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<blockquote data-quote="demiurge1138" data-source="post: 2153152" data-attributes="member: 7451"><p>I think that this is the best D&D book of 2005 so far. I'm quite a ways through it (I'm on the tscori chapter), and I'm really enjoying all of it. The aboleth insights are really cool, because that monster's a bit tricky to run after all (illusions and aquatic? uh-oh). The illithid information covers a lot of ground already done in the Illithiad, but I really like its alternate illithis history (they're not creatures with an empire in the distant past - they're creatures with an empire in the distant <em>future</em>, and they're trying to make sure that their rise to power goes smoothly). The beholder stuff is fun, as is the grell. And the neogi chapter made me want to use them, something neither the 2e Monstrous Compendium or the 3e MMII did.</p><p></p><p>Overall, very little "crunch" in this book. Only one beholder PrC, only one aboleth PrC, a few feats for those two, a couple little tidbits for the rest of them, a few new items, and a scad of new aberrant horrors. I'm OK with that.</p><p></p><p>And Mouseferatu is right- it feels more like a "Races of -" book than a Draconomicon or a Libris Mortis. But that's because the link between aberrations is only a slight theme, as opposed to more unified abilities, society, anatomy, etc. I think it's a good thing.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2153152, member: 7451"] I think that this is the best D&D book of 2005 so far. I'm quite a ways through it (I'm on the tscori chapter), and I'm really enjoying all of it. The aboleth insights are really cool, because that monster's a bit tricky to run after all (illusions and aquatic? uh-oh). The illithid information covers a lot of ground already done in the Illithiad, but I really like its alternate illithis history (they're not creatures with an empire in the distant past - they're creatures with an empire in the distant [I]future[/I], and they're trying to make sure that their rise to power goes smoothly). The beholder stuff is fun, as is the grell. And the neogi chapter made me want to use them, something neither the 2e Monstrous Compendium or the 3e MMII did. Overall, very little "crunch" in this book. Only one beholder PrC, only one aboleth PrC, a few feats for those two, a couple little tidbits for the rest of them, a few new items, and a scad of new aberrant horrors. I'm OK with that. And Mouseferatu is right- it feels more like a "Races of -" book than a Draconomicon or a Libris Mortis. But that's because the link between aberrations is only a slight theme, as opposed to more unified abilities, society, anatomy, etc. I think it's a good thing. Demiurge out. [/QUOTE]
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