ull sheathes the warhammer & draws his powerful blade once more. Sir Mandrake, stepping forward to engage the panicked Ogre while his companion readies himself, is nearly taken unawares as an Ogre hiding behind the corridor’s bend steps out to land a hefty blow. Sir Mandrake, reflexes honed by years of training, slides the blow to one side with a swiftly angled shield, leaving the Ogre overextended as Ull steps up and severs the loathsome creatures head from it’s shoulders.</p><p>Mandrake is again prevented from reaching the Ogre Leader, who continues to back away, as another contingent of Orcs come charging around the corner, and the fight becomes cramped and vicious as the bestial creatures press against each other in a tide of green skin in their urge to draw human blood.</p><p>Sir Mandrake & Ull’s greatly enhanced speed prevent any of the frenzied Orcs from landing a solid blow, able to deflect or avoid blows that seem to come at them in slow motion, however the weight of numbers is great and they are forced back several feet, a small mound of Orcish corpses testament to their prowess.</p><p></p><p> The Ooze, unsuccessful in it’s quest to munch on Arrold, engulfs the trapped Unicorn as more of it’s bulk rises up through the drain.</p><p>The newly arrived cloaked figures announce their presence and unfriendly intent as a small crown of tentacles emerge from their hoods. A black ray strikes William as he endeavers to carve into the tentacled Orb, and he can feel his life draining away. Malachi, rising to his feet once more, is greeted by a grey-flecked blue beam from the other figure. He can feel his limbs begin to harden before he is able to focus his will and negate the magick’s effects on his body. Unable to unleash more powerful spells without harming his friends, Malachi resorts to trusted magic missiles that unerringly strike into the bulk of the tentacled Orb. Although wounds appear after the missiles strike, a slight discrepancy alerts Malachi, who shouts out “Ignore the Orb-thing, it is just an illusion!”</p><p>William, heeding the Mage’s words, abruptly turns on the robed figures and charges one down, hacking a bloody rent acoss it’s torso. With an injured scream it retreats back up the tunnel, followed closely by it’s cowardly companion.</p><p></p><p> Past the wave of green-skinned foes who are charging heedlessly on to their blades, Ull & Sir Mandrake make out an ominous form. The real Orb has returned. Several beams lash out towards them, but in the tangle of combat, Orcish warriors are struck instead. One is turned instantly to stone, another Disintegrates into a grey dust. A sickly green beam strikes Ull, and he can feel the fabric of his existance being torn apart. With a wrench he moves to one side, and a hapless Orc dissolves into nothing in front of him. A violet beam lances past Sir Mandrake’s head, but a heavy scraping sound indicates to Mandrake that perhaps it wasn’t a miss after all. Hacking a small space around him free of foes, Mandrake whirls and sees the violet beam has latched onto the torso of the Clay Golem. The torso is lifted into the air & then flung directly at Mandrake with bone-crushing force. A shallow dive beneath the projectile prevents the object from striking… an Orc moving to strike the Knight is not so fortunate, however, and it’s chest caves in with a sharp crack.</p><p>“Come on, get out of this thing’s sight!” Ull yells, before darting back down the corridor and into the cramped fury of the dungeon cell, Sir Mandrake on his heels. Once sheltered by the comforting bulk of the stone wall, Ull calls upon the Virtuous Powers to protect his soul from being torn from his body.</p><p>Sir Mandrake watches in horror as another of the Orb things floats towards Malachi, who behaves as though he is completely oblivious to the approaching horror. With a sibilant hiss it’s fanged jaws gape wide and then close around the Mage’s head., who continues to remain completely oblivious. Noticing Mandrake’s horrified gaze, Malachi calls out again “Didn’t you hear me? I told you the Orb thing is just an illusion!”</p><p>Sir Mandrake’s tense reply disrupts the Mage’s composure somewhat “The one in here may be, but the one in the corridor is far more deadly.”</p><p></p><p>Lia’s unicorns have now turned to assist their engulfed brother, and with flashing horns & hooves… Succeed only in splitting the ooze into a number of segments, each as vicious as the first.</p><p>With a groan of masonry, the wall to the side of the door vanishes into a pale grey dust. A grey-flecked blue beam lashes through the haze and into the unidentified prisoner, who stiffens and topples to the ground encased in stone. Sir Mandrake is struck by a sickly green beam, but is able to dive into the cover of the existing walls before it can take effect.</p><p>Watching in horror as the ooze in front of him splits into identical foes, Malachi retreats back into the corner and flame begins to crackle around the tips of his fingers “Everyone get down!!” he shouts. After waiting a few seconds he completes his spell and a powerful fireball rips through the oozes, dissolving the substance of all but the largest segment. Much reduced in size it slithers back down the grate to await easier prey. Looking around, Malachi sees that everyone was able to heed his warning and although many have minor burns, none of them suffered the full force of his magicks.</p><p></p><p>Arrold, still invisible, moves to one side of the newly created opening & is about to step out and unleash his magicks when he notices that where his hand has passed the threshold of the wall, it has become visible once more. Uncertain of what he should do, he pauses momentarily. </p><p>This pause is to prove most unfortunate as, after having healed his wounds & prayed to the powers of Good to aid his companions, Ull begins to charge back around the corner and into the corridor… and after but a few paces slams into the back of the invisible Arrold & both crash to the ground in a tangle of limbs.</p><p>Sir Mandrake, horribly wounded, retreats to where William is still standing guard over the hole in the roof and consumes a healing potion, which close but a few of the numerous wounds over his body.</p><p></p><p>Remembering that his main concern was meant to be getting the prisoners out of the dungeon, Arrold gets up and runs over to where the prisoners are huddled, and lightly touching each one, dimension doors away.</p><p>Now able to turn her attentions away from safeguarding the helpless prisoners, Lia casts a Wall of Thorns across the entryway to the cell room… however wherever the targeted area is in view of the corridor, masses of tangling briars bearing wicked thorns conspicously fail to appear.</p><p>As Malachi turns to ask Ull & Mandrake what’s going on out in the corridor, the wall behind him dissolves into a haze of grey dust. Responding quickly, Ull and William charge out into the corridor. Not expecting his prey to be so confident, the Orb begins to glide away down the side corridor. Ull throws himself at the only other remaining foe- the warhammer wielding Ogre. A furious exchange of blows begins, and although Ull is able to inflict several grevious injuries, the Ogre’s warhammer strikes his arm. Now totally numbed, his hand loses its grip on his sword which is knocked around the corner by the force of the blow.</p><p>As the Ogre raises his hammer to bring it arcing down at the unprotected warrior, William leaps forward and sinks his sword up to the hilt in the powerful creatures chest.</p><p>Disbelieving, it claws feebly at the human in front of it before slumping to the ground.</p><p>As Ull turns to retrieve his sword, he sees the loathsome Orb floating just in front of him. It strikes out at Ull & William with a barrage of rays, however the divine powers protecting Ull prevent major harm, and William appears to just be damn lucky. A final violet beam strikes the body of the fallen Ogre, and it is brought crashing into the unprepared William, pinning him beneath it’s bulk.</p><p> In the now somewhat renovated dungeon room, Malachi turns to Lia and gesturing at the heavily bleeding Mandrake asks her to aid him. Lia moves over to the stricken warrior and with an invocation to the powers of nature, he is encased in a soft green glow. When it fades the Warrior’s wounds have vanished without even a scar.</p><p>Meanwhile Malachi has moved into the corner and is able to do nothing but watch through the bulk of the illusionary beholder still munching on his head as the multi-coloured rays lash out at Ull & William. Resolving to try to nullify the Orb’s eye-rays, Malachi moves to where Ull is trying to free William from the Ogre’s bulk. Drawing on knowledge recently gained from his overnight studies, Malachi erects a shimmering grey wall across the side corridor seconds before the Orb unleashes another barrage of destructive magicks at Ull & William. The grey barrier crazes into a rainbow hue for several seconds before returning to it’s previous state, and none of the eye-beams have been able to pierce the defensive screen.</p><p>Seeing that the effectiveness of it’s beams are now nullified, the Orb screams in rage before disintegrating the floor in front of the Barrier and beginning to retreat back down the corridor.</p><p>As the Orb floats away into the corridor’s darkness, Malachi attempts to send it a farewell gift of pain… before discovering that his wall blocks spells in both directions.</p><p>Ull watches as his precious sword tumbles into the pit created by the Orb’s parting ray. Unwilling to leave it behind, he leaps through the barrier and can feel all his protective magicks being stripped from him. Landing at the bottom of the pit with a thud, he retrieves his sword then begins to try & climb back up the side. Realising his companion will need assistance, Malachi leans through the wall as well (again being stripped of his defensive spells) and reaches down to help the warrior out. As the two stand up again Malachi realises that the illusionary Orb is still contentedly gnawing on his skull, so proceeds to pass his head through the grey barrier again and again until the annoying magic is dissolved.</p><p>Temporarily safe from attack by way of the corridor, the group gathers to discuss it’s options. Escape seems to be the most preferred as though the battle lasted less than 15 minutes, it left all the combatants tired & shaken from it’s ferocity.</p><p>Looking around the heavily armoured group, Malachi realises he does not have the arcane power to Teleport the weight of such a heavily armoured group. Lia assists by transforming herself into a small bird, but Sir Mandrake & Ull realise they will have to take off their armour & store it in Malachi’s magical backpack if they are not to be left behind. Working feverishly and with the assistance of the group, within a few minutes the two are standing in their rust-covoured gambesons. They quickly become less than anamoured of the amused looks thrown their way, as the two look nearly naked without their customary armour.</p><p>“I think we should leave. Now.” Ull glares. The amused gazes turn serious once more as threatening sounds can once more be heard echoisng down the corridor.</p><p>The group quickly form a circle around Malachi, who draws on his arcane powers to send them hurtling through the astral plane and back to the security of Brightstone.</p></blockquote><p></p>
[QUOTE="Look_a_Unicorn, post: 895281, member: 11886"] [b]Session 5th April, 2003- Part 2/2[/b] [B] So I was Wrong, NOW the Faecal Meterial etc etc [/B] [B]Previously:[/B] The group left Tara’s Keep to have it’s wounds healed in Marikest. Lia Nailo & Arrold seperately arrive at Brightstone’s gates and agree to join with the party. A pleasant dinner ends on a sour note as it is revealed that Arrold’s familiar is a minor demon, which is subsequently banished from Brightstone & it’s environs. A plan to rescue the captives is formulated & the group then retires for the evening. Ull is still alert enough after his long vigil to notice a polite knock on the door. Opening it reveals one of Brightstone’s servants “My apologies for the early hour my Lord, but Lord Malachi asks that you & Arrold meet with him now.” Ull, still fully dressed after having passed a fitful night in a chair watching the door to Arrold’s room, is more than happy to pound on Arrold’s door, bellowing “Get up, Malachi wants us for something.” After a period of sleepy grumbling the door is thrown wide to reveal a bleary Arrold. Ull scans the room thus revealed for any sign of Geeh, the demonic familiar, but his magicks can detect no trace of the creature. “What. It’s not dawn yet. Let me sleep dammit.” Arrold mumbles “Malachi want us, not sure why. Let’s go.” Ull curtly snaps off. With Arrold muttering minor imprecations on Malachi’s head the whole way, the two snag a groggy servant to lead them to Malachi’s room. They enter a room that is essentially a library with a bed, although Arrold would hazard a guess that the bed would see more use as a shelf than as any aid to slumber. Despite the early hour, Malachi is bent over a desk, eyes squinting at a tome in some arcane script. As the two enter, Malachi looks up, looks back at the tome wistfully before closing it with a small thud. “You two said you wanted more equipment? Come with me.” Arrold replies “Well yes, we do, but dash it all, couldn’t you have at least waited till the rooster crowed” Malachi looks somewhat confused “Why wait till morning when we can get this sorted before you go to bed?” Ull, becoming accustomed to the Mage’s eccentricities, gives a weary smile & responds “Malachi, it is but a short time till the sun rises. We… or at least he “ jerking a thumb at Arrold “have been sleeping for the last 8 hours or so.” Malachi looks somewhat startled at this relevation “Oh, I didn’t think it had been that long. Well, in any case, I’ve remembered some items in the vault that should fulfill your needs.” He then leads them out of his room & up another flight of stairs at the end of the corridor, before stopping at a massive iron door. “This is where we are currently storing Brightstone’s supply of spare items too powerful to dispense to the guards. Oh, I should also warn you- there are some dragons guarding this room” divulged Malachi. He then muttered an indistinct arcane chant, which caused the door to swing open. Although this room was the largest in Brightstone, it was still crammed full to bursting. Around the edges were a wide assortment of weapons, shields & armour. Crashing around these were several small dragons, no larger than dogs, playfully chasing each other. In the center of the room was a large pile of gold whose gleam reflected avariciously in Arrold’s eyes. The larger dragon coiled atop this horde turned her head lazily to face Malachi and with cold eyes said “Actually Malachi, we do not guard this room. We guard Ahktor’s gold. Your trinkets are of no concern to me.” Frowning slightly, Malachi replied “Yes, of course Ash. Now leave us be, we must retrieve certain items.” The dragon curled up on the gold pile again, her thinly glowing eyes the only indication that she was not sleeping. Avoiding the scampering young, Malachi walked around the room tapping his chin, before stooping down to pick up a rune-inscribed warhammer. Another survey of the room & then Malachi draws a surprisingly plain knife sunk deep into the wall of the room. “This warhammer is powerful enough to smash any Clay Golems to bits- I can even store spells in it for you to release at will” explained Malachi, handing the warhammer to Ull. Turning to Arrold, Malachi passed over the dagger with a brief “This dagger is made of adamantine, if you remember it’s properties from Old Silmar’s lessons, it should serve you well enough.” The two accepted the weapons appreciatively. Malachi, after looking around the room once more, nods once to himself before scooping up a robe made of leather. Gesturing that they should leave, Malachi explained “the others should be ready now, we shouldn’t be late.” After he had sealed the massive door with another word, Arrold muttered to Malachi “You have a Dragon in your treasure chamber, and you call me a fool!” Malachi grimaced before responding “The dragon is not there by any will of mine. Ahktor, one of the Lords of Brightstone, granted her leave to stay there with her young.” Listening in, Ull asked “Where was this Ahktor last night, will he be coming with us?” “No, he won’t. He is very busy with some projects of his own. He’s also taken over responsibility for the castle’s construction, as I have so much to take care of already.” Arrold asked curiously “Returned? Where did he go?” Malachi hesitated before responding “He said he had an … accident. He’s been a bit… different ever since. To be honest I’ve only seen him twice, very briefly, since he returned.” With a nod back at the door, Malachi indicated the dragon close by. “We should talk about this some other time, for now let’s meet the others.” The three stopped again briefly at Malachi’s chambers where he changed out of his rumpled robes into what he called his “adventuring gear”. Arrold muttered a low comment to Ull, causing the disciplined warrior to suppress a laugh. Indignantly, the sharp-eared Malachi whirled, glared at Arrold and said “No, this has nothing to do with “my secret bondage fetish”. It was taken from the sizzling corpse of a powerful Salamander, and protects from elemental damage. You would have recognised the design if you hadn’t slept through Grizzt’s “Planar Foes” every week.” Feeling he’d regathered his dignity, Malachi turned, missing both Ull & Arrold’s eyes rolling. At Malachi’ study, Lia Mandrake & William were already waiting. Greetings are exchanged. Turning to Lia, Malachi profers the leather robe that he had taken from the vault “Here, Lia. A gift. It has druidic enchantments on it. I’m not sure what they’re for, but they are beneficial.” Lia thanks Malachi, while on the other side of the room Sir Mandrake solemly asks Ull if he’d had any problems last night (with a less than discreet glance at Arrold). After being assured that the night was uneventful, the gathered companions turn to watch Malachi as he faces an enormous mirror hanging on one wall of the study. For 10 minutes they watch Malachi chant and throw glowing powder from a small jar at the mirror, which seems to absorb the dust’s luminosity. With a cracking sound, the lazily sparking mirror forms an image across it’s broad surface, that of a small dank room. Three humans, obviously prisoners, are chained up along one wall. Malachi identifies Rej and another of his deputies, but the third captive is a stranger. Without warning the mirror suddenly goes blank… after a few seconds the image reappears. Unsure why this had occurred, Malachi moves the sensor about the room, doing his best to familiarise himself with it’s location & layout. There were other occupants of the room that could be made out, a few Orcs and a couple of humans. Malachi could not quite make out a portion of the room as the sensor winked out whenever it moved to get an angle in that direction. “Arrold, take my arm & cast your Teleport through me, I will guide us. The rest of you, gather around & make sure your holding onto either myself or Arrold. Make sure you don’t let go, it could be… unpleasant.” With a muttered “Vuk guide us,” Malachi uses Arrold’s & his own Teleportation energies. The group disapparated from Malachi’s study, and a few seconds later reappeared in the dungeon cell they had been viewing on the wall. The room was quite small, no more than 20*20, on one side the prisoners were chained up, to the left on the opposite wall was a metal door of bars & there was a foul-smelling grill set in the floor at the center of the room. Of more immediate interest to the arriving adventurers were the two Orcs & similar number of Humans turning towards them in surprise. His instincts taking over, Ull takes a few paces forward, drawing his sword as he does so & with a battle cry, hacks through both Orcs in one mighty blow. They die with their surprised look still on their face. Malachi, the next to get his bearings, turns to face the corner of the room he had not been able to scry & sees a large floating orb covered in a writhing mass of tentacular eyes. A portion of the creature splits open, revealing a large mouth rimmed with dozens of long fangs, from which a silibant hiss of anger emerges. Not knowing what he is facing, just knowing it was DAMN ugly, Malachi lets loose the most powerful spell he knows. A jagged shaft of lightning erupts from Malachi’s hands, slamming into the creature and then arcing off to strike into the two other humanoid foes, one of whom screams, sizzles and dropped. The other narrowly evades the worst of the lightning by leaping swiftly to one side. The Orb hisses in pain & surprise as the lightning strikes it, then responds with a pink white ray that strikes Ull. The Warrior stumbles, then neatly folds over onto the ground. Massive snores soon reverberate throughout the chamber. A sickly green bolt of magical energy lashes into the roof above the creature, carving a tunnel through which the creature hastily vanishes. Bellowing their battle cries, Sir Mandrake & William charge the only visible foe- the remaining human. As they do so an eye stalk emerges from the human’s hood & blasts a bolt of black energy at William, who screames in pain at it’s touch. Sir Mandrake is able to run forward unopposed and with a serious of quick blows ends both his Squire’s pain & his foes life. While Arrold & Lia cast about for further threats, Malachi crouches over & shakes awake the sleeping Ull. “Arrold, free the prisoners, Lia make sure they’re ok.” As Arrold removes some slivers of metal from his robes, Lia moves among the prisoners, healing their wounds & reassuring the frightened captives that they are here to rescue, not harm them. The three seem almost stupified from pain, terror & deprivation. Attempting to secure their immediate area, William stands guard over the hole in the ceiling while Sir Mandrake, Ull & Malachi go to work on the dungeon door. After a number of armoured bodies crash into it, it is torn off it’s hinges & falls to the ground. The light of Malachi’s Scepter shows a short corridor that quickly turns to the right just outside the cell with no other visible features. As Arrold opens the chains on the last prisoner, the three guarding the corridor (Malachi, Ull & Sir Mandrake) come face to face with a unit of Orcs & Ogres led by another Ogre towering over them all and wielding a dimly glowing war hammer. Lumbering along behind this unappealing group is the menacing bulk of another Clay Golem. Facing down the growling monstrous leader, whilst raising his Staff of Defense to erect a shield of shimmering magical power, Malachi declares “Foul creatures, you trespass on my lands at your own peril. Leave now or be destroyed!” Unsurprisingly, the creatures merely bellow a war cry and charge forward in response. The Ogre leader’s war hammer ricochets off Malachi’s shield with an explosion of magical energy. Dropping his sword, Ull pulls out his newly aquired war hammer & meets the Clay Golem head on. Mandrake moves forward to engage the Orcs & Ogres. Simultaneously, William watches with a degree of fear as a red-skinned, humanoid figure with a lower half that is a column of flame, known as an Efreet, emerges from the tunnel carved by the multi-eyed Orb. As Arrold winks out of sight with Improved Invisibility, William valiantly attacks the threatening foe, but cannot inflict serious damage before, with an arcane gesture and muttered word, a huge wall of fire erupts through the prison chamber and up the corridor where the others are embattled. Malachi’s protective magicks are able to absorb the flame wall’s damage, but he realises the attack is not affecting only him when he hears his companions screams of pain. Ignoring the vicious blades hewing at his protective shield, he turns and focuses his magickal energies… after a moment of concentration he is able to disrupt the forces binding the wall & as his companions shudder with the reprieve, the fire wall drops. Taking advantage of the short lull caused by the flame wall’s banishment, Ull leaps forward and lands a series of heavy blows into the Clay Golem, driving it further back down the corridor. This temporary gain is capitalised on by Sir Mandrake, who moves into a position where several foes are within reach of his sword. With a series of precise attacks each of his foes drop, leaving Orcish & Ogre corpses littering the corridor. The Ogre leader ceases his seemingly futile attacks at Malachi’s shield and turns to strike at Ull’s unprotected flank. A shouted warning from Malachi gives the Holy warrior time to move with the worst of the blow, but momentarily distracted, he cannot completely evade the inexorable clay golem. Two immense fists smash into Ull, knocking him off his feet & crushing a portion of his armour. Sir Mandrake can do little to aid his companion as several more Orcs occupy his time by charging forward to die on his sword, unable to land a single blow on the skillful Knight. Back in the cell chamber, William continues his attempts to harm the creature of fire. Although he is able to carve a rent through the creature’s side, it is still able to complete it’s own Invisibility spell. William, casting about for the foe, catches sight of a another black-robed humanoid descending through the roof- just as a tentacular eyestalk protudes from the thing’s hood & blasts the unfortunate Squire with a pink-flecked white beam, similar to the one that had struck Ull previously. Gritting his teeth against the stupefying ray, William is able to bring his sword up in a powerful slice, carving a deep wound through the entity’s tough skin & flesh. The wound is a harsh blow to the robed creature, who gives a cry of deep pain. As it staggers back & begins to levitate whence it came, the the beam affecting the warrior winks off. Arrold, completing his own spell mere seconds after the Efreet vanishes, let’s loose a volley of magickal orbs radiating bone-cracking cold. These orbs neatly divide between the air recently occupied by the Efreet & the injured robed figure. The robed figure gives a harsh cry of pain, which is in turn completely drowned out by a deep throated scream of purest agony as the cold orbs strike the invisible Efreet. Moving among the recently released prisoners, whose bodies are showing near-fatal wounds from the wall of fire, Lia calls to the powers of nature, and summons forth three beautiful Unicorns. The equine’s charge at the sphere minion, however in crossing the grate covering the center of the room, one Unicorn becomes entangled. The trapped Unicorn gave a whinny of agony as it feels an acidic ooze rising on one side of it’s legs. With swiftly flashing horns the two other Unicorns spear the heavily wounded sphere minion, whose pain is cut short by a quite serious case of death. The trapped Unicorn’s eyes roll in fear as a gelatinous Black Pudding rises up out of the grate beside it. Fortunatly for the trapped creature, the quivering ooze seems more tempted by the target of Arrold as it lashes out with an acid-dripping pseudopod, wrapping it about the leg of the surprised Arcane Trickster. As searing pain shoots up his leg, Arrold manages to wrench it free from the blob, suffering only minor burns. With a curse, Arrold unleashes another volley of Cold Orbs into the pulsing mass of the Ooze, damaging it heavily. Arrold’s attention is diverted from finishing the creature off as the same tentacular-eye covered Orb descends back through the roof, sharp teeth gleaming in the light of numerous rays that are lancing out from it’s eye tentacles. Many of the rays must have missed their targets as no-one falls beneath this onslaught. Meanwhile, Malachi has moved behind Ull, who is locked in a deadly combat with the monstrous Clay Golem. Both combatants have inflicted vicious wounds upon each other. A discharge of energy rocks through Ull’s frame as Malachi lays his hand on the warrior’s back, then soon the tide of battle turns as Ull’s warhammer begins to move so fast it is a mere blur, smashing again and again into the Golem’s torso. With a tremble that reverberates throughout the corridor, the Clay Golem’s bulk topples to the ground, irrevocably shattered. Ull steps up beside Sir Mandrake, and the two are quickly able to cut down several more Orc warriors. Arrold leaps away from the questing pseudopods of the Ooze & the flashing eye-beams of the monstrous Sphere both, and after casting See Invisibility spies the Efreet locked in concentration, and assumes the creature is invoking some dark power. He hurriedly casts yet another barrage of Cold Orbs into the unsuspecting Efreet, whose flames have now dwindled to the merest flickerings. The two free Unicorns whirl to face the Orb & spear it through with their horns. Lia summons a ball of fire which is then forced against the side of the Sphere, which hisses in displeasure & focuses it’s rays against the attacking Unicorns, to no effect, but nicely distracting everyone in the room from two more cloaked humanoids who soundlessly Levitate down through the hole in the roof. Another jolt of energy passes from Malachi’s palm and into the armoured figure of Sir Mandrake, and then the two warriors step forward as one and with weapons whistling through the air in perfect harmony hack down the last of the Orcs, one of the Ogres & manage to drive the Ogre Leader back down the corridor. The Ogre Leader attempts to strike back, but with his troops mostly destroyed there is little he can do except try to stop his foes weapons from striking home. Seeing that the Warriors have the situation in the corridor well in hand, Malachi turns & runs back into the dungeon room, unsure what was going on but fairly certain it wasn’t anything overly health-inspiring. Quickly assessing the situation, Malachi attempts to move into the corner of the room so as to catch all the percieved enemies in a blast of lightning- however he runs face first into the bulk of the Invisible Efreet and a swift blow from the creature leaves Malachi sprawled on the ground. With features a rictus of pain from Arrold’s cold orbs, the Efreet quickly incants another spell which turns his body into a cloud of sparkling motes. This cloud (visible only to Arrold) swirls up into the air & then down through the grate in the floor. Facing their remaining foe in the flickering light emanating from the dungeon behind them, Ull sheathes the warhammer & draws his powerful blade once more. Sir Mandrake, stepping forward to engage the panicked Ogre while his companion readies himself, is nearly taken unawares as an Ogre hiding behind the corridor’s bend steps out to land a hefty blow. Sir Mandrake, reflexes honed by years of training, slides the blow to one side with a swiftly angled shield, leaving the Ogre overextended as Ull steps up and severs the loathsome creatures head from it’s shoulders. Mandrake is again prevented from reaching the Ogre Leader, who continues to back away, as another contingent of Orcs come charging around the corner, and the fight becomes cramped and vicious as the bestial creatures press against each other in a tide of green skin in their urge to draw human blood. Sir Mandrake & Ull’s greatly enhanced speed prevent any of the frenzied Orcs from landing a solid blow, able to deflect or avoid blows that seem to come at them in slow motion, however the weight of numbers is great and they are forced back several feet, a small mound of Orcish corpses testament to their prowess. The Ooze, unsuccessful in it’s quest to munch on Arrold, engulfs the trapped Unicorn as more of it’s bulk rises up through the drain. The newly arrived cloaked figures announce their presence and unfriendly intent as a small crown of tentacles emerge from their hoods. A black ray strikes William as he endeavers to carve into the tentacled Orb, and he can feel his life draining away. Malachi, rising to his feet once more, is greeted by a grey-flecked blue beam from the other figure. He can feel his limbs begin to harden before he is able to focus his will and negate the magick’s effects on his body. Unable to unleash more powerful spells without harming his friends, Malachi resorts to trusted magic missiles that unerringly strike into the bulk of the tentacled Orb. Although wounds appear after the missiles strike, a slight discrepancy alerts Malachi, who shouts out “Ignore the Orb-thing, it is just an illusion!” William, heeding the Mage’s words, abruptly turns on the robed figures and charges one down, hacking a bloody rent acoss it’s torso. With an injured scream it retreats back up the tunnel, followed closely by it’s cowardly companion. Past the wave of green-skinned foes who are charging heedlessly on to their blades, Ull & Sir Mandrake make out an ominous form. The real Orb has returned. Several beams lash out towards them, but in the tangle of combat, Orcish warriors are struck instead. One is turned instantly to stone, another Disintegrates into a grey dust. A sickly green beam strikes Ull, and he can feel the fabric of his existance being torn apart. With a wrench he moves to one side, and a hapless Orc dissolves into nothing in front of him. A violet beam lances past Sir Mandrake’s head, but a heavy scraping sound indicates to Mandrake that perhaps it wasn’t a miss after all. Hacking a small space around him free of foes, Mandrake whirls and sees the violet beam has latched onto the torso of the Clay Golem. The torso is lifted into the air & then flung directly at Mandrake with bone-crushing force. A shallow dive beneath the projectile prevents the object from striking… an Orc moving to strike the Knight is not so fortunate, however, and it’s chest caves in with a sharp crack. “Come on, get out of this thing’s sight!” Ull yells, before darting back down the corridor and into the cramped fury of the dungeon cell, Sir Mandrake on his heels. Once sheltered by the comforting bulk of the stone wall, Ull calls upon the Virtuous Powers to protect his soul from being torn from his body. Sir Mandrake watches in horror as another of the Orb things floats towards Malachi, who behaves as though he is completely oblivious to the approaching horror. With a sibilant hiss it’s fanged jaws gape wide and then close around the Mage’s head., who continues to remain completely oblivious. Noticing Mandrake’s horrified gaze, Malachi calls out again “Didn’t you hear me? I told you the Orb thing is just an illusion!” Sir Mandrake’s tense reply disrupts the Mage’s composure somewhat “The one in here may be, but the one in the corridor is far more deadly.” Lia’s unicorns have now turned to assist their engulfed brother, and with flashing horns & hooves… Succeed only in splitting the ooze into a number of segments, each as vicious as the first. With a groan of masonry, the wall to the side of the door vanishes into a pale grey dust. A grey-flecked blue beam lashes through the haze and into the unidentified prisoner, who stiffens and topples to the ground encased in stone. Sir Mandrake is struck by a sickly green beam, but is able to dive into the cover of the existing walls before it can take effect. Watching in horror as the ooze in front of him splits into identical foes, Malachi retreats back into the corner and flame begins to crackle around the tips of his fingers “Everyone get down!!” he shouts. After waiting a few seconds he completes his spell and a powerful fireball rips through the oozes, dissolving the substance of all but the largest segment. Much reduced in size it slithers back down the grate to await easier prey. Looking around, Malachi sees that everyone was able to heed his warning and although many have minor burns, none of them suffered the full force of his magicks. Arrold, still invisible, moves to one side of the newly created opening & is about to step out and unleash his magicks when he notices that where his hand has passed the threshold of the wall, it has become visible once more. Uncertain of what he should do, he pauses momentarily. This pause is to prove most unfortunate as, after having healed his wounds & prayed to the powers of Good to aid his companions, Ull begins to charge back around the corner and into the corridor… and after but a few paces slams into the back of the invisible Arrold & both crash to the ground in a tangle of limbs. Sir Mandrake, horribly wounded, retreats to where William is still standing guard over the hole in the roof and consumes a healing potion, which close but a few of the numerous wounds over his body. Remembering that his main concern was meant to be getting the prisoners out of the dungeon, Arrold gets up and runs over to where the prisoners are huddled, and lightly touching each one, dimension doors away. Now able to turn her attentions away from safeguarding the helpless prisoners, Lia casts a Wall of Thorns across the entryway to the cell room… however wherever the targeted area is in view of the corridor, masses of tangling briars bearing wicked thorns conspicously fail to appear. As Malachi turns to ask Ull & Mandrake what’s going on out in the corridor, the wall behind him dissolves into a haze of grey dust. Responding quickly, Ull and William charge out into the corridor. Not expecting his prey to be so confident, the Orb begins to glide away down the side corridor. Ull throws himself at the only other remaining foe- the warhammer wielding Ogre. A furious exchange of blows begins, and although Ull is able to inflict several grevious injuries, the Ogre’s warhammer strikes his arm. Now totally numbed, his hand loses its grip on his sword which is knocked around the corner by the force of the blow. As the Ogre raises his hammer to bring it arcing down at the unprotected warrior, William leaps forward and sinks his sword up to the hilt in the powerful creatures chest. Disbelieving, it claws feebly at the human in front of it before slumping to the ground. As Ull turns to retrieve his sword, he sees the loathsome Orb floating just in front of him. It strikes out at Ull & William with a barrage of rays, however the divine powers protecting Ull prevent major harm, and William appears to just be damn lucky. A final violet beam strikes the body of the fallen Ogre, and it is brought crashing into the unprepared William, pinning him beneath it’s bulk. In the now somewhat renovated dungeon room, Malachi turns to Lia and gesturing at the heavily bleeding Mandrake asks her to aid him. Lia moves over to the stricken warrior and with an invocation to the powers of nature, he is encased in a soft green glow. When it fades the Warrior’s wounds have vanished without even a scar. Meanwhile Malachi has moved into the corner and is able to do nothing but watch through the bulk of the illusionary beholder still munching on his head as the multi-coloured rays lash out at Ull & William. Resolving to try to nullify the Orb’s eye-rays, Malachi moves to where Ull is trying to free William from the Ogre’s bulk. Drawing on knowledge recently gained from his overnight studies, Malachi erects a shimmering grey wall across the side corridor seconds before the Orb unleashes another barrage of destructive magicks at Ull & William. The grey barrier crazes into a rainbow hue for several seconds before returning to it’s previous state, and none of the eye-beams have been able to pierce the defensive screen. Seeing that the effectiveness of it’s beams are now nullified, the Orb screams in rage before disintegrating the floor in front of the Barrier and beginning to retreat back down the corridor. As the Orb floats away into the corridor’s darkness, Malachi attempts to send it a farewell gift of pain… before discovering that his wall blocks spells in both directions. Ull watches as his precious sword tumbles into the pit created by the Orb’s parting ray. Unwilling to leave it behind, he leaps through the barrier and can feel all his protective magicks being stripped from him. Landing at the bottom of the pit with a thud, he retrieves his sword then begins to try & climb back up the side. Realising his companion will need assistance, Malachi leans through the wall as well (again being stripped of his defensive spells) and reaches down to help the warrior out. As the two stand up again Malachi realises that the illusionary Orb is still contentedly gnawing on his skull, so proceeds to pass his head through the grey barrier again and again until the annoying magic is dissolved. Temporarily safe from attack by way of the corridor, the group gathers to discuss it’s options. Escape seems to be the most preferred as though the battle lasted less than 15 minutes, it left all the combatants tired & shaken from it’s ferocity. Looking around the heavily armoured group, Malachi realises he does not have the arcane power to Teleport the weight of such a heavily armoured group. Lia assists by transforming herself into a small bird, but Sir Mandrake & Ull realise they will have to take off their armour & store it in Malachi’s magical backpack if they are not to be left behind. Working feverishly and with the assistance of the group, within a few minutes the two are standing in their rust-covoured gambesons. They quickly become less than anamoured of the amused looks thrown their way, as the two look nearly naked without their customary armour. “I think we should leave. Now.” Ull glares. The amused gazes turn serious once more as threatening sounds can once more be heard echoisng down the corridor. The group quickly form a circle around Malachi, who draws on his arcane powers to send them hurtling through the astral plane and back to the security of Brightstone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Lords of Brightstone - Can a Moderator please delete this thread? Thanks.
Top