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<blockquote data-quote="Irda Ranger" data-source="post: 7334149" data-attributes="member: 1003"><p>As a general bit of advice, check out the "build" guides for all the other spellcasters and see what the best 1st-3rd level spells are considered to be. That just helps you narrow down your options.</p><p></p><p>One of the questions has to be: Is there anything the party really needs given the campaign you're in? In my Curse of Strahd campaign, the Bard took Animate Dead (archer allies!) and Crusader's Mantle to give everyone (including the skeleton archers) bonus radiant damage. That was very effective.</p><p></p><p>Crusader's Mantle and Healing Spirit are excellent if the group needs healing magic. Especially if you've taken a one-level Cleric of Life dip. I had a Bard with Cleric of Life 1 and Crusader's Mantle as the sole healing for the party and it was more than enough.</p><p></p><p>Fireball and Lightning Bolt are obvious AoE choices if you need that sort of thing. Counterspell if you face off against casters often. Haste if the group has a paladin or GWM reckless zealot barbarian that wants to go ultra-nova.</p><p></p><p>I like taking Eldritch Blast or Fire Bolt, as Lore Bards don't have great combat options. It's sort of boring but it's effective if you're looking for something to do in combat that does more damage than a shortbow or Vicious Mockery. A two-level dip into Sorcerer or Warlock might be superior to using your MS for a cantrip though.</p><p></p><p>Tiny Servant is fun. Especially if you role-play having a ventriloquist puppet on you for the spell.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7334149, member: 1003"] As a general bit of advice, check out the "build" guides for all the other spellcasters and see what the best 1st-3rd level spells are considered to be. That just helps you narrow down your options. One of the questions has to be: Is there anything the party really needs given the campaign you're in? In my Curse of Strahd campaign, the Bard took Animate Dead (archer allies!) and Crusader's Mantle to give everyone (including the skeleton archers) bonus radiant damage. That was very effective. Crusader's Mantle and Healing Spirit are excellent if the group needs healing magic. Especially if you've taken a one-level Cleric of Life dip. I had a Bard with Cleric of Life 1 and Crusader's Mantle as the sole healing for the party and it was more than enough. Fireball and Lightning Bolt are obvious AoE choices if you need that sort of thing. Counterspell if you face off against casters often. Haste if the group has a paladin or GWM reckless zealot barbarian that wants to go ultra-nova. I like taking Eldritch Blast or Fire Bolt, as Lore Bards don't have great combat options. It's sort of boring but it's effective if you're looking for something to do in combat that does more damage than a shortbow or Vicious Mockery. A two-level dip into Sorcerer or Warlock might be superior to using your MS for a cantrip though. Tiny Servant is fun. Especially if you role-play having a ventriloquist puppet on you for the spell. [/QUOTE]
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