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General Tabletop Discussion
Character Builds & Optimization
Lore Bard Debuffer: Spell Selection and Choice of Dip
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7477272" data-attributes="member: 55582"><p>These are both reasonable concerns. The Lore Bard will be wearing studded leather (AC 15), and have no defenses beyond cutting word, which works (sometimes) only against a single attack using up your reaction. With d8+2 hp, there is reason to be cautious.</p><p></p><p>Actions while concentrating is also a reasonable concern. Bards don't really do blasts, and as you mention, Vicious Mokery is fairly useful at lower levels, once you start fighting creatures with multiple attacks, also, not great.</p><p></p><p></p><p></p><p>Let's be clear. Spell Progression will be delayed no matter your multiclass. A Bard 6/Sorcerer 1 is still limited to 3rd level spells, even if they have a 4th level slot.</p><p></p><p>Pretty much universally, a spell cast with a higher level slot isn't on par with a spell of that level.</p><p></p><p>Of course, 2 levels of Hexblade slows down progression more than one level of sorcerer, but consider 1 level of Hexblade. Yes, agonizing blast, the second spell and another invocation are all really inticing, but consider what one level gets you:</p><p></p><p>1) You get that shield spell you wanted</p><p>2) Medium armor and shield</p><p>3) Hexblade's curse</p><p>4) Martial weapon proficiency</p><p>5) a spell that comes back with every short rest (because shield and healing word will see use at higher levels)</p><p></p><p>Not too shabby.</p><p></p><p></p><p></p><p>I would first point out that both options get you shield. However, Sorcerer gets you AC 15+shield (for AC 20), Warlock gets you AC 19+shield (for AC 24). Also, shield is a level 1 spell drainer. There may be some advantage in a first level slot that comes back with a short rest when combined with the shield spell</p><p></p><p>Favored by the Gods is a nice ability. This is a definite plus for the Sorcerer choice</p><p></p><p>Spell slot progression is still probably better than a short-rest renewed first level slot, though again, remember you are not improving <em>spell level progression.</em> I would still rank spell slot progression as the better option, but less dramatically so.</p><p></p><p></p><p></p><p>Each option gives some goodies. Now, let's remember your reasons for multiclassing in the first place:</p><p>1) Survivability</p><p>2) Actions while concentrating</p><p></p><p>So let's see how each option addresses these concerns</p><p>Hexblade</p><p>1) AC 19, Shield, Armor of Agathys, D8 hp</p><p>2) Eldritch blast (no agonizing blast, so d10 base, up to 4d10), also, I know you said you aren't interested in melee, but for versatility sake, a martial weapon tied to Cha. Hexblade's curse</p><p></p><p>Divine Soul</p><p>1) AC 15, Shield, Favored by the gods, D6 hp</p><p>2) d8 cantrip damage (ray of frost or sacred flame)</p><p></p><p>There are advantages for both options, though, IMO, the scale is slightly in favor of Hexblade.</p><p></p><p></p><p></p><p>Spiritual Weapon is a fantastic spell, though you may find some serious competition for bonus actions. Remember that your inspiriation, animated objects (if you use that), healing word and more use bonus actions.</p><p></p><p>I would recommend a look at Find Steed and, frankly if you don't have a Ranger or Druid, Pass without trace as possible magical secret options. The spells you listed are good spells too, I'm just providing some other options to think about.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7477272, member: 55582"] These are both reasonable concerns. The Lore Bard will be wearing studded leather (AC 15), and have no defenses beyond cutting word, which works (sometimes) only against a single attack using up your reaction. With d8+2 hp, there is reason to be cautious. Actions while concentrating is also a reasonable concern. Bards don't really do blasts, and as you mention, Vicious Mokery is fairly useful at lower levels, once you start fighting creatures with multiple attacks, also, not great. Let's be clear. Spell Progression will be delayed no matter your multiclass. A Bard 6/Sorcerer 1 is still limited to 3rd level spells, even if they have a 4th level slot. Pretty much universally, a spell cast with a higher level slot isn't on par with a spell of that level. Of course, 2 levels of Hexblade slows down progression more than one level of sorcerer, but consider 1 level of Hexblade. Yes, agonizing blast, the second spell and another invocation are all really inticing, but consider what one level gets you: 1) You get that shield spell you wanted 2) Medium armor and shield 3) Hexblade's curse 4) Martial weapon proficiency 5) a spell that comes back with every short rest (because shield and healing word will see use at higher levels) Not too shabby. I would first point out that both options get you shield. However, Sorcerer gets you AC 15+shield (for AC 20), Warlock gets you AC 19+shield (for AC 24). Also, shield is a level 1 spell drainer. There may be some advantage in a first level slot that comes back with a short rest when combined with the shield spell Favored by the Gods is a nice ability. This is a definite plus for the Sorcerer choice Spell slot progression is still probably better than a short-rest renewed first level slot, though again, remember you are not improving [I]spell level progression.[/I] I would still rank spell slot progression as the better option, but less dramatically so. Each option gives some goodies. Now, let's remember your reasons for multiclassing in the first place: 1) Survivability 2) Actions while concentrating So let's see how each option addresses these concerns Hexblade 1) AC 19, Shield, Armor of Agathys, D8 hp 2) Eldritch blast (no agonizing blast, so d10 base, up to 4d10), also, I know you said you aren't interested in melee, but for versatility sake, a martial weapon tied to Cha. Hexblade's curse Divine Soul 1) AC 15, Shield, Favored by the gods, D6 hp 2) d8 cantrip damage (ray of frost or sacred flame) There are advantages for both options, though, IMO, the scale is slightly in favor of Hexblade. Spiritual Weapon is a fantastic spell, though you may find some serious competition for bonus actions. Remember that your inspiriation, animated objects (if you use that), healing word and more use bonus actions. I would recommend a look at Find Steed and, frankly if you don't have a Ranger or Druid, Pass without trace as possible magical secret options. The spells you listed are good spells too, I'm just providing some other options to think about. [/QUOTE]
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