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Lords of Oblivion? [Possible Spoilers]
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<blockquote data-quote="Longbow" data-source="post: 1531125" data-attributes="member: 18784"><p>Heh, "I am Adimarchus!", that´s great. I jumped out of my chair as I read that. Too bad we still don´t get anything else that relates to Occipitus. Three adventures to go after Lords of Oblivion. </p><p></p><p>What I like about the AP: As other people have said I love the recuring NPCs and the epic story. I also enjoy the mix of adventuring in the city (Zenith Trajectory: the whole encounter in the cusp of sunrise) and traditional dungeons (favorite one in The Demonskar Legacy, the hags with their trickery and the mirror were great). </p><p>What I don´t like are some of the very lethal combats (Glabrezu in Demonskar Legacy, even with warning; assassins in Soul Pillars, even when scaled down without the metamagic rods they are much too hard, even more so when they use smart tactics; the three combats in Zenith Trajectory in short order against the Kuo-Toas, their cleric and the erinyes in the hall with the big statue,). </p><p></p><p>Oh, and the art ist great (but not always, Smoking Eye and Soul Pillars were terrific, Oblivion fell a bit short IMO), especially the picture with the main NPCs (BTW, I miss Meerthan on that picture).</p><p></p><p>For a future adventure path I´d like to see roleplaying and combat encounters in a good balance, dungeons with interesting features (the fountain and the mirror in Demonskar), strange places (Occipitus) and great NPCs (Saureya, Striders of Fahrlangh, Orbius Valanthru). So you´re doing very good with the current adventure path. Thanks for some great adventures.</p></blockquote><p></p>
[QUOTE="Longbow, post: 1531125, member: 18784"] Heh, "I am Adimarchus!", that´s great. I jumped out of my chair as I read that. Too bad we still don´t get anything else that relates to Occipitus. Three adventures to go after Lords of Oblivion. What I like about the AP: As other people have said I love the recuring NPCs and the epic story. I also enjoy the mix of adventuring in the city (Zenith Trajectory: the whole encounter in the cusp of sunrise) and traditional dungeons (favorite one in The Demonskar Legacy, the hags with their trickery and the mirror were great). What I don´t like are some of the very lethal combats (Glabrezu in Demonskar Legacy, even with warning; assassins in Soul Pillars, even when scaled down without the metamagic rods they are much too hard, even more so when they use smart tactics; the three combats in Zenith Trajectory in short order against the Kuo-Toas, their cleric and the erinyes in the hall with the big statue,). Oh, and the art ist great (but not always, Smoking Eye and Soul Pillars were terrific, Oblivion fell a bit short IMO), especially the picture with the main NPCs (BTW, I miss Meerthan on that picture). For a future adventure path I´d like to see roleplaying and combat encounters in a good balance, dungeons with interesting features (the fountain and the mirror in Demonskar), strange places (Occipitus) and great NPCs (Saureya, Striders of Fahrlangh, Orbius Valanthru). So you´re doing very good with the current adventure path. Thanks for some great adventures. [/QUOTE]
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