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Lords of Oblivion? [Possible Spoilers]
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<blockquote data-quote="ltclnlbrain" data-source="post: 1530931" data-attributes="member: 12882"><p>Erik,</p><p></p><p>Running the Shackled City adventure path has ranked among some of my favorite D&D experiences of all time. It has been one of the most cohesive and innovative campaigns I have run in a long time, and both my players and I are constantly surprised by the interesting twists the story takes.</p><p></p><p>Recurring NPCs are important so that the players can create deeper bonds with them and the world at large, and these adventures do not disappoint. I enjoy the way that events in past adventures come back in ways that defy expectations; for example, the half-dragon minotaur in Secrets of the Soul Pillars who was the offspring of Dhorlot in Zenith Trajectory. I also like the fact that the adventures use many creatures from the Monster Manual II and Fiend Folio, because it gives me a chance to use these books that I don't really make use of very often.</p><p></p><p>One thing I will add is that these adventures are a bit on the bloody side, at least the way I've run it. Our party consists of six characters, and all of them save one have died at least once during the course of the campaign, some of them multiple times. Granted, my players enjoy a challenging campaign, but some encounters may need to be toned down a bit. For some reason, the players never seem to die at the supposedly dangerous climactic encounters but instead to lesser enemies along the way. This may be due to carelessness or bad rolls on their part; ah well.</p><p></p><p>The city of Cauldron is a great place for a series of adventures, so I hope the next adventure path has a setting that is equally interesting and engaging. The overall plot behind the adventures needs to be as cohesive and epic as this path's plot has been. What I would like to see is a bit more variety in dungeon settings (after the fourth foray into the caverns beneath Cauldron, my party has begun to wonder just how many ancient civilizations built cities beneath the fair city) and perhaps a bit more wilderness adventuring for the druids and rangers of the world.</p><p></p><p>That's about all I've got to contribute at the moment, except to say keep up the amazing work on the magazine!</p></blockquote><p></p>
[QUOTE="ltclnlbrain, post: 1530931, member: 12882"] Erik, Running the Shackled City adventure path has ranked among some of my favorite D&D experiences of all time. It has been one of the most cohesive and innovative campaigns I have run in a long time, and both my players and I are constantly surprised by the interesting twists the story takes. Recurring NPCs are important so that the players can create deeper bonds with them and the world at large, and these adventures do not disappoint. I enjoy the way that events in past adventures come back in ways that defy expectations; for example, the half-dragon minotaur in Secrets of the Soul Pillars who was the offspring of Dhorlot in Zenith Trajectory. I also like the fact that the adventures use many creatures from the Monster Manual II and Fiend Folio, because it gives me a chance to use these books that I don't really make use of very often. One thing I will add is that these adventures are a bit on the bloody side, at least the way I've run it. Our party consists of six characters, and all of them save one have died at least once during the course of the campaign, some of them multiple times. Granted, my players enjoy a challenging campaign, but some encounters may need to be toned down a bit. For some reason, the players never seem to die at the supposedly dangerous climactic encounters but instead to lesser enemies along the way. This may be due to carelessness or bad rolls on their part; ah well. The city of Cauldron is a great place for a series of adventures, so I hope the next adventure path has a setting that is equally interesting and engaging. The overall plot behind the adventures needs to be as cohesive and epic as this path's plot has been. What I would like to see is a bit more variety in dungeon settings (after the fourth foray into the caverns beneath Cauldron, my party has begun to wonder just how many ancient civilizations built cities beneath the fair city) and perhaps a bit more wilderness adventuring for the druids and rangers of the world. That's about all I've got to contribute at the moment, except to say keep up the amazing work on the magazine! [/QUOTE]
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